const DIRECTION_LEFT = [-1, 0] const DIRECTION_RIGHT = [1, 0] const DIRECTION_UP = [0, -1] const DIRECTION_DOWN = [0, 1] const DISTANCE_MIN = 1 const isSwipeEvent = e => (e.touches.length === 1) const isSwipeEventEnd = e => (e.changedTouches.length === 1) const isScaleEvent = e => (e.targetTouches.length === 2) const isScaleEventEnd = e => (e.targetTouches.length === 1) const deltaCoord = (oldCoord, newCoord) => [newCoord[0] - oldCoord[0], newCoord[1] - oldCoord[1]] const vectorMinus = (a, b) => a.map((k, n) => k - b[n]) const vectorAdd = (a, b) => a.map((k, n) => k + b[n]) const avgCoord = (coords) => [...coords].reduce(vectorAdd, [0, 0]).map(d => d / coords.length) const touchCoord = touch => [touch.screenX, touch.screenY] const touchEventCoord = e => touchCoord(e.touches[0]) const vectorLength = v => Math.sqrt(v[0] * v[0] + v[1] * v[1]) const perpendicular = v => [v[1], -v[0]] const dotProduct = (v1, v2) => v1[0] * v2[0] + v1[1] * v2[1] // const numProduct = (num, v) => v.map(k => num * k) const project = (v1, v2) => { const scalar = (dotProduct(v1, v2) / dotProduct(v2, v2)) return [scalar * v2[0], scalar * v2[1]] } // direction: either use the constants above or an arbitrary 2d vector. // threshold: how many Px to move from touch origin before checking if the // callback should be called. // divergentTolerance: a scalar for much of divergent direction we tolerate when // above threshold. for example, with 1.0 we only call the callback if // divergent component of delta is < 1.0 * direction component of delta. const swipeGesture = (direction, onSwipe, threshold = 30, perpendicularTolerance = 1.0) => { return { direction, onSwipe, threshold, perpendicularTolerance, _startPos: [0, 0], _swiping: false } } const beginSwipe = (event, gesture) => { gesture._startPos = touchEventCoord(event) gesture._swiping = true } const updateSwipe = (event, gesture) => { if (!gesture._swiping) return // movement too small const delta = deltaCoord(gesture._startPos, touchEventCoord(event)) if (vectorLength(delta) < gesture.threshold) return // movement is opposite from direction if (dotProduct(delta, gesture.direction) < 0) return // movement perpendicular to direction is too much const towardsDir = project(delta, gesture.direction) const perpendicularDir = perpendicular(gesture.direction) const towardsPerpendicular = project(delta, perpendicularDir) if ( vectorLength(towardsDir) * gesture.perpendicularTolerance < vectorLength(towardsPerpendicular) ) return gesture.onSwipe() gesture._swiping = false } class SwipeAndScaleGesture { // swipePreviewCallback(offsets: Array[Number]) // offsets: the offset vector which the underlying component should move, from the starting position // pinchPreviewCallback(offsets: Array[Number], scaling: Number) // offsets: the offset vector which the underlying component should move, from the starting position // scaling: the scaling factor we should apply to the underlying component, from the starting position // swipeEndcallback(sign: 0|-1|1) // sign: if the swipe does not meet the threshold, 0 // if the swipe meets the threshold in the positive direction, 1 // if the swipe meets the threshold in the negative direction, -1 constructor ({ direction, // swipeStartCallback, pinchStartCallback, swipePreviewCallback, pinchPreviewCallback, swipeEndCallback, pinchEndCallback, threshold = 30, perpendicularTolerance = 1.0 }) { const nop = () => { console.log('Warning: Not implemented') } this.direction = direction this.swipePreviewCallback = swipePreviewCallback || nop this.pinchPreviewCallback = pinchPreviewCallback || nop this.swipeEndCallback = swipeEndCallback || nop this.pinchEndCallback = pinchEndCallback || nop this.threshold = threshold this.perpendicularTolerance = perpendicularTolerance this._startPos = [0, 0] this._startDistance = DISTANCE_MIN this._swiping = false } start (event) { console.log('start() called', event) if (isSwipeEvent(event)) { this._startPos = touchEventCoord(event) console.log('start pos:', this._startPos) this._swiping = true } else if (isScaleEvent(event)) { const coords = [...event.targetTouches].map(touchCoord) this._startPos = avgCoord(coords) this._startDistance = vectorLength(deltaCoord(coords[0], coords[1])) if (this._startDistance < DISTANCE_MIN) { this._startDistance = DISTANCE_MIN } this._scalePoints = [...event.targetTouches] this._swiping = false console.log( 'is scale event, start =', this._startPos, 'dist =', this._startDistance) } } move (event) { // console.log('move called', event) if (isSwipeEvent(event)) { const touch = event.changedTouches[0] const delta = deltaCoord(this._startPos, touchCoord(touch)) this.swipePreviewCallback(delta) } else if (isScaleEvent(event)) { console.log('is scale event') const coords = [...event.targetTouches].map(touchCoord) const curPos = avgCoord(coords) const curDistance = vectorLength(deltaCoord(coords[0], coords[1])) const scaling = curDistance / this._startDistance const posDiff = vectorMinus(curPos, this._startPos) // const delta = vectorAdd(numProduct((1 - scaling), this._startPos), posDiff) const delta = posDiff // console.log( // 'is scale event, cur =', curPos, // 'dist =', curDistance, // 'scale =', scaling, // 'delta =', delta) this.pinchPreviewCallback(delta, scaling) } } end (event) { console.log('end() called', event) if (isScaleEventEnd(event)) { this.pinchEndCallback() } if (!isSwipeEventEnd(event)) { console.log('not swipe event') return } if (!this._swiping) { console.log('not swiping') return } this.swiping = false console.log('is swipe event') // movement too small const touch = event.changedTouches[0] const delta = deltaCoord(this._startPos, touchCoord(touch)) this.swipePreviewCallback(delta) const sign = (() => { if (vectorLength(delta) < this.threshold) { return 0 } // movement is opposite from direction const isPositive = dotProduct(delta, this.direction) > 0 // movement perpendicular to direction is too much const towardsDir = project(delta, this.direction) const perpendicularDir = perpendicular(this.direction) const towardsPerpendicular = project(delta, perpendicularDir) if ( vectorLength(towardsDir) * this.perpendicularTolerance < vectorLength(towardsPerpendicular) ) { return 0 } return isPositive ? 1 : -1 })() this.swipeEndCallback(sign) } } const GestureService = { DIRECTION_LEFT, DIRECTION_RIGHT, DIRECTION_UP, DIRECTION_DOWN, swipeGesture, beginSwipe, updateSwipe, SwipeAndScaleGesture } export default GestureService