fix badly implemented loop, loop less, cache common results; this makes requests by new people >10x faster when there are a lot of existing people

このコミットが含まれているのは:
n9k 2021-08-18 11:10:19 +00:00
コミット 072d816aac
1個のファイルの変更29行の追加17行の削除

ファイルの表示

@ -1,12 +1,25 @@
import hashlib
from website.constants import BACKGROUND_COLOUR
from functools import lru_cache
# functions for calculating constrast between two colours
# https://www2.cs.sfu.ca/CourseCentral/820/li/material/RGB-YUV.pdf
# https://www.accessibility-developer-guide.com/knowledge/colours-and-contrast/how-to-calculate/
def _contrast_numerator(c1):
l1 = (0.299 * c1[0] + 0.587 * c1[1] + 0.114 * c1[2]) / 256
return l1 + 0.05
# this is being cached because it is always called with the colours of existing
# users, and we don't need to do the same float division thousands of times
# just for gen_colour to return a single colour
@lru_cache(maxsize=256)
def _contrast_denominator(c2):
l2 = (0.299 * c2[0] + 0.587 * c2[1] + 0.114 * c2[2]) / 256
return 1 / (l2 + 0.05)
def _contrast(c1, c2):
# https://www2.cs.sfu.ca/CourseCentral/820/li/material/RGB-YUV.pdf
l1 = (0.299 * c1[0] + 0.587 * c1[1] + 0.114 * c1[2]) / 256
l2 = (0.299 * c2[0] + 0.587 * c2[1] + 0.114 * c2[2]) / 256
# https://www.accessibility-developer-guide.com/knowledge/colours-and-contrast/how-to-calculate/
return (l1 + 0.05) / (l2 + 0.05)
return _contrast_numerator(c1) * _contrast_denominator(c2)
def _distance_sq(c1, c2):
return sum((i / 256 - j / 256) ** 2 for i, j in zip(c1, c2))
@ -15,12 +28,13 @@ def _gen_colour(seed, background=BACKGROUND_COLOUR):
'''
Returns a colour with sufficient contrast to the background colour
'''
while True:
for _ in range(16): # this loop exits on the first iteration 99.99% of the time (literally)
seed = hashlib.sha256(seed).digest()
for i in range(0, len(seed) - len(seed) % 3, 3):
colour = seed[i:i+3]
if 1.5 < _contrast(colour, background) < 3:
return colour
break
return colour, seed
def gen_colour(seed, background=BACKGROUND_COLOUR, *avoid):
'''
@ -29,22 +43,20 @@ def gen_colour(seed, background=BACKGROUND_COLOUR, *avoid):
This function hasn't been analysed for efficiency or anything
'''
best_colour, best_score = None, None
for _ in range(16384):
colour = _gen_colour(seed, background)
score = float('inf') if len(avoid) == 0 else sum(_contrast(colour, c) for c in avoid) / len(avoid)
if colour in avoid:
for _ in range(1024):
colour, seed = _gen_colour(seed, background)
if len(avoid) == 0:
score = float('inf')
elif colour in avoid:
score = float('-inf')
else:
score = sum(_contrast(colour, c) for c in avoid) / len(avoid)
if 2.5 < score:
return colour
if best_score == None or score > best_score:
best_colour = colour
best_colour, best_score = colour, score
return best_colour
# old-style tag generation: similar colours make similar tags
#def tag(colour):
# tag = ((colour[2] & 0xf0) >> 4) | (colour[1] & 0xf0) | ((colour[0] & 0xf0) << 4)
# return f'#{tag:03x}'
def tag(token, length=3):
'''
Generates a deterministic pseudorandom tag from a given token