ncurses is here

このコミットが含まれているのは:
woosh 2023-11-12 15:53:57 +00:00
コミット 0244c10244
1個のファイルの変更110行の追加10行の削除

120
uttt.c
ファイルの表示

@ -32,7 +32,7 @@ char ut_turn(char player)
}
#define T(r, c) (tiles[offset + stride * r + c])
char ut_winner(char *tiles, int offset, int stride) {
char ut_winner(const char *tiles, int offset, int stride) {
// whoreizontal wins
for (int y = 0; y < 3; y++)
@ -94,6 +94,96 @@ int ut_move(struct ut_state *new_state, const struct ut_state *old_state, int ro
return 0;
}
void ut_drawBoard(const char *tiles, int offset, int stride, int iy, int ix, char winner, bool highlight)
{
// 5x5 board display
/*
* X|X|X
* -+-+-
* X|X|X
* -+-+-
* X|X|X
*/
for(int r = 0; r < 3; r++)
for(int c = 0; c < 3; c++)
mvaddch(iy + 2 * r, ix + 2 * c, T(r, c) != '\0' ? T(r, c) : ' ');
//char info = winner != '\0' ? winner : highlight ? '*' : ' ';
for(int r = 0; r < 3; r++)
for(int c = 0; c < 2; c++)
mvaddch(iy + 2 * r, ix + 2 * c + 1, winner != '\0' ? winner : '|');
for(int r = 0; r < 2; r++)
for(int c = 0; c < 3; c++)
mvaddch(iy + 2 * r + 1, ix + 2 * c, winner != '\0' ? winner : '-');
for(int r = 0; r < 2; r++)
for(int c = 0; c < 2; c++)
mvaddch(iy + 2 * r + 1, ix + 2 * c + 1, winner != '\0' ? winner : highlight ? '*' : '+');
}
void ut_draw(const struct ut_state *state)
{
for(int r = 0; r < 3; r++)
for(int c = 0; c < 3; c++)
ut_drawBoard((char *)state->tiles,
27 * r + 3 * c, 9,
7 * r + 1, 7 * c + 1,
state->boards[r][c],
state->playBoard == -1 || state->playBoard == 3 * r + c);
mvaddstr(21, 0, "Select move with arrow keys or mouse.");
refresh();
}
int ut_click(int *r, int *c)
{
MEVENT event;
for(;;)
{
move((7 * (*r / 3) + 1) + (2 * (*r % 3)),
(7 * (*c / 3) + 1) + (2 * (*c % 3)));
refresh();
switch(getch())
{
case KEY_MOUSE:
if(getmouse(&event) == OK && (event.bstate & BUTTON1_CLICKED))
{
if(event.y < 0 || event.y >= 21) {break;}
if(event.x < 0 || event.x >= 21) {break;}
*r = event.y % 7 - 1; // this messes up cursor position
*c = event.x % 7 - 1;
if(*r % 2 != 0) {break;}
if(*c % 2 != 0) {break;}
*r /= 2; *c /= 2;
*r += 3 * (event.y / 7);
*c += 3 * (event.x / 7);
return 0;
}
break;
case 'w': /* FALLTHROUGH */
case KEY_UP:
*r = (((*r - 1) % 9) + 9) % 9;
break;
case 'a': /* FALLTHROUGH */
case KEY_LEFT:
*c = (((*c - 1) % 9) + 9) % 9;
break;
case 's': /* FALLTHROUGH */
case KEY_DOWN:
*r = (*r + 1) % 9;
break;
case 'd': /* FALLTHROUGH */
case KEY_RIGHT:
*c = (*c + 1) % 9;
break;
case ' ': /* FALLTHROUGH */
case '\n': /* FALLTHROUGH */
case KEY_ENTER:
return 0;
case ERR: /* FALLTHROUGH */
default:
break;
}
}
}
void ut_show(const struct ut_state *state) {
#define tiles state->tiles
printf("Turn: %c\nPlay board: %d\n", (int)state->player, state->playBoard);
@ -176,31 +266,41 @@ int main(int *argc, char **argv) {
signal(SIGINT, finish);
initscr();
keypad(stdscr, TRUE);
nonl();
//nonl();
cbreak();
noecho();
mousemask(BUTTON1_CLICKED, NULL);
struct ut_state state = ut_initial;
while (true) {
int x, y;
ut_show(&state);
bool ok = getpos(&state, &y, &x);
if (!ok) {continue;}
int err = ut_move(&state, &state, x, y);
int r, c, err;
//ut_show(&state);
ut_draw(&state);
//bool ok = getpos(&state, &y, &x);
//if (!ok) {continue;}
err = ut_click(&r, &c);
if (err) {continue;}
err = ut_move(&state, &state, r, c);
if (err) {continue;}
char w = ut_winner((char *)state.boards, 0, 3);
if(w)
{
if(w == ' ')
{
printf("\nDraw!\n");
mvaddstr(22, 0, "Draw!");
}
else
{
printf("\n%c wins!\n", (int)w);
mvaddch(22, 0, w);
mvaddstr(22, 1, " Wins!");
}
return 0;
mvaddstr(23, 0, "Press any key to exit.");
refresh();
mousemask(0, NULL);
getch();
break;
}
}
finish(0);
return 0;
}