ncurses is here
このコミットが含まれているのは:
コミット
0244c10244
120
uttt.c
120
uttt.c
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@ -32,7 +32,7 @@ char ut_turn(char player)
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}
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#define T(r, c) (tiles[offset + stride * r + c])
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char ut_winner(char *tiles, int offset, int stride) {
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char ut_winner(const char *tiles, int offset, int stride) {
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// whoreizontal wins
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for (int y = 0; y < 3; y++)
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@ -94,6 +94,96 @@ int ut_move(struct ut_state *new_state, const struct ut_state *old_state, int ro
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return 0;
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}
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void ut_drawBoard(const char *tiles, int offset, int stride, int iy, int ix, char winner, bool highlight)
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{
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// 5x5 board display
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/*
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* X|X|X
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* -+-+-
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* X|X|X
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* -+-+-
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* X|X|X
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*/
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for(int r = 0; r < 3; r++)
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for(int c = 0; c < 3; c++)
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mvaddch(iy + 2 * r, ix + 2 * c, T(r, c) != '\0' ? T(r, c) : ' ');
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//char info = winner != '\0' ? winner : highlight ? '*' : ' ';
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for(int r = 0; r < 3; r++)
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for(int c = 0; c < 2; c++)
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mvaddch(iy + 2 * r, ix + 2 * c + 1, winner != '\0' ? winner : '|');
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for(int r = 0; r < 2; r++)
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for(int c = 0; c < 3; c++)
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mvaddch(iy + 2 * r + 1, ix + 2 * c, winner != '\0' ? winner : '-');
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for(int r = 0; r < 2; r++)
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for(int c = 0; c < 2; c++)
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mvaddch(iy + 2 * r + 1, ix + 2 * c + 1, winner != '\0' ? winner : highlight ? '*' : '+');
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}
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void ut_draw(const struct ut_state *state)
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{
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for(int r = 0; r < 3; r++)
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for(int c = 0; c < 3; c++)
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ut_drawBoard((char *)state->tiles,
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27 * r + 3 * c, 9,
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7 * r + 1, 7 * c + 1,
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state->boards[r][c],
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state->playBoard == -1 || state->playBoard == 3 * r + c);
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mvaddstr(21, 0, "Select move with arrow keys or mouse.");
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refresh();
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}
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int ut_click(int *r, int *c)
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{
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MEVENT event;
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for(;;)
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{
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move((7 * (*r / 3) + 1) + (2 * (*r % 3)),
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(7 * (*c / 3) + 1) + (2 * (*c % 3)));
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refresh();
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switch(getch())
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{
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case KEY_MOUSE:
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if(getmouse(&event) == OK && (event.bstate & BUTTON1_CLICKED))
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{
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if(event.y < 0 || event.y >= 21) {break;}
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if(event.x < 0 || event.x >= 21) {break;}
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*r = event.y % 7 - 1; // this messes up cursor position
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*c = event.x % 7 - 1;
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if(*r % 2 != 0) {break;}
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if(*c % 2 != 0) {break;}
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*r /= 2; *c /= 2;
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*r += 3 * (event.y / 7);
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*c += 3 * (event.x / 7);
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return 0;
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}
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break;
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case 'w': /* FALLTHROUGH */
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case KEY_UP:
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*r = (((*r - 1) % 9) + 9) % 9;
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break;
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case 'a': /* FALLTHROUGH */
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case KEY_LEFT:
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*c = (((*c - 1) % 9) + 9) % 9;
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break;
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case 's': /* FALLTHROUGH */
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case KEY_DOWN:
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*r = (*r + 1) % 9;
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break;
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case 'd': /* FALLTHROUGH */
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case KEY_RIGHT:
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*c = (*c + 1) % 9;
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break;
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case ' ': /* FALLTHROUGH */
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case '\n': /* FALLTHROUGH */
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case KEY_ENTER:
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return 0;
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case ERR: /* FALLTHROUGH */
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default:
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break;
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}
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}
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}
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void ut_show(const struct ut_state *state) {
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#define tiles state->tiles
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printf("Turn: %c\nPlay board: %d\n", (int)state->player, state->playBoard);
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@ -176,31 +266,41 @@ int main(int *argc, char **argv) {
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signal(SIGINT, finish);
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initscr();
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keypad(stdscr, TRUE);
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nonl();
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//nonl();
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cbreak();
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noecho();
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mousemask(BUTTON1_CLICKED, NULL);
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struct ut_state state = ut_initial;
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while (true) {
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int x, y;
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ut_show(&state);
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bool ok = getpos(&state, &y, &x);
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if (!ok) {continue;}
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int err = ut_move(&state, &state, x, y);
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int r, c, err;
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//ut_show(&state);
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ut_draw(&state);
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//bool ok = getpos(&state, &y, &x);
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//if (!ok) {continue;}
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err = ut_click(&r, &c);
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if (err) {continue;}
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err = ut_move(&state, &state, r, c);
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if (err) {continue;}
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char w = ut_winner((char *)state.boards, 0, 3);
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if(w)
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{
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if(w == ' ')
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{
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printf("\nDraw!\n");
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mvaddstr(22, 0, "Draw!");
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}
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else
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{
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printf("\n%c wins!\n", (int)w);
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mvaddch(22, 0, w);
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mvaddstr(22, 1, " Wins!");
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}
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return 0;
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mvaddstr(23, 0, "Press any key to exit.");
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refresh();
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mousemask(0, NULL);
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getch();
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break;
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}
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}
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finish(0);
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return 0;
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}
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