use socket buffer everywhere
このコミットが含まれているのは:
コミット
7a84bf052a
143
uttt.c
143
uttt.c
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@ -65,6 +65,7 @@ int ut_random_player(char *player) {
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int random = open("/dev/urandom", O_RDONLY);
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if (read(random, player, 1) < 0) {return errno;}
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*player = *player % 2 == 0 ? 'X' : 'O';
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*player = 'X'; // testing
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return 0;
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}
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@ -312,21 +313,27 @@ int ut_socket_buffer_size(struct ut_socket_buffer *sockbuf) {
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/* Copies up to (and including) first '\n' in socket buffer, otherwise whole buffer */
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int ut_readline_buffer(struct ut_socket_buffer *sockbuf, char *line, size_t len) {
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int size = ut_socket_buffer_size(sockbuf);
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printf("sockbuf size: %d\n", size);
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for (int i = 0; i < size; i++) {
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if (i > len) {return -2;}
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line[i] = sockbuf->buf[(sockbuf->start + i) % sockbuf->len];
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if (line[i] == '\n') {
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sockbuf->start = (sockbuf->start + i + 1) % sockbuf->len;
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printf("new start: %d\n", sockbuf->start);
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return i + 1;
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}
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}
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sockbuf->start = (sockbuf->start + size) % sockbuf->len;
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printf("new start from size: %d\n", sockbuf->start);
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return size;
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}
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int ut_readline_socket(struct ut_socket_buffer *sockbuf, char *line, size_t len) {
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while (len > 0) {
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int r = read(sockbuf->fd, line, len);
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line[r] = 0;
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printf("read %d from fd %d\n", r, sockbuf->fd);
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printf(">>socket data: '%s'\n", line);
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if (r < 0) {
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if (errno == EAGAIN || errno == EWOULDBLOCK || errno == EINTR) {continue;}
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else {return -1;}
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@ -351,9 +358,13 @@ int ut_readline_socket(struct ut_socket_buffer *sockbuf, char *line, size_t len)
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int ut_readline(struct ut_socket_buffer *sockbuf, char *line, size_t len) {
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int nb = ut_readline_buffer(sockbuf, line, len);
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if (nb < 0) {return nb;}
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if (line[nb - 1] == '\n') {return nb - 1;}
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line[nb] = 0;
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printf("got partial line from buffer %d bytes: '%s'\n", nb, line);
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if (nb >= 1 && line[nb - 1] == '\n') {return nb - 1;}
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int ns = ut_readline_socket(sockbuf, line + nb, len - nb);
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if (ns < 0) {return ns;}
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line[nb+ns] = 0;
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printf("got end of line from socket %d bytes: '%s'\n", ns, line+nb);
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return nb + ns;
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}
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@ -463,74 +474,27 @@ bool getpos(const struct ut_state *state, int *x, int *y) {
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return true;
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}
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void getpos_net(const struct ut_state *state, int sock, int *x, int *y) { // TODO
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const int MAX_LINE_LEN = 120;
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int getpos_net(const struct ut_state *state, struct ut_socket_buffer *sockbuf, int *x, int *y) { // TODO
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const int MAX_LINE_LEN = 128;
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char byte;
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int n;
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while (true) {
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n = recv(sock, &byte, 1, 0);
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if (n == 0) {goto conn_closed;}
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if (byte == '|') {
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// ignore this line
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for (int i = 0; i < MAX_LINE_LEN; i++) {
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n = recv(sock, &byte, 1, 0);
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if (n == 0) {goto conn_closed;}
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if (byte == '\n') {break;}
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}
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if (byte != '\n') {
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printf("Partner sent too much data in one comment line - exiting\n");
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close(sock);
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exit(1);
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}
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} else {
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if (byte == '\n') {
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printf("Partner ended line before coords were complete - retrying\n");
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ut_dprintf(sock, "| Invalid coordinates. Try again: ");
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continue;
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}
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*x = byte - 0x30;
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n = recv(sock, &byte, 1, 0);
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if (n == 0) {goto conn_closed;}
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if (byte == '\n') {
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printf("Partner ended line before coords were complete - retrying\n");
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ut_dprintf(sock, "| Invalid coordinates. Try again: ");
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continue;
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}
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n = recv(sock, &byte, 1, 0);
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if (n == 0) {goto conn_closed;}
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if (byte == '\n') {
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printf("Partner ended line before coords were complete - retrying\n");
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ut_dprintf(sock, "| Invalid coordinates. Try again: ");
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continue;
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}
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*y = byte - 0x30;
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n = recv(sock, &byte, 1, 0);
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if (n == 0) {goto conn_closed;}
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if (byte != '\n') {
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printf("Partner sent extra data after coords were complete - ignoring and retrying\n");
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ut_dprintf(sock, "| Invalid coordinates. Try again: ");
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// ignore the rest of this line
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for (int i = 0; i < MAX_LINE_LEN; i++) {
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n = recv(sock, &byte, 1, 0);
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if (n == 0) {goto conn_closed;}
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if (byte == '\n') {break;}
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}
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if (byte != '\n') {
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printf("Partner sent too much extra data - exiting\n");
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close(sock);
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exit(1);
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}
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continue;
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}
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break;
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}
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char line[MAX_LINE_LEN];
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int len = ut_readline(sockbuf, line, MAX_LINE_LEN);
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if (len < 0) {return len;}
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if (len == 0) {printf("sex\n");return -1;}
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line[len] = 0;
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printf("got >>>>>> line: '%s'\n", line);
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if (line[0] == '|') {continue;}
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if (len != 3) {return -3;}
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if (line[1] != ',') {return -3;}
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*x = line[0] - 0x30;
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*y = line[2] - 0x30;
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break;
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}
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printf("x=%d y=%d\n", *x, *y);
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return;
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return 0;
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conn_closed:
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printf("Connection closed.\n");
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exit(1);
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}
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void finish(int sig)
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@ -608,40 +572,52 @@ int ut_local_game(struct ut_state *state) { // TODO replace with from ncurses ma
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return 0;
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}
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int ut_network_game(struct ut_state *state, int sock, char player) { // TODO
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int ut_network_game(struct ut_state *state, struct ut_socket_buffer *sockbuf, char player) { // TODO
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int x, y;
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bool host = player == state->host_player;
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printf("You play as %c.\n", player);
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while (true) {
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ut_show(state, 1, false);
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ut_show_boards(state);
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ut_show(state, sock, true);
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ut_show(state, sockbuf->fd, true);
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if (state->player == player) {
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if (host) {ut_dprintf(sock, "| Waiting for game partner ...\n");}
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if (host) {ut_dprintf(sockbuf->fd, "| Waiting for game partner ...\n");}
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bool ok = getpos(state, &x, &y);
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if (!ok) {continue;}
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ut_dprintf(sock, "%d,%d\n", x, y);
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ut_dprintf(sockbuf->fd, "%d,%d\n", x, y);
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} else {
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printf("Waiting for game partner ...\n");
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if (host) {
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ut_dprintf(sock, "|\n"); // aligns game board each turn
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ut_dprintf(sock, "| Place token %c in position x,y: ", ut_turn(player));
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ut_dprintf(sockbuf->fd, "|\n"); // aligns game board each turn
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ut_dprintf(sockbuf->fd, "| Place token %c in position x,y: ", ut_turn(player));
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}
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int err = getpos_net(state, sockbuf, &x, &y);
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if (err == -1) {
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printf("Connection closed.\n");
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return 1;
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} else if (err == -2) {
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printf("Partner sent too much data - exiting\n");
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return 1;
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} else if (err == -3) {
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printf("Partner sent malformed data - retrying ...\n");
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continue;
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}
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getpos_net(state, sock, &x, &y);
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}
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int err = ut_move(state, state, y, x);
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if (err) {continue;}
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ut_dprintf(sock, "|\n");
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ut_dprintf(sockbuf->fd, "|\n");
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char w = ut_winner((char *)state->boards, 0, 3);
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if(w)
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{
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if(w == ' ')
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{
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printf("\nDraw!\n");
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if (host) {ut_dprintf(sockbuf->fd, "|\n|Draw!\n");}
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}
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else
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{
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printf("\n%c wins!\n", (int)w);
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if (host) {ut_dprintf(sockbuf->fd, "|\n|%c wins!\n", (int)w);}
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}
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break;
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}
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@ -686,7 +662,14 @@ int ut_host_game(struct ut_state *state) {
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// tell partner X or O
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ut_dprintf(conn, "%c\n", ut_turn(state->host_player)); // TODO
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return ut_network_game(state, conn, state->host_player);
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struct ut_socket_buffer connbuf = {
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.fd = conn,
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.buf = (char[128]){0},
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.len = 128,
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.start = 0,
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.stop = 0,
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};
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return ut_network_game(state, &connbuf, state->host_player);
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}
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int ut_join_game(struct ut_state *state) {
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@ -705,13 +688,21 @@ int ut_join_game(struct ut_state *state) {
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connect(sock, (struct sockaddr*)&addr, sizeof(addr));
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// host decides X or O
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char player;
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int r = ut_readfill(sock, &player, 1);
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char player_buf[2];
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char *player = (char*)&player_buf;
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int r = ut_readfill(sock, player_buf, 2);
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if (r == 2) {printf("Connection closed.\n");}
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if (r != 0) {return 1;}
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state->host_player = ut_turn(player);
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state->host_player = ut_turn(*player);
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return ut_network_game(state, sock, player);
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struct ut_socket_buffer sockbuf = {
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.fd = sock,
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.buf = (char[128]){0},
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.len = 128,
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.start = 0,
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.stop = 0,
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};
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return ut_network_game(state, &sockbuf, *player);
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}
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int main(int argc, char **argv) {
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