not using socket buffers

このコミットが含まれているのは:
ninya9k 2023-11-15 06:51:26 +00:00
コミット 8cb22b7dbb
1個のファイルの変更18行の追加102行の削除

120
uttt.c
ファイルの表示

@ -29,14 +29,6 @@ const struct ut_state ut_initial = {
.player = 'X',
};
struct ut_socket_buffer {
int fd;
char buf[128];
size_t len;
size_t start;
size_t stop;
};
const char HELP_TEXT[] = "\
Usage: uttt (--local | --host | --join)\n\
\n\
@ -339,70 +331,6 @@ int ut_readfill(int fd, char *x, size_t l)
return 0;
}
int ut_socket_buffer_size(struct ut_socket_buffer *sockbuf) {
int size = sockbuf->stop - sockbuf->start;
if (size < 0) {size += sockbuf->len;}
return size;
}
/* Copies up to (and including) first '\n' in socket buffer, otherwise whole buffer */
int ut_readline_buffer(struct ut_socket_buffer *sockbuf, char *line, size_t len) {
int size = ut_socket_buffer_size(sockbuf);
printf("sockbuf size: %d\n", size);
for (int i = 0; i < size; i++) {
if (i > len) {return -2;}
line[i] = sockbuf->buf[(sockbuf->start + i) % sockbuf->len];
if (line[i] == '\n') {
sockbuf->start = (sockbuf->start + i + 1) % sockbuf->len;
printf("new start: %d\n", sockbuf->start);
return i + 1;
}
}
sockbuf->start = (sockbuf->start + size) % sockbuf->len;
printf("new start from size: %d\n", sockbuf->start);
return size;
}
int ut_readline_socket(struct ut_socket_buffer *sockbuf, char *line, size_t len) {
while (len > 0) {
int r = read(sockbuf->fd, line, len);
line[r] = 0;
printf("read %d from fd %d\n", r, sockbuf->fd);
printf(">>socket data: '%s'\n", line);
if (r < 0) {
if (errno == EAGAIN || errno == EWOULDBLOCK || errno == EINTR) {continue;}
else {return -1;}
}
else if (r == 0) {return -1;}
for (int i = 0; i < r; i++) {
if (line[i] == '\n') {
int size = ut_socket_buffer_size(sockbuf);
if (r - (i + 1) >= sockbuf->len - size) {return -2;}
for (int j = 0; j < r - (i + 1); j++) {
sockbuf->buf[(sockbuf->stop + j) % sockbuf->len] = line[i + 1 + j];
}
sockbuf->stop = (sockbuf->stop + r - (i + 1)) % sockbuf->len;
return i;
}
}
line += r;
len -= r;
}
}
int ut_readline(struct ut_socket_buffer *sockbuf, char *line, size_t len) {
int nb = ut_readline_buffer(sockbuf, line, len);
if (nb < 0) {return nb;}
line[nb] = 0;
printf("got partial line from buffer %d bytes: '%s'\n", nb, line);
if (nb >= 1 && line[nb - 1] == '\n') {return nb - 1;}
int ns = ut_readline_socket(sockbuf, line + nb, len - nb);
if (ns < 0) {return ns;}
line[nb+ns] = 0;
printf("got end of line from socket %d bytes: '%s'\n", ns, line+nb);
return nb + ns;
}
int ut_cursgetpos(const struct ut_state *state, int *r, int *c)
{
#define P(r, c, d) ((state->playBoard == -1 || state->playBoard == 3 * (r / 3) + (c / 3)) && \
@ -526,13 +454,13 @@ int ut_cursgetpos(const struct ut_state *state, int *r, int *c)
return true;
}*/
int ut_sockgetpos(const struct ut_state *state, struct ut_socket_buffer *sockbuf, int *x, int *y) { // TODO
int ut_sockgetpos(const struct ut_state *state, int sock, int *x, int *y) { // TODO
const int MAX_LINE_LEN = 128;
char byte;
int n;
while (true) {
char line[MAX_LINE_LEN];
int len = ut_readline(sockbuf, line, MAX_LINE_LEN);
int len = ut_readline(sock, line, MAX_LINE_LEN);
if (len < 0) {return len;}
if (len == 0) {printf("sex\n");return -1;}
line[len] = 0;
@ -578,25 +506,25 @@ int ut_local_game(struct ut_state *state) {
return 0;
}
int ut_network_game(struct ut_state *state, struct ut_socket_buffer *sockbuf, char player, bool readable) { // TODO
int ut_network_game(struct ut_state *state, int sock, char player, bool readable) { // TODO
int x, y;
//printf("You play as %c.\n", player);
while (true) {
ut_show(state, 1, false);
ut_show_boards(state);
ut_show(state, sockbuf->fd, true);
ut_show(state, sock, true);
if (state->player == player) {
if (readable) {ut_dprintf(sockbuf->fd, "| Waiting for game partner ...\n");}
if (readable) {ut_dprintf(sock, "| Waiting for game partner ...\n");}
bool ok = getpos(state, &x, &y);
if (!ok) {continue;}
ut_dprintf(sockbuf->fd, "%d,%d\n", x, y);
ut_dprintf(sock, "%d,%d\n", x, y);
} else {
printf("Waiting for game partner ...\n");
if (readable) {
ut_dprintf(sockbuf->fd, "|\n"); // aligns game board each turn
ut_dprintf(sockbuf->fd, "| Place token %c in position x,y: ", ut_turn(player));
ut_dprintf(sock, "|\n"); // aligns game board each turn
ut_dprintf(sock, "| Place token %c in position x,y: ", ut_turn(player));
}
int err = ut_sockgetpos(state, sockbuf, &x, &y);
int err = ut_sockgetpos(state, sock, &x, &y);
if (err == -1) {
printf("Connection closed.\n");
return 1;
@ -610,21 +538,23 @@ int ut_network_game(struct ut_state *state, struct ut_socket_buffer *sockbuf, ch
}
int err = ut_move(state, state, y, x);
if (err) {continue;}
ut_dprintf(sockbuf->fd, "|\n");
ut_dprintf(sock, "|\n");
char w = ut_winner((char *)state->boards, 0, 3);
if(w)
{
if(w == ' ')
{
printf("\nDraw!\n");
if (readable) {ut_dprintf(sockbuf->fd, "|\n|Draw!\n");}
close(sockbuf->fd);
if (readable) {ut_dprintf(sock, "|\n|Draw!\n");}
close(sock);
if (readable) {ut_dprintf(sock, "|\n|Draw!\n");}
close(sock);
}
else
{
printf("\n%c wins!\n", (int)w);
if (readable) {ut_dprintf(sockbuf->fd, "|\n|%c wins!\n", (int)w);}
close(sockbuf->fd);
if (readable) {ut_dprintf(sock, "|\n|%c wins!\n", (int)w);}
close(sock);
}
break;
}
@ -677,14 +607,7 @@ int ut_host_game(struct ut_state *state) {
// TODO check to determine readable
struct ut_socket_buffer connbuf = {
.fd = conn,
.buf = {0},
.len = 128,
.start = 0,
.stop = 0,
};
return ut_network_game(state, &connbuf, player);
return ut_network_game(state, conn, player);
}
int ut_join_game(struct ut_state *state) {
@ -715,14 +638,7 @@ int ut_join_game(struct ut_state *state) {
// TODO send '\0' to deactivate readable
struct ut_socket_buffer sockbuf = {
.fd = sock,
.buf = {0},
.len = 128,
.start = 0,
.stop = 0,
};
return ut_network_game(state, &sockbuf, *player);
return ut_network_game(state, sock, *player);
}
void finish(int sig)