not using socket buffers
このコミットが含まれているのは:
コミット
8cb22b7dbb
120
uttt.c
120
uttt.c
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@ -29,14 +29,6 @@ const struct ut_state ut_initial = {
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.player = 'X',
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};
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struct ut_socket_buffer {
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int fd;
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char buf[128];
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size_t len;
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size_t start;
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size_t stop;
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};
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const char HELP_TEXT[] = "\
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Usage: uttt (--local | --host | --join)\n\
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\n\
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@ -339,70 +331,6 @@ int ut_readfill(int fd, char *x, size_t l)
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return 0;
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}
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int ut_socket_buffer_size(struct ut_socket_buffer *sockbuf) {
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int size = sockbuf->stop - sockbuf->start;
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if (size < 0) {size += sockbuf->len;}
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return size;
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}
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/* Copies up to (and including) first '\n' in socket buffer, otherwise whole buffer */
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int ut_readline_buffer(struct ut_socket_buffer *sockbuf, char *line, size_t len) {
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int size = ut_socket_buffer_size(sockbuf);
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printf("sockbuf size: %d\n", size);
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for (int i = 0; i < size; i++) {
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if (i > len) {return -2;}
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line[i] = sockbuf->buf[(sockbuf->start + i) % sockbuf->len];
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if (line[i] == '\n') {
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sockbuf->start = (sockbuf->start + i + 1) % sockbuf->len;
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printf("new start: %d\n", sockbuf->start);
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return i + 1;
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}
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}
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sockbuf->start = (sockbuf->start + size) % sockbuf->len;
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printf("new start from size: %d\n", sockbuf->start);
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return size;
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}
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int ut_readline_socket(struct ut_socket_buffer *sockbuf, char *line, size_t len) {
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while (len > 0) {
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int r = read(sockbuf->fd, line, len);
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line[r] = 0;
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printf("read %d from fd %d\n", r, sockbuf->fd);
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printf(">>socket data: '%s'\n", line);
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if (r < 0) {
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if (errno == EAGAIN || errno == EWOULDBLOCK || errno == EINTR) {continue;}
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else {return -1;}
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}
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else if (r == 0) {return -1;}
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for (int i = 0; i < r; i++) {
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if (line[i] == '\n') {
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int size = ut_socket_buffer_size(sockbuf);
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if (r - (i + 1) >= sockbuf->len - size) {return -2;}
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for (int j = 0; j < r - (i + 1); j++) {
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sockbuf->buf[(sockbuf->stop + j) % sockbuf->len] = line[i + 1 + j];
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}
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sockbuf->stop = (sockbuf->stop + r - (i + 1)) % sockbuf->len;
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return i;
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}
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}
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line += r;
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len -= r;
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}
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}
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int ut_readline(struct ut_socket_buffer *sockbuf, char *line, size_t len) {
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int nb = ut_readline_buffer(sockbuf, line, len);
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if (nb < 0) {return nb;}
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line[nb] = 0;
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printf("got partial line from buffer %d bytes: '%s'\n", nb, line);
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if (nb >= 1 && line[nb - 1] == '\n') {return nb - 1;}
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int ns = ut_readline_socket(sockbuf, line + nb, len - nb);
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if (ns < 0) {return ns;}
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line[nb+ns] = 0;
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printf("got end of line from socket %d bytes: '%s'\n", ns, line+nb);
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return nb + ns;
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}
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int ut_cursgetpos(const struct ut_state *state, int *r, int *c)
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{
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#define P(r, c, d) ((state->playBoard == -1 || state->playBoard == 3 * (r / 3) + (c / 3)) && \
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@ -526,13 +454,13 @@ int ut_cursgetpos(const struct ut_state *state, int *r, int *c)
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return true;
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}*/
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int ut_sockgetpos(const struct ut_state *state, struct ut_socket_buffer *sockbuf, int *x, int *y) { // TODO
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int ut_sockgetpos(const struct ut_state *state, int sock, int *x, int *y) { // TODO
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const int MAX_LINE_LEN = 128;
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char byte;
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int n;
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while (true) {
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char line[MAX_LINE_LEN];
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int len = ut_readline(sockbuf, line, MAX_LINE_LEN);
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int len = ut_readline(sock, line, MAX_LINE_LEN);
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if (len < 0) {return len;}
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if (len == 0) {printf("sex\n");return -1;}
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line[len] = 0;
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@ -578,25 +506,25 @@ int ut_local_game(struct ut_state *state) {
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return 0;
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}
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int ut_network_game(struct ut_state *state, struct ut_socket_buffer *sockbuf, char player, bool readable) { // TODO
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int ut_network_game(struct ut_state *state, int sock, char player, bool readable) { // TODO
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int x, y;
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//printf("You play as %c.\n", player);
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while (true) {
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ut_show(state, 1, false);
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ut_show_boards(state);
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ut_show(state, sockbuf->fd, true);
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ut_show(state, sock, true);
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if (state->player == player) {
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if (readable) {ut_dprintf(sockbuf->fd, "| Waiting for game partner ...\n");}
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if (readable) {ut_dprintf(sock, "| Waiting for game partner ...\n");}
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bool ok = getpos(state, &x, &y);
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if (!ok) {continue;}
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ut_dprintf(sockbuf->fd, "%d,%d\n", x, y);
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ut_dprintf(sock, "%d,%d\n", x, y);
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} else {
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printf("Waiting for game partner ...\n");
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if (readable) {
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ut_dprintf(sockbuf->fd, "|\n"); // aligns game board each turn
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ut_dprintf(sockbuf->fd, "| Place token %c in position x,y: ", ut_turn(player));
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ut_dprintf(sock, "|\n"); // aligns game board each turn
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ut_dprintf(sock, "| Place token %c in position x,y: ", ut_turn(player));
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}
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int err = ut_sockgetpos(state, sockbuf, &x, &y);
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int err = ut_sockgetpos(state, sock, &x, &y);
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if (err == -1) {
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printf("Connection closed.\n");
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return 1;
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@ -610,21 +538,23 @@ int ut_network_game(struct ut_state *state, struct ut_socket_buffer *sockbuf, ch
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}
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int err = ut_move(state, state, y, x);
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if (err) {continue;}
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ut_dprintf(sockbuf->fd, "|\n");
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ut_dprintf(sock, "|\n");
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char w = ut_winner((char *)state->boards, 0, 3);
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if(w)
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{
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if(w == ' ')
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{
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printf("\nDraw!\n");
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if (readable) {ut_dprintf(sockbuf->fd, "|\n|Draw!\n");}
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close(sockbuf->fd);
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if (readable) {ut_dprintf(sock, "|\n|Draw!\n");}
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close(sock);
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if (readable) {ut_dprintf(sock, "|\n|Draw!\n");}
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close(sock);
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}
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else
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{
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printf("\n%c wins!\n", (int)w);
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if (readable) {ut_dprintf(sockbuf->fd, "|\n|%c wins!\n", (int)w);}
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close(sockbuf->fd);
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if (readable) {ut_dprintf(sock, "|\n|%c wins!\n", (int)w);}
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close(sock);
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}
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break;
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}
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@ -677,14 +607,7 @@ int ut_host_game(struct ut_state *state) {
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// TODO check to determine readable
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struct ut_socket_buffer connbuf = {
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.fd = conn,
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.buf = {0},
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.len = 128,
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.start = 0,
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.stop = 0,
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};
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return ut_network_game(state, &connbuf, player);
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return ut_network_game(state, conn, player);
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}
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int ut_join_game(struct ut_state *state) {
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@ -715,14 +638,7 @@ int ut_join_game(struct ut_state *state) {
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// TODO send '\0' to deactivate readable
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struct ut_socket_buffer sockbuf = {
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.fd = sock,
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.buf = {0},
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.len = 128,
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.start = 0,
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.stop = 0,
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};
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return ut_network_game(state, &sockbuf, *player);
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return ut_network_game(state, sock, *player);
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}
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void finish(int sig)
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