game-to-game multiplayer
このコミットが含まれているのは:
コミット
9a40b87fc8
38
uttt.c
38
uttt.c
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@ -294,22 +294,22 @@ void ut_local_game(struct ut_state *state) {
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}
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}
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void ut_host_game(struct ut_state *state, int conn, char host_player) {
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void ut_network_game(struct ut_state *state, int conn, FILE* conn_file, char player) {
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int x, y;
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printf("You play as %c.\n", host_player);
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FILE* conn_file = fdopen(conn, "w");
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printf("You play as %c.\n", player);
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while (true) {
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ut_show(state, stdout, false);
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ut_show_boards(state);
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ut_show(state, conn_file, true);
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if (state->player == host_player) {
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if (state->player == player) {
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fprintf(conn_file, "| Waiting for game partner ...\n");
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fflush(conn_file);
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bool ok = getpos(state, &x, &y);
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if (!ok) {continue;}
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fprintf(conn_file, "%d,%d\n", x, y);
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} else {
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printf("Waiting for game partner ...\n");
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fprintf(conn_file, "| Place token %c in position x,y: ", ut_turn(host_player));
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fprintf(conn_file, "| Place token %c in position x,y: ", ut_turn(player));
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fflush(conn_file);
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getpos_net(state, conn, conn_file, &x, &y);
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}
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@ -366,15 +366,33 @@ int main(int argc, char **argv) {
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printf("error %d\n", errsv);
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return 1;
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}
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FILE* conn_file = fdopen(conn, "w");
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// decide X or O
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int random = open("/dev/urandom", O_RDONLY);
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int byte;
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read(random, &byte, 1);
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//printf("%d\n", byte);
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char host_player = byte % 2 == 0 ? 'X' : 'O';
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//printf("%c\n", host_player);
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ut_host_game(&state, conn, host_player);
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char player = byte % 2 == 0 ? 'X' : 'O';
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// tell partner X or O
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fprintf(conn_file, "%c\n", ut_turn(player));
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ut_network_game(&state, conn, conn_file, player);
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} else if (strncmp(argv[1], arg_join, strlen(arg_join)) == 0) {
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printf("no ;)\n");
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int sock = socket(AF_INET, SOCK_STREAM, 0);
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if (sock == -1) {
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int errsv = errno;
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printf("error %d\n", errsv);
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return 1;
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}
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const struct sockaddr_in addr = {
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.sin_family = AF_INET,
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.sin_port = htons(6669),
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.sin_addr = { .s_addr = htonl(0x7f000001) },
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};
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printf("Connecting to game host at 127.0.0.1:6669 ...\n");
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connect(sock, (struct sockaddr*)&addr, sizeof(addr));
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FILE* sock_file = fdopen(sock, "w");
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char player_buf[2];
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if (recv(sock, &player_buf, 2, 0) != 2) {return 1;}
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ut_network_game(&state, sock, sock_file, player_buf[0]);
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} else {
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printf("%s\n", argv[1]);
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}
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