コミットを比較
3 コミット
79be4652d3
...
c0849f47b3
作成者 | SHA1 | 日付 |
---|---|---|
woosh | c0849f47b3 | |
woosh | 36483f1d44 | |
woosh | 2ccce9c493 |
256
uttt.c
256
uttt.c
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@ -28,6 +28,15 @@ const struct ut_state ut_initial = {
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.playBoard = -1,
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.player = 'X',
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};
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struct ut_move
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{
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char r, c;
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};
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struct ut_game
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{
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char l;
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struct ut_move moves[81];
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};
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const char HELP_TEXT[] = "\
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Usage: uttt (--local | --host | --join)\n\
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@ -59,7 +68,7 @@ char ut_turn(char player)
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}
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#define T(r, c) (tiles[offset + stride * r + c])
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char ut_winner(const char *tiles, int offset, int stride) {
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char ut_winnerBoard(const char *tiles, int offset, int stride) {
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// whoreizontal wins
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for (int y = 0; y < 3; y++)
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@ -94,31 +103,38 @@ char ut_winner(const char *tiles, int offset, int stride) {
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}
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return ' '; // draw
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}
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char ut_winner(const struct ut_state *state)
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{
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return ut_winnerBoard((char *)state->boards, 0, 3);
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}
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int ut_move(struct ut_state *new_state, const struct ut_state *old_state, int row, int col)
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int ut_move(struct ut_state *new_state, const struct ut_state *old_state, struct ut_move m)
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{
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// bad move - out of bounds
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if(row < 0 || row >= 9 || col < 0 || col >= 9) {return 1;}
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if(m.r < 0 || m.r >= 9 || m.c < 0 || m.c >= 9) {return 1;}
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// state->playBoard == -1 means all boards playable; otherwise only one board is playable
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if (old_state->playBoard != -1 && old_state->playBoard != 3 * (row / 3) + (col / 3)) {return 1;}
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if (old_state->playBoard != -1 && old_state->playBoard != 3 * (m.r / 3) + (m.c / 3)) {return 1;}
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// bad move - tile is occupied
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if(old_state->tiles[row][col] != '\0') {return 1;}
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if(old_state->tiles[m.r][m.c] != '\0') {return 1;}
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// bad move - board is finished
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if(old_state->boards[row / 3][col / 3] != '\0') {return 1;}
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if(old_state->boards[m.r / 3][m.c / 3] != '\0') {return 1;}
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// just check if move valid
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if(!new_state) {return 0;}
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// copy old_state->{tiles,boards} to new_state->{tiles,boards}
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memmove(new_state->tiles, old_state->tiles, sizeof(old_state->tiles));
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memmove(new_state->boards, old_state->boards, sizeof(old_state->boards));
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// do move
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new_state->tiles[row][col] = old_state->player;
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new_state->boards[row / 3][col / 3] = ut_winner((char *)new_state->tiles, 27 * (row / 3) + 3 * (col / 3), 9);
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new_state->tiles[m.r][m.c] = old_state->player;
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new_state->boards[m.r / 3][m.c / 3] = ut_winnerBoard((char *)new_state->tiles, 27 * (m.r / 3) + 3 * (m.c / 3), 9);
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// next play board - if next play board is not playable, play any board
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new_state->playBoard = new_state->boards[row % 3][col % 3] == '\0' ? 3 * (row % 3) + (col % 3) : -1;
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new_state->playBoard = new_state->boards[m.r % 3][m.c % 3] == '\0' ? 3 * (m.r % 3) + (m.c % 3) : -1;
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new_state->player = ut_turn(old_state->player);
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return 0;
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@ -208,7 +224,7 @@ void ut_drawBoard(void (*mvch)(void*, int, int, char), void *arg, const char *ti
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}
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#define DTILES_Y 21
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#define DTILES_X 21
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void ut_drawTiles(void (*mvch)(void*, int, int, char), void *arg, const struct ut_state *state, bool numbers, int lr, int lc)
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void ut_drawTiles(void (*mvch)(void*, int, int, char), void *arg, const struct ut_state *state, bool numbers, struct ut_move lm)
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{
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for(int r = 0; r < 3; r++)
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for(int c = 0; c < 3; c++)
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@ -226,10 +242,10 @@ void ut_drawTiles(void (*mvch)(void*, int, int, char), void *arg, const struct u
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for(int r = 0; r < 3; r++)
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mvch(arg, 7 * b + 2 * r + 1, 0, '0' + 3 * b + r);
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}
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if(lr >= 0 && lr < 9 && lc >= 0 && lc < 9)
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mvch(arg, 7 * (lr / 3) + 2 * (lr % 3) + 1,
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7 * (lc / 3) + 2 * (lc % 3) + 1,
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state->tiles[lr][lc] == 'X' ? '%' : '0');
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if(lm.r >= 0 && lm.r < 9 && lm.c >= 0 && lm.c < 9)
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mvch(arg, 7 * (lm.r / 3) + 2 * (lm.r % 3) + 1,
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7 * (lm.c / 3) + 2 * (lm.c % 3) + 1,
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state->tiles[lm.r][lm.c] == 'X' ? '%' : '0');
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}
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#define DBOARDS_Y 7
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#define DBOARDS_X 7
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@ -269,33 +285,45 @@ void ut_bmvch(void *arg, int y, int x, char c)
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}
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int dtiles_line;
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void ut_cursdraw(const struct ut_state *state)
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void ut_cursdraw(const struct ut_state *state, const struct ut_game *game)
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{
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ut_cursprintf("Turn: %c Play board: %s\n", (int)state->player, PLAY_BOARDS[(state->playBoard + 10) % 10]);
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dtiles_line = curs_line;
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ut_drawTiles(ut_cursmvchc, NULL, state, false, -1, -1); // TODO some kind of move history to know the last move
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ut_drawTiles(ut_cursmvchc, NULL, state, false, (game && game->l > 0) ? game->moves[game->l - 1] : (struct ut_move){-1, -1});
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curs_line += DTILES_Y;
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//ut_drawBoards(ut_cursmvchc, NULL, state);
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}
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void ut_sockdraw(const struct ut_state *state, int fd)
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void ut_sockdraw(const struct ut_state *state, const struct ut_game *game, int fd)
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{
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ut_dprintf(fd, "Turn: %c\nPlay board: %s\n", (int)state->player, PLAY_BOARDS[(state->playBoard + 10) % 10]);
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char dtiles[DTILES_Y][DTILES_X];
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ut_drawTiles(ut_tmvch, dtiles, state, true, -1, -1);
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ut_drawTiles(ut_tmvch, dtiles, state, true, (game && game->l > 0) ? game->moves[game->l - 1] : (struct ut_move){-1, -1});
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for(int r = 0; r < DTILES_Y; r++)
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{
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ut_dprintf(fd, "%.*s\n", DTILES_X, dtiles[r]);
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}
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}
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/*void ut_show_boards(const struct ut_state *state) {
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for (int j = 0; j < 3; j++) {
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for (int i = 0; i < 3; i++) {
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putchar(state->boards[j][i] ? state->boards[j][i] : ' ');
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void ut_cursmove(const struct ut_move m)
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{
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ut_cursprintf("%d,%d", (int)m.c, (int)m.r);
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}
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void ut_cursgame(const struct ut_game *game)
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{
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for(int i = 0; i < game->l; i++)
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{
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ut_cursmove(game->moves[i]);
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if(i + 1 < game->l)
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{
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ut_cursprintf(" ");
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}
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putchar('\n');
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}
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}*/
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ut_cursprintf("\n");
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}
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void ut_sockmove(const struct ut_move m, int fd)
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{
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ut_dprintf(fd, "%d,%d\n", (int)m.c, (int)m.r);
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}
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int ut_readfill(int fd, char *x, size_t l)
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{
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@ -314,35 +342,35 @@ int ut_readfill(int fd, char *x, size_t l)
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return 0;
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}
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int ut_cursgetpos(const struct ut_state *state, int *r, int *c)
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int ut_cursgetmove(const struct ut_state *state, struct ut_move *m)
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{
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#define P(r, c, d) ((state->playBoard == -1 || state->playBoard == 3 * (r / 3) + (c / 3)) && \
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(state->boards[r / 3][c / 3] == '\0' || d % 3 == 1))
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MEVENT event;
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ut_cursprintf("Select move with arrow keys or mouse.\n");
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if(*r < 0 || *r >= 9 || *c < 0 || *c >= 9)
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if(m->r < 0 || m->r >= 9 || m->c < 0 || m->c >= 9)
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{
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*r = 4; *c = 4;
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m->r = 4; m->c = 4;
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}
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else if(state->playBoard == -1)
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{
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*r = 3 * (*r / 3) + 1;
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*c = 3 * (*c / 3) + 1;
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m->r = 3 * (m->r / 3) + 1;
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m->c = 3 * (m->c / 3) + 1;
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}
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else
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{
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*r = 3 * (state->playBoard / 3) + 1;
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*c = 3 * (state->playBoard % 3) + 1;
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m->r = 3 * (state->playBoard / 3) + 1;
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m->c = 3 * (state->playBoard % 3) + 1;
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}
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for(;;)
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{
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/*if(state->boards[*r / 3][*c / 3] != '\0')
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/*if(state->boards[m->r / 3][m->c / 3] != '\0')
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{
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*r = 3 * (*r / 3) + 1;
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*c = 3 * (*c / 3) + 1;
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m->r = 3 * (m->r / 3) + 1;
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m->c = 3 * (m->c / 3) + 1;
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}*/
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move(dtiles_line + (7 * (*r / 3) + 1) + (2 * (*r % 3)),
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(7 * (*c / 3) + 1) + (2 * (*c % 3)));
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move(dtiles_line + (7 * (m->r / 3) + 1) + (2 * (m->r % 3)),
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(7 * (m->c / 3) + 1) + (2 * (m->c % 3)));
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refresh();
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switch(getch())
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{
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@ -352,8 +380,8 @@ int ut_cursgetpos(const struct ut_state *state, int *r, int *c)
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event.y -= dtiles_line;
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if(event.y < 0 || event.y >= 21) {break;}
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if(event.x < 0 || event.x >= 21) {break;}
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*r = (event.y % 7 - 1) / 2 + 3 * (event.y / 7);
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*c = (event.x % 7 - 1) / 2 + 3 * (event.x / 7);
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m->r = (event.y % 7 - 1) / 2 + 3 * (event.y / 7);
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m->c = (event.x % 7 - 1) / 2 + 3 * (event.x / 7);
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if(((event.y % 7) - 1) % 2 != 0) {break;}
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if(((event.x % 7) - 1) % 2 != 0) {break;}
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return 0;
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@ -362,41 +390,41 @@ int ut_cursgetpos(const struct ut_state *state, int *r, int *c)
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case 'k': /* FALLTHROUGH */
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case 'w': /* FALLTHROUGH */
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case KEY_UP:
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//*r = (((*r - 1) % 9) + 9) % 9;
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//m->r = (((m->r - 1) % 9) + 9) % 9;
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for(int i = 0; i < 9 + 1; i++)
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{
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*r = (*r + 9 - 1) % 9;
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if(P(*r, *c, *r)) {break;}
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m->r = (m->r + 9 - 1) % 9;
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if(P(m->r, m->c, m->r)) {break;}
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}
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break;
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case 'h': /* FALLTHROUGH */
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case 'a': /* FALLTHROUGH */
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case KEY_LEFT:
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//*c = (((*c - 1) % 9) + 9) % 9;
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//m->c = (((m->c - 1) % 9) + 9) % 9;
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for(int i = 0; i < 9 + 1; i++)
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{
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*c = (*c + 9 - 1) % 9;
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if(P(*r, *c, *c)) {break;}
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m->c = (m->c + 9 - 1) % 9;
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if(P(m->r, m->c, m->c)) {break;}
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}
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break;
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case 'j': /* FALLTHROUGH */
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case 's': /* FALLTHROUGH */
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case KEY_DOWN:
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//*r = (*r + 1) % 9;
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//m->r = (m->r + 1) % 9;
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for(int i = 0; i < 9 + 1; i++)
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{
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*r = (*r + 1) % 9;
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if(P(*r, *c, *r)) {break;}
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m->r = (m->r + 1) % 9;
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if(P(m->r, m->c, m->r)) {break;}
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}
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break;
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case 'l': /* FALLTHROUGH */
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case 'd': /* FALLTHROUGH */
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case KEY_RIGHT:
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//*c = (*c + 1) % 9;
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//m->c = (m->c + 1) % 9;
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for(int i = 0; i < 9 + 1; i++)
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{
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*c = (*c + 1) % 9;
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if(P(*r, *c, *c)) {break;}
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m->c = (m->c + 1) % 9;
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if(P(m->r, m->c, m->c)) {break;}
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}
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break;
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case ' ': /* FALLTHROUGH */
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@ -411,36 +439,6 @@ int ut_cursgetpos(const struct ut_state *state, int *r, int *c)
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#undef P
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}
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/*bool getpos(const struct ut_state *state, int *x, int *y) {
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while (true) {
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printf("Place token %c at position x,y: ", state->player);
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char line[5] = {0};
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if (fgets(line, 5, stdin) == NULL)
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return false;
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// line was too short
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if (line[3] == '\0')
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continue;
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// line was too long
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if (line[3] != '\n') {
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// consume rest of line
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while (true) {
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int garbage = getchar();
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if (garbage == EOF)
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return false;
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if (garbage == '\n')
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break;
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}
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continue;
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}
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int sscanf_result = sscanf(line, "%d,%d", x, y);
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if (sscanf_result == EOF)
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return false;
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if (sscanf_result != 2)
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continue;
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break;
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}
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return true;
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}*/
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int ut_ignore_line(int sock) {
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char byte;
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@ -453,7 +451,7 @@ int ut_ignore_line(int sock) {
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return 2;
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}
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int ut_sockgetpos(const struct ut_state *state, int sock, int *y, int *x, bool readable) { // TODO
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int ut_sockgetmove(const struct ut_state *state, int sock, struct ut_move *m, bool readable) {
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int index = 0;
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char byte;
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while (true) {
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@ -465,9 +463,9 @@ int ut_sockgetpos(const struct ut_state *state, int sock, int *y, int *x, bool r
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if (index == 0 && byte == '|') {
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if (ut_ignore_line(sock)) {return -1;}
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} else if (index == 0) {
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*x = byte - 0x30;
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m->c = byte - 0x30;
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} else if (index == 2) {
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*y = byte - 0x30;
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m->r = byte - 0x30;
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} else if (index == 1 && byte != ',' || index == 3 && byte != '\n') {
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ut_cursprintf("Partner sent malformed coords - retrying\n");
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if (ut_ignore_line(sock)) {return 2;}
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|
@ -480,17 +478,17 @@ int ut_sockgetpos(const struct ut_state *state, int sock, int *y, int *x, bool r
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index++;
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if (index == 4) {break;}
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}
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//printf("x=%d y=%d\n", *x, *y);
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//printf("x=%d y=%d\n", (int)m->c, (int)m->r);
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return 0;
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}
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|
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int ut_local_game(struct ut_state *state) {
|
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int ut_local_game(struct ut_state *state, struct ut_game *game) {
|
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for(;;)
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{
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int r = 4, c = 4;
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struct ut_move m = {4, 4};
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ut_curserase();
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ut_cursdraw(state);
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char w = ut_winner((char *)state->boards, 0, 3);
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ut_cursdraw(state, game);
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char w = ut_winner(state);
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if(w)
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{
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if(w == ' ')
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|
@ -503,19 +501,20 @@ int ut_local_game(struct ut_state *state) {
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}
|
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break;
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}
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if(ut_cursgetpos(state, &r, &c)) {continue;}
|
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if(ut_move(state, state, r, c)) {continue;}
|
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if(ut_cursgetmove(state, &m)) {continue;}
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if(ut_move(state, state, m)) {continue;}
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game->moves[game->l++] = m;
|
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}
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return 0;
|
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}
|
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|
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int ut_network_game(struct ut_state *state, int sock, char player, bool readable) { // TODO
|
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int ut_network_game(struct ut_state *state, struct ut_game *game, int sock, char player, bool readable) {
|
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while (true) {
|
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int r = 4, c = 4;
|
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struct ut_move m = {4, 4};
|
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ut_curserase();
|
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ut_cursdraw(state);
|
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if (readable) ut_sockdraw(state, sock);
|
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char w = ut_winner((char *)state->boards, 0, 3);
|
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ut_cursdraw(state, game);
|
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if (readable) ut_sockdraw(state, game, sock);
|
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char w = ut_winner(state);
|
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if(w)
|
||||
{
|
||||
if(w == ' ')
|
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|
@ -534,17 +533,22 @@ int ut_network_game(struct ut_state *state, int sock, char player, bool readable
|
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}
|
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if (state->player == player) {
|
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if (readable) {ut_dprintf(sock, "Waiting for game partner ...\n");}
|
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if(ut_cursgetpos(state, &r, &c)) {continue;}
|
||||
ut_dprintf(sock, "%d,%d\n", c, r);
|
||||
if(ut_cursgetmove(state, &m)) {continue;}
|
||||
ut_sockmove(m, sock);
|
||||
} else {
|
||||
ut_cursprintf("Waiting for game partner ...\n");
|
||||
refresh();
|
||||
if (readable) {
|
||||
// line feed aligns game board each turn
|
||||
ut_dprintf(sock, "\nPlace token %c in position x,y: ", ut_turn(player));
|
||||
ut_dprintf(sock, "\nPlace token %c in position x,y: ", (int)ut_turn(player));
|
||||
}
|
||||
int err = ut_sockgetmove(state, sock, &m, readable);
|
||||
if(err != 0)
|
||||
{
|
||||
ut_cursprintf("received ");
|
||||
ut_cursmove(m);
|
||||
ut_cursprintf("\n");
|
||||
}
|
||||
int err = ut_sockgetpos(state, sock, &r, &c, readable);
|
||||
ut_cursprintf("received row=%d col=%d\n", r, c);
|
||||
if (err == 1) {
|
||||
ut_cursprintf("Connection closed.\n");
|
||||
return 1;
|
||||
|
@ -554,8 +558,9 @@ int ut_network_game(struct ut_state *state, int sock, char player, bool readable
|
|||
return 1;
|
||||
}
|
||||
}
|
||||
if (ut_move(state, state, r, c)) {continue;}
|
||||
if (readable) {ut_dprintf(sock, "\n");}
|
||||
if (ut_move(state, state, m)) {continue;}
|
||||
game->moves[game->l++] = m;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -568,10 +573,10 @@ char ut_random_player(void) {
|
|||
return player;
|
||||
}
|
||||
|
||||
int ut_host_game(struct ut_state *state) {
|
||||
int ut_host_game(struct ut_state *state, struct ut_game *game) {
|
||||
int sock = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if (sock == -1) {
|
||||
printf("error %d\n", errno);
|
||||
ut_cursprintf("error %d\n", errno);
|
||||
return 1;
|
||||
}
|
||||
const struct sockaddr_in addr = {
|
||||
|
@ -581,19 +586,21 @@ int ut_host_game(struct ut_state *state) {
|
|||
};
|
||||
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &(int){1}, sizeof(int));
|
||||
if (bind(sock, (struct sockaddr*)&addr, sizeof(addr)) == -1) {
|
||||
printf("error %d\n", errno);
|
||||
ut_cursprintf("error %d\n", errno);
|
||||
return 1;
|
||||
}
|
||||
if (listen(sock, 128) == -1) {
|
||||
printf("error %d\n", errno);
|
||||
ut_cursprintf("error %d\n", errno);
|
||||
return 1;
|
||||
}
|
||||
ut_cursprintf("Waiting for game partner at 127.0.0.1:6669 ...\n");
|
||||
refresh();
|
||||
int conn = accept(sock, NULL, NULL);
|
||||
if (conn == -1) {
|
||||
printf("error %d\n", errno);
|
||||
ut_cursprintf("error %d\n", errno);
|
||||
return 1;
|
||||
}
|
||||
close(sock);
|
||||
|
||||
// decide X or O
|
||||
char player;
|
||||
|
@ -603,34 +610,34 @@ int ut_host_game(struct ut_state *state) {
|
|||
char byte;
|
||||
ut_dprintf(conn, "| Press enter to start.\n");
|
||||
if (ut_readfill(conn, &byte, 1)) {
|
||||
printf("Connection closed.\n");
|
||||
ut_cursprintf("Connection closed.\n");
|
||||
return 1;
|
||||
}
|
||||
bool readable = byte != '\0';
|
||||
bool readable = (byte != '\0');
|
||||
if (byte != '\n') {
|
||||
int err = ut_ignore_line(conn);
|
||||
if (err == 1) {
|
||||
printf("Connection closed.\n");
|
||||
ut_cursprintf("Connection closed.\n");
|
||||
return 1;
|
||||
} else if (err == 2) {
|
||||
printf("Partner sent too much data - exiting\n");
|
||||
ut_cursprintf("Partner sent too much data - exiting\n");
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
// tell partner X or O
|
||||
ut_dprintf(conn, "%c\n", ut_turn(player));
|
||||
ut_dprintf(conn, "%c\n", (int)ut_turn(player));
|
||||
if (readable) {
|
||||
ut_dprintf(conn, "You play as: %c\n\n", ut_turn(player));
|
||||
}
|
||||
|
||||
return ut_network_game(state, conn, player, readable);
|
||||
return ut_network_game(state, game, conn, player, readable);
|
||||
}
|
||||
|
||||
int ut_join_game(struct ut_state *state) {
|
||||
int ut_join_game(struct ut_state *state, struct ut_game *game) {
|
||||
int sock = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if (sock == -1) {
|
||||
printf("error %d\n", errno);
|
||||
ut_cursprintf("error %d\n", errno);
|
||||
return 1;
|
||||
}
|
||||
const struct sockaddr_in addr = {
|
||||
|
@ -639,9 +646,10 @@ int ut_join_game(struct ut_state *state) {
|
|||
.sin_addr = { .s_addr = htonl(0x7f000001) },
|
||||
};
|
||||
ut_cursprintf("Connecting to game host at 127.0.0.1:6669 ...\n");
|
||||
refresh();
|
||||
if(connect(sock, (struct sockaddr*)&addr, sizeof(addr)) == -1)
|
||||
{
|
||||
printf("error %d\n", errno);
|
||||
ut_cursprintf("error %d\n", errno);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -649,24 +657,23 @@ int ut_join_game(struct ut_state *state) {
|
|||
ut_writefill(sock, "\0\n", 2);
|
||||
|
||||
// host decides X or O
|
||||
char player_buf[2];
|
||||
char *player = player_buf;
|
||||
char player[2];
|
||||
for (int i = 0; i < 10; i++) {
|
||||
int r = ut_readfill(sock, player_buf, 1);
|
||||
int r = ut_readfill(sock, player, 1);
|
||||
ut_ignore_line(sock);
|
||||
if (*player == '|') {
|
||||
continue;
|
||||
}
|
||||
if (r == 2) {printf("Connection closed.\n");}
|
||||
if (r == 2) {ut_cursprintf("Connection closed.\n");}
|
||||
if (r != 0) {return 1;}
|
||||
break;
|
||||
}
|
||||
if (*player != 'X' && *player != 'O') {
|
||||
printf("Host is retarded.\n");
|
||||
ut_cursprintf("Host is retarded.\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
return ut_network_game(state, sock, *player, false);
|
||||
return ut_network_game(state, game, sock, *player, false);
|
||||
}
|
||||
|
||||
void finish(int sig)
|
||||
|
@ -704,18 +711,19 @@ void begin(void)
|
|||
int main(int argc, char **argv) {
|
||||
|
||||
struct ut_state state = ut_initial;
|
||||
struct ut_game game = {0};
|
||||
if (argc != 2) {
|
||||
printf(HELP_TEXT);
|
||||
return 1;
|
||||
} else if (strncmp(argv[1], arg_local, sizeof(arg_local)) == 0) {
|
||||
begin();
|
||||
waitfinish(ut_local_game(&state));
|
||||
waitfinish(ut_local_game(&state, &game));
|
||||
} else if (strncmp(argv[1], arg_host, sizeof(arg_host)) == 0) {
|
||||
begin();
|
||||
waitfinish(ut_host_game(&state));
|
||||
waitfinish(ut_host_game(&state, &game));
|
||||
} else if (strncmp(argv[1], arg_join, sizeof(arg_join)) == 0) {
|
||||
begin();
|
||||
waitfinish(ut_join_game(&state));
|
||||
waitfinish(ut_join_game(&state, &game));
|
||||
} else {
|
||||
printf(HELP_TEXT);
|
||||
return 1;
|
||||
|
|
読み込み中…
新しいイシューから参照