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3 コミット

作成者 SHA1 メッセージ 日付
woosh c0849f47b3 move history 2023-11-16 02:32:45 +00:00
woosh 36483f1d44 struct ut_move and move valid check 2023-11-16 01:55:30 +00:00
woosh 2ccce9c493 some cleanup 2023-11-16 01:24:39 +00:00
1個のファイルの変更132行の追加124行の削除

256
uttt.c
ファイルの表示

@ -28,6 +28,15 @@ const struct ut_state ut_initial = {
.playBoard = -1,
.player = 'X',
};
struct ut_move
{
char r, c;
};
struct ut_game
{
char l;
struct ut_move moves[81];
};
const char HELP_TEXT[] = "\
Usage: uttt (--local | --host | --join)\n\
@ -59,7 +68,7 @@ char ut_turn(char player)
}
#define T(r, c) (tiles[offset + stride * r + c])
char ut_winner(const char *tiles, int offset, int stride) {
char ut_winnerBoard(const char *tiles, int offset, int stride) {
// whoreizontal wins
for (int y = 0; y < 3; y++)
@ -94,31 +103,38 @@ char ut_winner(const char *tiles, int offset, int stride) {
}
return ' '; // draw
}
char ut_winner(const struct ut_state *state)
{
return ut_winnerBoard((char *)state->boards, 0, 3);
}
int ut_move(struct ut_state *new_state, const struct ut_state *old_state, int row, int col)
int ut_move(struct ut_state *new_state, const struct ut_state *old_state, struct ut_move m)
{
// bad move - out of bounds
if(row < 0 || row >= 9 || col < 0 || col >= 9) {return 1;}
if(m.r < 0 || m.r >= 9 || m.c < 0 || m.c >= 9) {return 1;}
// state->playBoard == -1 means all boards playable; otherwise only one board is playable
if (old_state->playBoard != -1 && old_state->playBoard != 3 * (row / 3) + (col / 3)) {return 1;}
if (old_state->playBoard != -1 && old_state->playBoard != 3 * (m.r / 3) + (m.c / 3)) {return 1;}
// bad move - tile is occupied
if(old_state->tiles[row][col] != '\0') {return 1;}
if(old_state->tiles[m.r][m.c] != '\0') {return 1;}
// bad move - board is finished
if(old_state->boards[row / 3][col / 3] != '\0') {return 1;}
if(old_state->boards[m.r / 3][m.c / 3] != '\0') {return 1;}
// just check if move valid
if(!new_state) {return 0;}
// copy old_state->{tiles,boards} to new_state->{tiles,boards}
memmove(new_state->tiles, old_state->tiles, sizeof(old_state->tiles));
memmove(new_state->boards, old_state->boards, sizeof(old_state->boards));
// do move
new_state->tiles[row][col] = old_state->player;
new_state->boards[row / 3][col / 3] = ut_winner((char *)new_state->tiles, 27 * (row / 3) + 3 * (col / 3), 9);
new_state->tiles[m.r][m.c] = old_state->player;
new_state->boards[m.r / 3][m.c / 3] = ut_winnerBoard((char *)new_state->tiles, 27 * (m.r / 3) + 3 * (m.c / 3), 9);
// next play board - if next play board is not playable, play any board
new_state->playBoard = new_state->boards[row % 3][col % 3] == '\0' ? 3 * (row % 3) + (col % 3) : -1;
new_state->playBoard = new_state->boards[m.r % 3][m.c % 3] == '\0' ? 3 * (m.r % 3) + (m.c % 3) : -1;
new_state->player = ut_turn(old_state->player);
return 0;
@ -208,7 +224,7 @@ void ut_drawBoard(void (*mvch)(void*, int, int, char), void *arg, const char *ti
}
#define DTILES_Y 21
#define DTILES_X 21
void ut_drawTiles(void (*mvch)(void*, int, int, char), void *arg, const struct ut_state *state, bool numbers, int lr, int lc)
void ut_drawTiles(void (*mvch)(void*, int, int, char), void *arg, const struct ut_state *state, bool numbers, struct ut_move lm)
{
for(int r = 0; r < 3; r++)
for(int c = 0; c < 3; c++)
@ -226,10 +242,10 @@ void ut_drawTiles(void (*mvch)(void*, int, int, char), void *arg, const struct u
for(int r = 0; r < 3; r++)
mvch(arg, 7 * b + 2 * r + 1, 0, '0' + 3 * b + r);
}
if(lr >= 0 && lr < 9 && lc >= 0 && lc < 9)
mvch(arg, 7 * (lr / 3) + 2 * (lr % 3) + 1,
7 * (lc / 3) + 2 * (lc % 3) + 1,
state->tiles[lr][lc] == 'X' ? '%' : '0');
if(lm.r >= 0 && lm.r < 9 && lm.c >= 0 && lm.c < 9)
mvch(arg, 7 * (lm.r / 3) + 2 * (lm.r % 3) + 1,
7 * (lm.c / 3) + 2 * (lm.c % 3) + 1,
state->tiles[lm.r][lm.c] == 'X' ? '%' : '0');
}
#define DBOARDS_Y 7
#define DBOARDS_X 7
@ -269,33 +285,45 @@ void ut_bmvch(void *arg, int y, int x, char c)
}
int dtiles_line;
void ut_cursdraw(const struct ut_state *state)
void ut_cursdraw(const struct ut_state *state, const struct ut_game *game)
{
ut_cursprintf("Turn: %c Play board: %s\n", (int)state->player, PLAY_BOARDS[(state->playBoard + 10) % 10]);
dtiles_line = curs_line;
ut_drawTiles(ut_cursmvchc, NULL, state, false, -1, -1); // TODO some kind of move history to know the last move
ut_drawTiles(ut_cursmvchc, NULL, state, false, (game && game->l > 0) ? game->moves[game->l - 1] : (struct ut_move){-1, -1});
curs_line += DTILES_Y;
//ut_drawBoards(ut_cursmvchc, NULL, state);
}
void ut_sockdraw(const struct ut_state *state, int fd)
void ut_sockdraw(const struct ut_state *state, const struct ut_game *game, int fd)
{
ut_dprintf(fd, "Turn: %c\nPlay board: %s\n", (int)state->player, PLAY_BOARDS[(state->playBoard + 10) % 10]);
char dtiles[DTILES_Y][DTILES_X];
ut_drawTiles(ut_tmvch, dtiles, state, true, -1, -1);
ut_drawTiles(ut_tmvch, dtiles, state, true, (game && game->l > 0) ? game->moves[game->l - 1] : (struct ut_move){-1, -1});
for(int r = 0; r < DTILES_Y; r++)
{
ut_dprintf(fd, "%.*s\n", DTILES_X, dtiles[r]);
}
}
/*void ut_show_boards(const struct ut_state *state) {
for (int j = 0; j < 3; j++) {
for (int i = 0; i < 3; i++) {
putchar(state->boards[j][i] ? state->boards[j][i] : ' ');
void ut_cursmove(const struct ut_move m)
{
ut_cursprintf("%d,%d", (int)m.c, (int)m.r);
}
void ut_cursgame(const struct ut_game *game)
{
for(int i = 0; i < game->l; i++)
{
ut_cursmove(game->moves[i]);
if(i + 1 < game->l)
{
ut_cursprintf(" ");
}
putchar('\n');
}
}*/
ut_cursprintf("\n");
}
void ut_sockmove(const struct ut_move m, int fd)
{
ut_dprintf(fd, "%d,%d\n", (int)m.c, (int)m.r);
}
int ut_readfill(int fd, char *x, size_t l)
{
@ -314,35 +342,35 @@ int ut_readfill(int fd, char *x, size_t l)
return 0;
}
int ut_cursgetpos(const struct ut_state *state, int *r, int *c)
int ut_cursgetmove(const struct ut_state *state, struct ut_move *m)
{
#define P(r, c, d) ((state->playBoard == -1 || state->playBoard == 3 * (r / 3) + (c / 3)) && \
(state->boards[r / 3][c / 3] == '\0' || d % 3 == 1))
MEVENT event;
ut_cursprintf("Select move with arrow keys or mouse.\n");
if(*r < 0 || *r >= 9 || *c < 0 || *c >= 9)
if(m->r < 0 || m->r >= 9 || m->c < 0 || m->c >= 9)
{
*r = 4; *c = 4;
m->r = 4; m->c = 4;
}
else if(state->playBoard == -1)
{
*r = 3 * (*r / 3) + 1;
*c = 3 * (*c / 3) + 1;
m->r = 3 * (m->r / 3) + 1;
m->c = 3 * (m->c / 3) + 1;
}
else
{
*r = 3 * (state->playBoard / 3) + 1;
*c = 3 * (state->playBoard % 3) + 1;
m->r = 3 * (state->playBoard / 3) + 1;
m->c = 3 * (state->playBoard % 3) + 1;
}
for(;;)
{
/*if(state->boards[*r / 3][*c / 3] != '\0')
/*if(state->boards[m->r / 3][m->c / 3] != '\0')
{
*r = 3 * (*r / 3) + 1;
*c = 3 * (*c / 3) + 1;
m->r = 3 * (m->r / 3) + 1;
m->c = 3 * (m->c / 3) + 1;
}*/
move(dtiles_line + (7 * (*r / 3) + 1) + (2 * (*r % 3)),
(7 * (*c / 3) + 1) + (2 * (*c % 3)));
move(dtiles_line + (7 * (m->r / 3) + 1) + (2 * (m->r % 3)),
(7 * (m->c / 3) + 1) + (2 * (m->c % 3)));
refresh();
switch(getch())
{
@ -352,8 +380,8 @@ int ut_cursgetpos(const struct ut_state *state, int *r, int *c)
event.y -= dtiles_line;
if(event.y < 0 || event.y >= 21) {break;}
if(event.x < 0 || event.x >= 21) {break;}
*r = (event.y % 7 - 1) / 2 + 3 * (event.y / 7);
*c = (event.x % 7 - 1) / 2 + 3 * (event.x / 7);
m->r = (event.y % 7 - 1) / 2 + 3 * (event.y / 7);
m->c = (event.x % 7 - 1) / 2 + 3 * (event.x / 7);
if(((event.y % 7) - 1) % 2 != 0) {break;}
if(((event.x % 7) - 1) % 2 != 0) {break;}
return 0;
@ -362,41 +390,41 @@ int ut_cursgetpos(const struct ut_state *state, int *r, int *c)
case 'k': /* FALLTHROUGH */
case 'w': /* FALLTHROUGH */
case KEY_UP:
//*r = (((*r - 1) % 9) + 9) % 9;
//m->r = (((m->r - 1) % 9) + 9) % 9;
for(int i = 0; i < 9 + 1; i++)
{
*r = (*r + 9 - 1) % 9;
if(P(*r, *c, *r)) {break;}
m->r = (m->r + 9 - 1) % 9;
if(P(m->r, m->c, m->r)) {break;}
}
break;
case 'h': /* FALLTHROUGH */
case 'a': /* FALLTHROUGH */
case KEY_LEFT:
//*c = (((*c - 1) % 9) + 9) % 9;
//m->c = (((m->c - 1) % 9) + 9) % 9;
for(int i = 0; i < 9 + 1; i++)
{
*c = (*c + 9 - 1) % 9;
if(P(*r, *c, *c)) {break;}
m->c = (m->c + 9 - 1) % 9;
if(P(m->r, m->c, m->c)) {break;}
}
break;
case 'j': /* FALLTHROUGH */
case 's': /* FALLTHROUGH */
case KEY_DOWN:
//*r = (*r + 1) % 9;
//m->r = (m->r + 1) % 9;
for(int i = 0; i < 9 + 1; i++)
{
*r = (*r + 1) % 9;
if(P(*r, *c, *r)) {break;}
m->r = (m->r + 1) % 9;
if(P(m->r, m->c, m->r)) {break;}
}
break;
case 'l': /* FALLTHROUGH */
case 'd': /* FALLTHROUGH */
case KEY_RIGHT:
//*c = (*c + 1) % 9;
//m->c = (m->c + 1) % 9;
for(int i = 0; i < 9 + 1; i++)
{
*c = (*c + 1) % 9;
if(P(*r, *c, *c)) {break;}
m->c = (m->c + 1) % 9;
if(P(m->r, m->c, m->c)) {break;}
}
break;
case ' ': /* FALLTHROUGH */
@ -411,36 +439,6 @@ int ut_cursgetpos(const struct ut_state *state, int *r, int *c)
#undef P
}
/*bool getpos(const struct ut_state *state, int *x, int *y) {
while (true) {
printf("Place token %c at position x,y: ", state->player);
char line[5] = {0};
if (fgets(line, 5, stdin) == NULL)
return false;
// line was too short
if (line[3] == '\0')
continue;
// line was too long
if (line[3] != '\n') {
// consume rest of line
while (true) {
int garbage = getchar();
if (garbage == EOF)
return false;
if (garbage == '\n')
break;
}
continue;
}
int sscanf_result = sscanf(line, "%d,%d", x, y);
if (sscanf_result == EOF)
return false;
if (sscanf_result != 2)
continue;
break;
}
return true;
}*/
int ut_ignore_line(int sock) {
char byte;
@ -453,7 +451,7 @@ int ut_ignore_line(int sock) {
return 2;
}
int ut_sockgetpos(const struct ut_state *state, int sock, int *y, int *x, bool readable) { // TODO
int ut_sockgetmove(const struct ut_state *state, int sock, struct ut_move *m, bool readable) {
int index = 0;
char byte;
while (true) {
@ -465,9 +463,9 @@ int ut_sockgetpos(const struct ut_state *state, int sock, int *y, int *x, bool r
if (index == 0 && byte == '|') {
if (ut_ignore_line(sock)) {return -1;}
} else if (index == 0) {
*x = byte - 0x30;
m->c = byte - 0x30;
} else if (index == 2) {
*y = byte - 0x30;
m->r = byte - 0x30;
} else if (index == 1 && byte != ',' || index == 3 && byte != '\n') {
ut_cursprintf("Partner sent malformed coords - retrying\n");
if (ut_ignore_line(sock)) {return 2;}
@ -480,17 +478,17 @@ int ut_sockgetpos(const struct ut_state *state, int sock, int *y, int *x, bool r
index++;
if (index == 4) {break;}
}
//printf("x=%d y=%d\n", *x, *y);
//printf("x=%d y=%d\n", (int)m->c, (int)m->r);
return 0;
}
int ut_local_game(struct ut_state *state) {
int ut_local_game(struct ut_state *state, struct ut_game *game) {
for(;;)
{
int r = 4, c = 4;
struct ut_move m = {4, 4};
ut_curserase();
ut_cursdraw(state);
char w = ut_winner((char *)state->boards, 0, 3);
ut_cursdraw(state, game);
char w = ut_winner(state);
if(w)
{
if(w == ' ')
@ -503,19 +501,20 @@ int ut_local_game(struct ut_state *state) {
}
break;
}
if(ut_cursgetpos(state, &r, &c)) {continue;}
if(ut_move(state, state, r, c)) {continue;}
if(ut_cursgetmove(state, &m)) {continue;}
if(ut_move(state, state, m)) {continue;}
game->moves[game->l++] = m;
}
return 0;
}
int ut_network_game(struct ut_state *state, int sock, char player, bool readable) { // TODO
int ut_network_game(struct ut_state *state, struct ut_game *game, int sock, char player, bool readable) {
while (true) {
int r = 4, c = 4;
struct ut_move m = {4, 4};
ut_curserase();
ut_cursdraw(state);
if (readable) ut_sockdraw(state, sock);
char w = ut_winner((char *)state->boards, 0, 3);
ut_cursdraw(state, game);
if (readable) ut_sockdraw(state, game, sock);
char w = ut_winner(state);
if(w)
{
if(w == ' ')
@ -534,17 +533,22 @@ int ut_network_game(struct ut_state *state, int sock, char player, bool readable
}
if (state->player == player) {
if (readable) {ut_dprintf(sock, "Waiting for game partner ...\n");}
if(ut_cursgetpos(state, &r, &c)) {continue;}
ut_dprintf(sock, "%d,%d\n", c, r);
if(ut_cursgetmove(state, &m)) {continue;}
ut_sockmove(m, sock);
} else {
ut_cursprintf("Waiting for game partner ...\n");
refresh();
if (readable) {
// line feed aligns game board each turn
ut_dprintf(sock, "\nPlace token %c in position x,y: ", ut_turn(player));
ut_dprintf(sock, "\nPlace token %c in position x,y: ", (int)ut_turn(player));
}
int err = ut_sockgetmove(state, sock, &m, readable);
if(err != 0)
{
ut_cursprintf("received ");
ut_cursmove(m);
ut_cursprintf("\n");
}
int err = ut_sockgetpos(state, sock, &r, &c, readable);
ut_cursprintf("received row=%d col=%d\n", r, c);
if (err == 1) {
ut_cursprintf("Connection closed.\n");
return 1;
@ -554,8 +558,9 @@ int ut_network_game(struct ut_state *state, int sock, char player, bool readable
return 1;
}
}
if (ut_move(state, state, r, c)) {continue;}
if (readable) {ut_dprintf(sock, "\n");}
if (ut_move(state, state, m)) {continue;}
game->moves[game->l++] = m;
}
return 0;
}
@ -568,10 +573,10 @@ char ut_random_player(void) {
return player;
}
int ut_host_game(struct ut_state *state) {
int ut_host_game(struct ut_state *state, struct ut_game *game) {
int sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == -1) {
printf("error %d\n", errno);
ut_cursprintf("error %d\n", errno);
return 1;
}
const struct sockaddr_in addr = {
@ -581,19 +586,21 @@ int ut_host_game(struct ut_state *state) {
};
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &(int){1}, sizeof(int));
if (bind(sock, (struct sockaddr*)&addr, sizeof(addr)) == -1) {
printf("error %d\n", errno);
ut_cursprintf("error %d\n", errno);
return 1;
}
if (listen(sock, 128) == -1) {
printf("error %d\n", errno);
ut_cursprintf("error %d\n", errno);
return 1;
}
ut_cursprintf("Waiting for game partner at 127.0.0.1:6669 ...\n");
refresh();
int conn = accept(sock, NULL, NULL);
if (conn == -1) {
printf("error %d\n", errno);
ut_cursprintf("error %d\n", errno);
return 1;
}
close(sock);
// decide X or O
char player;
@ -603,34 +610,34 @@ int ut_host_game(struct ut_state *state) {
char byte;
ut_dprintf(conn, "| Press enter to start.\n");
if (ut_readfill(conn, &byte, 1)) {
printf("Connection closed.\n");
ut_cursprintf("Connection closed.\n");
return 1;
}
bool readable = byte != '\0';
bool readable = (byte != '\0');
if (byte != '\n') {
int err = ut_ignore_line(conn);
if (err == 1) {
printf("Connection closed.\n");
ut_cursprintf("Connection closed.\n");
return 1;
} else if (err == 2) {
printf("Partner sent too much data - exiting\n");
ut_cursprintf("Partner sent too much data - exiting\n");
return 1;
}
}
// tell partner X or O
ut_dprintf(conn, "%c\n", ut_turn(player));
ut_dprintf(conn, "%c\n", (int)ut_turn(player));
if (readable) {
ut_dprintf(conn, "You play as: %c\n\n", ut_turn(player));
}
return ut_network_game(state, conn, player, readable);
return ut_network_game(state, game, conn, player, readable);
}
int ut_join_game(struct ut_state *state) {
int ut_join_game(struct ut_state *state, struct ut_game *game) {
int sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == -1) {
printf("error %d\n", errno);
ut_cursprintf("error %d\n", errno);
return 1;
}
const struct sockaddr_in addr = {
@ -639,9 +646,10 @@ int ut_join_game(struct ut_state *state) {
.sin_addr = { .s_addr = htonl(0x7f000001) },
};
ut_cursprintf("Connecting to game host at 127.0.0.1:6669 ...\n");
refresh();
if(connect(sock, (struct sockaddr*)&addr, sizeof(addr)) == -1)
{
printf("error %d\n", errno);
ut_cursprintf("error %d\n", errno);
return 1;
}
@ -649,24 +657,23 @@ int ut_join_game(struct ut_state *state) {
ut_writefill(sock, "\0\n", 2);
// host decides X or O
char player_buf[2];
char *player = player_buf;
char player[2];
for (int i = 0; i < 10; i++) {
int r = ut_readfill(sock, player_buf, 1);
int r = ut_readfill(sock, player, 1);
ut_ignore_line(sock);
if (*player == '|') {
continue;
}
if (r == 2) {printf("Connection closed.\n");}
if (r == 2) {ut_cursprintf("Connection closed.\n");}
if (r != 0) {return 1;}
break;
}
if (*player != 'X' && *player != 'O') {
printf("Host is retarded.\n");
ut_cursprintf("Host is retarded.\n");
return 1;
}
return ut_network_game(state, sock, *player, false);
return ut_network_game(state, game, sock, *player, false);
}
void finish(int sig)
@ -704,18 +711,19 @@ void begin(void)
int main(int argc, char **argv) {
struct ut_state state = ut_initial;
struct ut_game game = {0};
if (argc != 2) {
printf(HELP_TEXT);
return 1;
} else if (strncmp(argv[1], arg_local, sizeof(arg_local)) == 0) {
begin();
waitfinish(ut_local_game(&state));
waitfinish(ut_local_game(&state, &game));
} else if (strncmp(argv[1], arg_host, sizeof(arg_host)) == 0) {
begin();
waitfinish(ut_host_game(&state));
waitfinish(ut_host_game(&state, &game));
} else if (strncmp(argv[1], arg_join, sizeof(arg_join)) == 0) {
begin();
waitfinish(ut_join_game(&state));
waitfinish(ut_join_game(&state, &game));
} else {
printf(HELP_TEXT);
return 1;