#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include struct ut_state { char tiles[9][9]; char boards[3][3]; int playBoard; char player; }; const struct ut_state ut_initial = { .boards = {0}, .tiles = {0}, .playBoard = -1, .player = 'X' }; const char *arg_host = "--host"; const char *arg_join = "--join"; char ut_turn(char player) { switch(player) { case 'X': return 'O'; case 'O': return 'X'; default: return '\0'; } } #define T(r, c) (tiles[offset + stride * r + c]) char ut_winner(char *tiles, int offset, int stride) { // whoreizontal wins for (int y = 0; y < 3; y++) { char tile = T(y, 0); if (tile == '\0') {continue;} if (tile == T(y, 1) && tile == T(y, 2)) {return tile;} } // vertical wins for (int x = 0; x < 3; x++) { char tile = T(0, x); if (tile == '\0') {continue;} if (tile == T(1, x) && tile == T(2, x)) {return tile;} } // diagonalz char tile = T(1, 1); if (tile != '\0') { if (tile == T(0, 0) && tile == T(2, 2)) {return tile;} if (tile == T(2, 0) && tile == T(0, 2)) {return tile;} } for(int y = 0; y < 3; y++) { for(int x = 0; x < 3; x++) { if(T(y, x) == '\0') {return '\0';} // in progress } } return ' '; // draw } int ut_move(struct ut_state *new_state, const struct ut_state *old_state, int row, int col) { // bad move - out of bounds if(row < 0 || row >= 9 || col < 0 || col >= 9) {return 1;} // state->playBoard == -1 means all boards playable; otherwise only one board is playable if (old_state->playBoard != -1 && old_state->playBoard != 3 * (row / 3) + (col / 3)) {return 1;} // bad move - tile is occupied if(old_state->tiles[row][col] != '\0') {return 1;} // replace with ' ' maybe // bad move - board is not playable if(old_state->boards[row / 3][col / 3] != '\0') {return 1;} // replace with ' ' maybe // copy old_state->{tiles,boards} to new_state->{tiles,boards} memmove(new_state->tiles, old_state->tiles, sizeof(old_state->tiles)); memmove(new_state->boards, old_state->boards, sizeof(old_state->boards)); // do move new_state->tiles[row][col] = old_state->player; new_state->boards[row / 3][col / 3] = ut_winner((char *)new_state->tiles, 27 * (row / 3) + 3 * (col / 3), 9); // next play board - if next play board is not playable, play any board new_state->playBoard = new_state->boards[row % 3][col % 3] == '\0' ? 3 * (row % 3) + (col % 3) : -1; new_state->player = ut_turn(old_state->player); return 0; } void ut_show(const struct ut_state *state) { #define tiles state->tiles printf("Turn: %c\nPlay board: %d\n", (int)state->player, state->playBoard); int play_board_row = -1; int play_board_col = -1; if (state->playBoard != -1) { play_board_row = state->playBoard / 3; play_board_col = state->playBoard % 3; } printf(" 012 345 678\n"); for(int y = 0; y < 9; y++) { if (y == 3 || y == 6) { printf(" ---+---+---\n"); } printf("%d ", y); for(int x = 0; x < 9; x++) { if (x == 3 || x == 6) { putchar('|'); } putchar(tiles[y][x] ? tiles[y][x] : ' '); } if (y / 3 == play_board_row || play_board_row == -1) { printf("<"); } putchar('\n'); } if (play_board_col == -1) { printf(" ^^^ ^^^ ^^^"); } else { printf(" "); for (int i = 0; i < play_board_col; i++) { printf(" "); } printf("^^^"); } putchar('\n'); #undef tiles } void ut_show_boards(const struct ut_state *state) { for (int j = 0; j < 3; j++) { for (int i = 0; i < 3; i++) { putchar(state->boards[j][i] ? state->boards[j][i] : ' '); } putchar('\n'); } } bool getpos(const struct ut_state *state, int *x, int *y) { while (true) { printf("Place token %c at position x,y: ", state->player); char line[5] = {0}; if (fgets(line, 5, stdin) == NULL) return false; // line was too short if (line[3] == '\0') continue; // line was too long if (line[3] != '\n') { // consume rest of line while (true) { int garbage = getchar(); if (garbage == EOF) return false; if (garbage == '\n') break; } continue; } int sscanf_result = sscanf(line, "%d,%d", x, y); if (sscanf_result == EOF) return false; if (sscanf_result != 2) continue; break; } return true; } bool getpos_net(const struct ut_state *state, int conn, int *x, int *y) { char buf[4]; int n = recv(conn, &buf, 4, 0); // lazy way but idc printf("bytes received: %d\n", n); printf("buf=%s\n", buf); *x = buf[0] - 0x30; *y = buf[2] - 0x30; printf("x=%d y=%d\n", *x, *y); if (buf[1] != ',' || buf[3] != '\n' || *x >= 9 || *y >= 9 || *x < 0 || *y < 0) { printf("protocol not followed perfectly by partner - exiting\n"); exit(1); } } void finish(int sig) { putchar('\n'); endwin(); // other cleanup exit(0); } void ut_local_game(struct ut_state *state) { int x, y; while (true) { ut_show(state); ut_show_boards(state); bool ok = getpos(state, &x, &y); if (!ok) {continue;} int err = ut_move(state, state, x, y); if (err) {continue;} char w = ut_winner((char *)state->boards, 0, 3); if(w) { if(w == ' ') { printf("\nDraw!\n"); } else { printf("\n%c wins!\n", (int)w); } } } } void ut_host_game(struct ut_state *state, int conn, char host_player) { int x, y; printf("You play as %c.\n", host_player); while (true) { ut_show(state); ut_show_boards(state); if (state->player == host_player) { bool ok = getpos(state, &x, &y); if (!ok) {continue;} } else { printf("Waiting for game parter ...\n"); getpos_net(state, conn, &x, &y); } int err = ut_move(state, state, x, y); if (err) {continue;} char w = ut_winner((char *)state->boards, 0, 3); if(w) { if(w == ' ') { printf("\nDraw!\n"); } else { printf("\n%c wins!\n", (int)w); } } } } int main(int argc, char **argv) { signal(SIGINT, finish); struct ut_state state = ut_initial; if (argc < 2) { ut_local_game(&state); } else if (strncmp(argv[1], arg_host, strlen(arg_host)) == 0) { int sock = socket(AF_INET, SOCK_STREAM, 0); if (sock == -1) { int errsv = errno; printf("error %d\n", errsv); return 1; } const struct sockaddr_in addr = { .sin_family = AF_INET, .sin_port = htons(6669), .sin_addr = { .s_addr = htonl(0x7f000001) }, }; setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &(int){1}, sizeof(int)); if (bind(sock, (struct sockaddr*)&addr, sizeof(addr)) == -1) { int errsv = errno; printf("error %d\n", errsv); return 1; } if (listen(sock, 128) == -1) { int errsv = errno; printf("error %d\n", errsv); return 1; } printf("Waiting for game partner at 127.0.0.1:6669 ...\n"); int conn = accept(sock, NULL, NULL); if (conn == -1) { int errsv = errno; printf("error %d\n", errsv); return 1; } int random = open("/dev/urandom", O_RDONLY); int byte; read(random, &byte, 1); //printf("%d\n", byte); char host_player = byte % 2 == 0 ? 'X' : 'O'; //printf("%c\n", host_player); ut_host_game(&state, conn, host_player); } else if (strncmp(argv[1], arg_join, strlen(arg_join)) == 0) { printf("no ;)\n"); } else { printf("%s\n", argv[1]); } return 0; }