#include #include #include #include #include #include #include struct ut_state { char tiles[9][9]; char boards[3][3]; int playBoard; char player; }; const struct ut_state ut_initial = { .boards = {0}, .tiles = {0}, .playBoard = -1, .player = 'X' }; char ut_turn(char player) { switch(player) { case 'X': return 'O'; case 'O': return 'X'; default: return '\0'; } } #define T(r, c) (tiles[offset + stride * r + c]) char ut_winner(const char *tiles, int offset, int stride) { // whoreizontal wins for (int y = 0; y < 3; y++) { char tile = T(y, 0); if (tile == '\0') {continue;} if (tile == T(y, 1) && tile == T(y, 2)) {return tile;} } // vertical wins for (int x = 0; x < 3; x++) { char tile = T(0, x); if (tile == '\0') {continue;} if (tile == T(1, x) && tile == T(2, x)) {return tile;} } // diagonalz char tile = T(1, 1); if (tile != '\0') { if (tile == T(0, 0) && tile == T(2, 2)) {return tile;} if (tile == T(2, 0) && tile == T(0, 2)) {return tile;} } for(int y = 0; y < 3; y++) { for(int x = 0; x < 3; x++) { if(T(y, x) == '\0') {return '\0';} // in progress } } return ' '; // draw } int ut_move(struct ut_state *new_state, const struct ut_state *old_state, int row, int col) { // bad move - out of bounds if(row < 0 || row >= 9 || col < 0 || col >= 9) {return 1;} // state->playBoard == -1 means all boards playable; otherwise only one board is playable if (old_state->playBoard != -1 && old_state->playBoard != 3 * (row / 3) + (col / 3)) {return 1;} // bad move - tile is occupied if(old_state->tiles[row][col] != '\0') {return 1;} // replace with ' ' maybe // copy old_state->{tiles,boards} to new_state->{tiles,boards} memmove(new_state->tiles, old_state->tiles, sizeof(old_state->tiles)); memmove(new_state->boards, old_state->boards, sizeof(old_state->boards)); // do move new_state->tiles[row][col] = old_state->player; new_state->boards[row / 3][col / 3] = ut_winner((char *)new_state->tiles, 27 * (row / 3) + 3 * (col / 3), 9); // next play board - if next play board is not playable, play any board new_state->playBoard = new_state->boards[row % 3][col % 3] == '\0' ? 3 * (row % 3) + (col % 3) : -1; new_state->player = ut_turn(old_state->player); return 0; } void ut_drawBoard(const char *tiles, int offset, int stride, int iy, int ix, char winner, bool highlight) { // 5x5 board display /* * X|X|X * -+-+- * X|X|X * -+-+- * X|X|X */ for(int r = 0; r < 3; r++) for(int c = 0; c < 3; c++) mvaddch(iy + 2 * r, ix + 2 * c, T(r, c) != '\0' ? T(r, c) : ' '); //char info = winner != '\0' ? winner : highlight ? '*' : ' '; for(int r = 0; r < 3; r++) for(int c = 0; c < 2; c++) mvaddch(iy + 2 * r, ix + 2 * c + 1, winner != '\0' ? winner : '|'); for(int r = 0; r < 2; r++) for(int c = 0; c < 3; c++) mvaddch(iy + 2 * r + 1, ix + 2 * c, winner != '\0' ? winner : '-'); for(int r = 0; r < 2; r++) for(int c = 0; c < 2; c++) mvaddch(iy + 2 * r + 1, ix + 2 * c + 1, winner != '\0' ? winner : highlight ? '*' : '+'); } void ut_draw(const struct ut_state *state) { for(int r = 0; r < 3; r++) for(int c = 0; c < 3; c++) ut_drawBoard((char *)state->tiles, 27 * r + 3 * c, 9, 7 * r + 1, 7 * c + 1, state->boards[r][c], state->playBoard == -1 || state->playBoard == 3 * r + c); //refresh(); } int ut_click(const struct ut_state *state, int *r, int *c) { #define P(r, c, d) ((state->playBoard == -1 || state->playBoard == 3 * (r / 3) + (c / 3)) && \ (state->boards[r / 3][c / 3] == '\0' || d % 3 == 1)) MEVENT event; mvaddstr(21, 0, "Select move with arrow keys or mouse."); if(state->playBoard == -1) { *r = 3 * (*r / 3) + 1; *c = 3 * (*c / 3) + 1; } else { *r = 3 * (state->playBoard / 3) + 1; *c = 3 * (state->playBoard % 3) + 1; } for(;;) { /*if(state->boards[*r / 3][*c / 3] != '\0') { *r = 3 * (*r / 3) + 1; *c = 3 * (*c / 3) + 1; }*/ move((7 * (*r / 3) + 1) + (2 * (*r % 3)), (7 * (*c / 3) + 1) + (2 * (*c % 3))); refresh(); switch(getch()) { case KEY_MOUSE: if(getmouse(&event) == OK && (event.bstate & BUTTON1_CLICKED)) { if(event.y < 0 || event.y >= 21) {break;} if(event.x < 0 || event.x >= 21) {break;} *r = event.y % 7 - 1; // this messes up cursor position *c = event.x % 7 - 1; if(*r % 2 != 0) {break;} if(*c % 2 != 0) {break;} *r /= 2; *c /= 2; *r += 3 * (event.y / 7); *c += 3 * (event.x / 7); return 0; } break; case 'k': /* FALLTHROUGH */ case 'w': /* FALLTHROUGH */ case KEY_UP: //*r = (((*r - 1) % 9) + 9) % 9; for(int i = 0; i < 9 + 1; i++) { *r = (*r + 9 - 1) % 9; if(P(*r, *c, *r)) {break;} } break; case 'h': /* FALLTHROUGH */ case 'a': /* FALLTHROUGH */ case KEY_LEFT: //*c = (((*c - 1) % 9) + 9) % 9; for(int i = 0; i < 9 + 1; i++) { *c = (*c + 9 - 1) % 9; if(P(*r, *c, *c)) {break;} } break; case 'j': /* FALLTHROUGH */ case 's': /* FALLTHROUGH */ case KEY_DOWN: //*r = (*r + 1) % 9; for(int i = 0; i < 9 + 1; i++) { *r = (*r + 1) % 9; if(P(*r, *c, *r)) {break;} } break; case 'l': /* FALLTHROUGH */ case 'd': /* FALLTHROUGH */ case KEY_RIGHT: //*c = (*c + 1) % 9; for(int i = 0; i < 9 + 1; i++) { *c = (*c + 1) % 9; if(P(*r, *c, *c)) {break;} } break; case ' ': /* FALLTHROUGH */ case '\r': /* FALLTHROUGH */ case KEY_ENTER: return 0; case ERR: /* FALLTHROUGH */ default: break; } } #undef P } void ut_show(const struct ut_state *state) { #define tiles state->tiles printf("Turn: %c\nPlay board: %d\n", (int)state->player, state->playBoard); int play_board_row = -1; int play_board_col = -1; if (state->playBoard != -1) { play_board_row = state->playBoard / 3; play_board_col = state->playBoard % 3; } printf(" 012 345 678\n"); for(int y = 0; y < 9; y++) { if (y == 3 || y == 6) { printf(" ---+---+---\n"); } printf("%d ", y); for(int x = 0; x < 9; x++) { if (x == 3 || x == 6) { putchar('|'); } putchar(tiles[y][x] ? tiles[y][x] : ' '); } if (y / 3 == play_board_row) { printf("<"); } putchar('\n'); } if (play_board_col != -1) { printf(" "); for (int i = 0; i < play_board_col; i++) { printf(" "); } printf("^^^"); putchar('\n'); } putchar('\n'); #undef tiles } bool getpos(const struct ut_state *state, int *x, int *y) { while (true) { printf("Place token %c at position x,y: ", state->player); char line[5] = {0}; if (fgets(line, 5, stdin) == NULL) return false; // line was too short if (line[3] == '\0') continue; // line was too long if (line[3] != '\n') { // consume rest of line while (true) { int garbage = getchar(); if (garbage == EOF) return false; if (garbage == '\n') break; } continue; } int sscanf_result = sscanf(line, "%d,%d", x, y); if (sscanf_result == EOF) return false; if (sscanf_result != 2) continue; break; } return true; } void finish(int sig) { endwin(); // other cleanup exit(0); } int main(int *argc, char **argv) { signal(SIGINT, finish); initscr(); keypad(stdscr, TRUE); nonl(); // \r instead of \r\n cbreak(); noecho(); mousemask(BUTTON1_CLICKED, NULL); struct ut_state state = ut_initial; while (true) { int r, c, err; erase(); ut_draw(&state); char w = ut_winner((char *)state.boards, 0, 3); if(w) { if(w == ' ') { mvaddstr(21, 0, "Draw!"); } else { mvaddch(21, 0, w); mvaddstr(21, 1, " Wins!"); } mvaddstr(22, 0, "Press any key to exit."); refresh(); mousemask(0, NULL); getch(); break; } err = ut_click(&state, &r, &c); if (err) {continue;} err = ut_move(&state, &state, r, c); if (err) {continue;} } finish(0); return 0; }