uttt/uttt.c

672 行
16 KiB
C

#include <stddef.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <curses.h>
#include <signal.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <string.h>
#include <errno.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <stdarg.h>
struct ut_state
{
char tiles[9][9];
char boards[3][3];
int playBoard;
char player;
char host_player;
};
const struct ut_state ut_initial = {
.boards = {0},
.tiles = {0},
.playBoard = -1,
.player = 'X',
.host_player = '\0',
};
const char *HELP_TEXT = "\
Usage: uttt (--local | --host | --join)\n\
\n\
--local play non-network game\n\
--host host game at 127.0.0.1:6669\n\
--join join game at 127.0.0.1:6669\n\
";
const char *arg_local = "--local";
const char *arg_host = "--host";
const char *arg_join = "--join";
char ut_turn(char player)
{
switch(player)
{
case 'X': return 'O';
case 'O': return 'X';
default: return '\0';
}
}
int ut_random_player(char *player) {
int random = open("/dev/urandom", O_RDONLY);
if (read(random, player, 1) < 0) {return errno;}
*player = *player % 2 == 0 ? 'X' : 'O';
return 0;
}
#define T(r, c) (tiles[offset + stride * r + c])
char ut_winner(const char *tiles, int offset, int stride) {
// whoreizontal wins
for (int y = 0; y < 3; y++)
{
char tile = T(y, 0);
if (tile == '\0') {continue;}
if (tile == T(y, 1) && tile == T(y, 2)) {return tile;}
}
// vertical wins
for (int x = 0; x < 3; x++)
{
char tile = T(0, x);
if (tile == '\0') {continue;}
if (tile == T(1, x) && tile == T(2, x)) {return tile;}
}
// diagonalz
char tile = T(1, 1);
if (tile != '\0')
{
if (tile == T(0, 0) && tile == T(2, 2)) {return tile;}
if (tile == T(2, 0) && tile == T(0, 2)) {return tile;}
}
for(int y = 0; y < 3; y++)
{
for(int x = 0; x < 3; x++)
{
if(T(y, x) == '\0') {return '\0';} // in progress
}
}
return ' '; // draw
}
int ut_move(struct ut_state *new_state, const struct ut_state *old_state, int row, int col)
{
// bad move - out of bounds
if(row < 0 || row >= 9 || col < 0 || col >= 9) {return 1;}
// state->playBoard == -1 means all boards playable; otherwise only one board is playable
if (old_state->playBoard != -1 && old_state->playBoard != 3 * (row / 3) + (col / 3)) {return 1;}
// bad move - tile is occupied
if(old_state->tiles[row][col] != '\0') {return 1;}
// bad move - board is finished
if(old_state->boards[row / 3][col / 3] != '\0') {return 1;}
// copy old_state->{tiles,boards} to new_state->{tiles,boards}
memmove(new_state->tiles, old_state->tiles, sizeof(old_state->tiles));
memmove(new_state->boards, old_state->boards, sizeof(old_state->boards));
// do move
new_state->tiles[row][col] = old_state->player;
new_state->boards[row / 3][col / 3] = ut_winner((char *)new_state->tiles, 27 * (row / 3) + 3 * (col / 3), 9);
// next play board - if next play board is not playable, play any board
new_state->playBoard = new_state->boards[row % 3][col % 3] == '\0' ? 3 * (row % 3) + (col % 3) : -1;
new_state->player = ut_turn(old_state->player);
return 0;
}
void ut_drawBoard(const char *tiles, int offset, int stride, int iy, int ix, char winner, bool highlight)
{
// 5x5 board display
/*
* X|X|X
* -+-+-
* X|X|X
* -+-+-
* X|X|X
*/
for(int r = 0; r < 3; r++)
for(int c = 0; c < 3; c++)
mvaddch(iy + 2 * r, ix + 2 * c, T(r, c) != '\0' ? T(r, c) : ' ');
//char info = winner != '\0' ? winner : highlight ? '*' : ' ';
for(int r = 0; r < 3; r++)
for(int c = 0; c < 2; c++)
mvaddch(iy + 2 * r, ix + 2 * c + 1, winner != '\0' ? winner : '|');
for(int r = 0; r < 2; r++)
for(int c = 0; c < 3; c++)
mvaddch(iy + 2 * r + 1, ix + 2 * c, winner != '\0' ? winner : '-');
for(int r = 0; r < 2; r++)
for(int c = 0; c < 2; c++)
mvaddch(iy + 2 * r + 1, ix + 2 * c + 1, winner != '\0' ? winner : highlight ? '*' : '+');
}
void ut_draw(const struct ut_state *state)
{
for(int r = 0; r < 3; r++)
for(int c = 0; c < 3; c++)
ut_drawBoard((char *)state->tiles,
27 * r + 3 * c, 9,
7 * r + 1, 7 * c + 1,
state->boards[r][c],
state->playBoard == -1 || state->playBoard == 3 * r + c);
//refresh();
}
int ut_click(const struct ut_state *state, int *r, int *c)
{
#define P(r, c, d) ((state->playBoard == -1 || state->playBoard == 3 * (r / 3) + (c / 3)) && \
(state->boards[r / 3][c / 3] == '\0' || d % 3 == 1))
MEVENT event;
mvaddstr(21, 0, "Select move with arrow keys or mouse.");
if(state->playBoard == -1)
{
*r = 3 * (*r / 3) + 1;
*c = 3 * (*c / 3) + 1;
}
else
{
*r = 3 * (state->playBoard / 3) + 1;
*c = 3 * (state->playBoard % 3) + 1;
}
for(;;)
{
/*if(state->boards[*r / 3][*c / 3] != '\0')
{
*r = 3 * (*r / 3) + 1;
*c = 3 * (*c / 3) + 1;
}*/
move((7 * (*r / 3) + 1) + (2 * (*r % 3)),
(7 * (*c / 3) + 1) + (2 * (*c % 3)));
refresh();
switch(getch())
{
case KEY_MOUSE:
if(getmouse(&event) == OK && (event.bstate & BUTTON1_CLICKED))
{
if(event.y < 0 || event.y >= 21) {break;}
if(event.x < 0 || event.x >= 21) {break;}
*r = (event.y % 7 - 1) / 2 + 3 * (event.y / 7);
*c = (event.x % 7 - 1) / 2 + 3 * (event.x / 7);
if(((event.y % 7) - 1) % 2 != 0) {break;}
if(((event.x % 7) - 1) % 2 != 0) {break;}
return 0;
}
break;
case 'k': /* FALLTHROUGH */
case 'w': /* FALLTHROUGH */
case KEY_UP:
//*r = (((*r - 1) % 9) + 9) % 9;
for(int i = 0; i < 9 + 1; i++)
{
*r = (*r + 9 - 1) % 9;
if(P(*r, *c, *r)) {break;}
}
break;
case 'h': /* FALLTHROUGH */
case 'a': /* FALLTHROUGH */
case KEY_LEFT:
//*c = (((*c - 1) % 9) + 9) % 9;
for(int i = 0; i < 9 + 1; i++)
{
*c = (*c + 9 - 1) % 9;
if(P(*r, *c, *c)) {break;}
}
break;
case 'j': /* FALLTHROUGH */
case 's': /* FALLTHROUGH */
case KEY_DOWN:
//*r = (*r + 1) % 9;
for(int i = 0; i < 9 + 1; i++)
{
*r = (*r + 1) % 9;
if(P(*r, *c, *r)) {break;}
}
break;
case 'l': /* FALLTHROUGH */
case 'd': /* FALLTHROUGH */
case KEY_RIGHT:
//*c = (*c + 1) % 9;
for(int i = 0; i < 9 + 1; i++)
{
*c = (*c + 1) % 9;
if(P(*r, *c, *c)) {break;}
}
break;
case ' ': /* FALLTHROUGH */
case '\r': /* FALLTHROUGH */
case KEY_ENTER:
return 0;
case ERR: /* FALLTHROUGH */
default:
break;
}
}
#undef P
}
int info_line; // set this to 21 and reset it on erase TODO
void ut_info(const char *str, int n)
{
mvaddnstr(info_line, 0, str, n);
// info_line++; // depends on str not containing newlines
int y, x;
getyx(stdscr, y, x);
info_line = y + 1;
}
int ut_readfill(int fd, char *x, size_t l)
{
while(l > 0)
{
int r = read(fd, x, l);
if(r < 0)
{
if(errno == EAGAIN || errno == EWOULDBLOCK || errno == EINTR) {continue;}
else {return 1;}
}
else if(r == 0) {return 2;}
x += r; l -= r;
}
return 0;
}
int ut_writefill(int fd, const char *x, size_t l)
{
while(l > 0)
{
int r = write(fd, x, l);
if(r < 0)
{
if(errno == EAGAIN || errno == EWOULDBLOCK || errno == EINTR) {continue;}
else {return 1;}
}
x += r; l -= r;
}
return 0;
}
#define MAX_LINE 128
int ut_dprintf(int fd, const char *restrict format, ...)
{
char line[MAX_LINE];
va_list ap;
va_start(ap, format);
int n = vsnprintf(line, MAX_LINE, format, ap);
va_end(ap);
if(n < 0 || n > MAX_LINE - 1) {return -1;}
if(ut_writefill(fd, line, n)) {return -1;}
return n;
}
int ut_cursprintf(const char *restrict format, ...)
{
char line[MAX_LINE];
va_list ap;
va_start(ap, format);
int n = vsnprintf(line, MAX_LINE, format, ap);
va_end(ap);
if(n < 0 || n > MAX_LINE - 1) {return -1;}
ut_info(line, n);
return n;
}
void ut_show(const struct ut_state *state, int fd, bool as_comment) {
#define tiles state->tiles
ut_dprintf(fd, "%sTurn: %c\n%sPlay board: %d\n", as_comment ? "| " : "", (int)state->player, as_comment ? "| " : "", state->playBoard);
int play_board_row = -1;
int play_board_col = -1;
if (state->playBoard != -1) {
play_board_row = state->playBoard / 3;
play_board_col = state->playBoard % 3;
}
ut_dprintf(fd, "%s 012 345 678\n", as_comment ? "| " : "");
for(int y = 0; y < 9; y++)
{
if (y == 3 || y == 6) {
ut_dprintf(fd, "%s ---+---+---\n", as_comment ? "| " : "");
}
ut_dprintf(fd, "%s%d ", as_comment ? "| " : "", y);
for(int x = 0; x < 9; x++)
{
if (x == 3 || x == 6) {
ut_writefill(fd, "|", 1);
}
ut_writefill(fd, tiles[y][x] ? &tiles[y][x] : " ", 1);
}
if (y / 3 == play_board_row || play_board_row == -1) {
ut_writefill(fd, "<", 1);
}
ut_writefill(fd, "\n", 1);
}
if (play_board_col == -1) {
ut_dprintf(fd, "%s ^^^ ^^^ ^^^", as_comment ? "| " : "");
} else {
ut_dprintf(fd, "%s ", as_comment ? "| " : "");
for (int i = 0; i < play_board_col; i++) {
ut_dprintf(fd, " ");
}
ut_dprintf(fd, "^^^");
}
ut_writefill(fd, "\n", 1);
#undef tiles
}
void ut_show_boards(const struct ut_state *state) {
for (int j = 0; j < 3; j++) {
for (int i = 0; i < 3; i++) {
putchar(state->boards[j][i] ? state->boards[j][i] : ' ');
}
putchar('\n');
}
}
bool getpos(const struct ut_state *state, int *x, int *y) {
while (true) {
printf("Place token %c at position x,y: ", state->player);
char line[5] = {0};
if (fgets(line, 5, stdin) == NULL)
return false;
// line was too short
if (line[3] == '\0')
continue;
// line was too long
if (line[3] != '\n') {
// consume rest of line
while (true) {
int garbage = getchar();
if (garbage == EOF)
return false;
if (garbage == '\n')
break;
}
continue;
}
int sscanf_result = sscanf(line, "%d,%d", x, y);
if (sscanf_result == EOF)
return false;
if (sscanf_result != 2)
continue;
break;
}
return true;
}
void getpos_net(const struct ut_state *state, int sock, int *x, int *y) { // TODO
const int MAX_LINE_LEN = 120;
char byte;
int n;
while (true) {
n = recv(sock, &byte, 1, 0);
if (n == 0) {goto conn_closed;}
if (byte == '|') {
// ignore this line
for (int i = 0; i < MAX_LINE_LEN; i++) {
n = recv(sock, &byte, 1, 0);
if (n == 0) {goto conn_closed;}
if (byte == '\n') {break;}
}
if (byte != '\n') {
printf("Partner sent too much data in one comment line - exiting\n");
close(sock);
exit(1);
}
} else {
if (byte == '\n') {
printf("Partner ended line before coords were complete - retrying\n");
ut_dprintf(sock, "| Invalid coordinates. Try again: ");
continue;
}
*x = byte - 0x30;
n = recv(sock, &byte, 1, 0);
if (n == 0) {goto conn_closed;}
if (byte == '\n') {
printf("Partner ended line before coords were complete - retrying\n");
ut_dprintf(sock, "| Invalid coordinates. Try again: ");
continue;
}
n = recv(sock, &byte, 1, 0);
if (n == 0) {goto conn_closed;}
if (byte == '\n') {
printf("Partner ended line before coords were complete - retrying\n");
ut_dprintf(sock, "| Invalid coordinates. Try again: ");
continue;
}
*y = byte - 0x30;
n = recv(sock, &byte, 1, 0);
if (n == 0) {goto conn_closed;}
if (byte != '\n') {
printf("Partner sent extra data after coords were complete - ignoring and retrying\n");
ut_dprintf(sock, "| Invalid coordinates. Try again: ");
// ignore the rest of this line
for (int i = 0; i < MAX_LINE_LEN; i++) {
n = recv(sock, &byte, 1, 0);
if (n == 0) {goto conn_closed;}
if (byte == '\n') {break;}
}
if (byte != '\n') {
printf("Partner sent too much extra data - exiting\n");
close(sock);
exit(1);
}
continue;
}
break;
}
}
printf("x=%d y=%d\n", *x, *y);
return;
conn_closed:
printf("Connection closed.\n");
exit(1);
}
void finish(int sig)
{
// putchar('\n');
endwin();
// other cleanup
exit(0);
}
/*int main(int argc, char *argv[]) {
signal(SIGINT, finish);
initscr();
keypad(stdscr, TRUE);
nonl(); // \r instead of \r\n
cbreak();
noecho();
mousemask(BUTTON1_CLICKED, NULL);
struct ut_state state = ut_initial;
while (true) {
int r, c, err;
erase();
ut_draw(&state);
char w = ut_winner((char *)state.boards, 0, 3);
if(w)
{
if(w == ' ')
{
mvaddstr(21, 0, "Draw!");
}
else
{
mvaddch(21, 0, w);
mvaddstr(21, 1, " Wins!");
}
mvaddstr(22, 0, "Press any key to exit.");
refresh();
mousemask(0, NULL);
getch();
break;
}
err = ut_click(&state, &r, &c);
if (err) {continue;}
err = ut_move(&state, &state, r, c);
if (err) {continue;}
}
finish(0);
return 0;
}*/
int ut_local_game(struct ut_state *state) { // TODO replace with from ncurses main
int x, y;
while (true) {
ut_show(state, 1, false);
ut_show_boards(state);
bool ok = getpos(state, &x, &y);
if (!ok) {continue;}
int err = ut_move(state, state, y, x);
if (err) {continue;}
char w = ut_winner((char *)state->boards, 0, 3);
if(w)
{
if(w == ' ')
{
printf("\nDraw!\n");
}
else
{
printf("\n%c wins!\n", (int)w);
}
break;
}
}
return 0;
}
int ut_network_game(struct ut_state *state, int sock, char player) { // TODO
int x, y;
bool host = player == state->host_player;
printf("You play as %c.\n", player);
while (true) {
ut_show(state, 1, false);
ut_show_boards(state);
ut_show(state, sock, true);
if (state->player == player) {
if (host) {ut_dprintf(sock, "| Waiting for game partner ...\n");}
bool ok = getpos(state, &x, &y);
if (!ok) {continue;}
ut_dprintf(sock, "%d,%d\n", x, y);
} else {
printf("Waiting for game partner ...\n");
if (host) {
ut_dprintf(sock, "|\n"); // aligns game board each turn
ut_dprintf(sock, "| Place token %c in position x,y: ", ut_turn(player));
}
getpos_net(state, sock, &x, &y);
}
int err = ut_move(state, state, y, x);
if (err) {continue;}
ut_dprintf(sock, "|\n");
char w = ut_winner((char *)state->boards, 0, 3);
if(w)
{
if(w == ' ')
{
printf("\nDraw!\n");
}
else
{
printf("\n%c wins!\n", (int)w);
}
break;
}
}
return 0;
}
int ut_host_game(struct ut_state *state) {
int sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == -1) {
int errsv = errno;
printf("error %d\n", errsv);
return 1;
}
const struct sockaddr_in addr = {
.sin_family = AF_INET,
.sin_port = htons(6669),
.sin_addr = { .s_addr = htonl(0x7f000001) },
};
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &(int){1}, sizeof(int));
if (bind(sock, (struct sockaddr*)&addr, sizeof(addr)) == -1) {
int errsv = errno;
printf("error %d\n", errsv);
return 1;
}
if (listen(sock, 128) == -1) {
int errsv = errno;
printf("error %d\n", errsv);
return 1;
}
printf("Waiting for game partner at 127.0.0.1:6669 ...\n");
int conn = accept(sock, NULL, NULL);
if (conn == -1) {
int errsv = errno;
printf("error %d\n", errsv);
return 1;
}
// decide X or O
if (ut_random_player(&state->host_player) != 0) {return 1;}
// tell partner X or O
ut_dprintf(conn, "%c\n", ut_turn(state->host_player)); // TODO
return ut_network_game(state, conn, state->host_player);
}
int ut_join_game(struct ut_state *state) {
int sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == -1) {
int errsv = errno;
printf("error %d\n", errsv);
return 1;
}
const struct sockaddr_in addr = {
.sin_family = AF_INET,
.sin_port = htons(6669),
.sin_addr = { .s_addr = htonl(0x7f000001) },
};
printf("Connecting to game host at 127.0.0.1:6669 ...\n");
connect(sock, (struct sockaddr*)&addr, sizeof(addr));
// host decides X or O
char player;
int r = ut_readfill(sock, &player, 1);
if (r == 2) {printf("Connection closed.\n");}
if (r != 0) {return 1;}
state->host_player = ut_turn(player);
return ut_network_game(state, sock, player);
}
int main(int argc, char **argv) {
signal(SIGINT, finish);
struct ut_state state = ut_initial;
if (argc != 2) {
printf(HELP_TEXT);
return 1;
} else if (strncmp(argv[1], arg_local, strlen(arg_local)) == 0) {
return ut_local_game(&state);
} else if (strncmp(argv[1], arg_host, strlen(arg_host)) == 0) {
return ut_host_game(&state);
} else if (strncmp(argv[1], arg_join, strlen(arg_join)) == 0) {
return ut_join_game(&state);
} else {
printf(HELP_TEXT, argv[1]);
return 1;
}
}