uttt/uttt.c

314 行
7.1 KiB
C

#include <stddef.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <curses.h>
#include <signal.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <string.h>
#include <errno.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
struct ut_state
{
char tiles[9][9];
char boards[3][3];
int playBoard;
char player;
};
const struct ut_state ut_initial = {
.boards = {0},
.tiles = {0},
.playBoard = -1,
.player = 'X'
};
const char *arg_host = "--host";
const char *arg_join = "--join";
char ut_turn(char player)
{
switch(player)
{
case 'X': return 'O';
case 'O': return 'X';
default: return '\0';
}
}
#define T(r, c) (tiles[offset + stride * r + c])
char ut_winner(char *tiles, int offset, int stride) {
// whoreizontal wins
for (int y = 0; y < 3; y++)
{
char tile = T(y, 0);
if (tile == '\0') {continue;}
if (tile == T(y, 1) && tile == T(y, 2)) {return tile;}
}
// vertical wins
for (int x = 0; x < 3; x++)
{
char tile = T(0, x);
if (tile == '\0') {continue;}
if (tile == T(1, x) && tile == T(2, x)) {return tile;}
}
// diagonalz
char tile = T(1, 1);
if (tile != '\0')
{
if (tile == T(0, 0) && tile == T(2, 2)) {return tile;}
if (tile == T(2, 0) && tile == T(0, 2)) {return tile;}
}
for(int y = 0; y < 3; y++)
{
for(int x = 0; x < 3; x++)
{
if(T(y, x) == '\0') {return '\0';} // in progress
}
}
return ' '; // draw
}
int ut_move(struct ut_state *new_state, const struct ut_state *old_state, int row, int col)
{
// bad move - out of bounds
if(row < 0 || row >= 9 || col < 0 || col >= 9) {return 1;}
// state->playBoard == -1 means all boards playable; otherwise only one board is playable
if (old_state->playBoard != -1 && old_state->playBoard != 3 * (row / 3) + (col / 3)) {return 1;}
// bad move - tile is occupied
if(old_state->tiles[row][col] != '\0') {return 1;} // replace with ' ' maybe
// copy old_state->{tiles,boards} to new_state->{tiles,boards}
memmove(new_state->tiles, old_state->tiles, sizeof(old_state->tiles));
memmove(new_state->boards, old_state->boards, sizeof(old_state->boards));
// do move
new_state->tiles[row][col] = old_state->player;
new_state->boards[row / 3][col / 3] = ut_winner((char *)new_state->tiles, 27 * (row / 3) + 3 * (col / 3), 9);
// next play board - if next play board is not playable, play any board
new_state->playBoard = new_state->boards[row % 3][col % 3] == '\0' ? 3 * (row % 3) + (col % 3) : -1;
new_state->player = ut_turn(old_state->player);
return 0;
}
void ut_show(const struct ut_state *state) {
#define tiles state->tiles
printf("Turn: %c\nPlay board: %d\n", (int)state->player, state->playBoard);
int play_board_row = -1;
int play_board_col = -1;
if (state->playBoard != -1) {
play_board_row = state->playBoard / 3;
play_board_col = state->playBoard % 3;
}
printf(" 012 345 678\n");
for(int y = 0; y < 9; y++)
{
if (y == 3 || y == 6) {
printf(" ---+---+---\n");
}
printf("%d ", y);
for(int x = 0; x < 9; x++)
{
if (x == 3 || x == 6) {
putchar('|');
}
putchar(tiles[y][x] ? tiles[y][x] : ' ');
}
if (y / 3 == play_board_row || play_board_row == -1) {
printf("<");
}
putchar('\n');
}
if (play_board_col == -1) {
printf(" ^^^ ^^^ ^^^");
} else {
printf(" ");
for (int i = 0; i < play_board_col; i++) {
printf(" ");
}
printf("^^^");
}
putchar('\n');
#undef tiles
}
void ut_show_boards(const struct ut_state *state) {
for (int j = 0; j < 3; j++) {
for (int i = 0; i < 3; i++) {
putchar(state->boards[j][i]);
}
putchar('\n');
}
}
bool getpos(const struct ut_state *state, int *x, int *y) {
while (true) {
printf("Place token %c at position x,y: ", state->player);
char line[5] = {0};
if (fgets(line, 5, stdin) == NULL)
return false;
// line was too short
if (line[3] == '\0')
continue;
// line was too long
if (line[3] != '\n') {
// consume rest of line
while (true) {
int garbage = getchar();
if (garbage == EOF)
return false;
if (garbage == '\n')
break;
}
continue;
}
int sscanf_result = sscanf(line, "%d,%d", x, y);
if (sscanf_result == EOF)
return false;
if (sscanf_result != 2)
continue;
break;
}
return true;
}
bool getpos_net(const struct ut_state *state, int conn, int *x, int *y) {
char buf[4];
int n = recv(conn, &buf, 4, 0); // lazy way but idc
printf("bytes received: %d\n", n);
printf("buf=%s\n", buf);
*x = buf[0] - 0x30;
*y = buf[2] - 0x30;
printf("x=%d y=%d\n", *x, *y);
if (buf[1] != ',' || buf[3] != '\n' || *x >= 9 || *y >= 9 || *x < 0 || *y < 0) {
printf("protocol not followed perfectly by partner - exiting\n");
exit(1);
}
}
void finish(int sig)
{
putchar('\n');
endwin();
// other cleanup
exit(0);
}
void ut_local_game(struct ut_state *state) {
int x, y;
while (true) {
ut_show(state);
ut_show_boards(state);
bool ok = getpos(state, &x, &y);
if (!ok) {continue;}
int err = ut_move(state, state, x, y);
if (err) {continue;}
char w = ut_winner((char *)state->boards, 0, 3);
if(w)
{
if(w == ' ')
{
printf("\nDraw!\n");
}
else
{
printf("\n%c wins!\n", (int)w);
}
}
}
}
void ut_host_game(struct ut_state *state, int conn, char host_player) {
int x, y;
printf("You play as %c.\n", host_player);
while (true) {
ut_show(state);
ut_show_boards(state);
if (state->player == host_player) {
bool ok = getpos(state, &x, &y);
if (!ok) {continue;}
} else {
printf("Waiting for game parter ...\n");
getpos_net(state, conn, &x, &y);
}
int err = ut_move(state, state, x, y);
if (err) {continue;}
char w = ut_winner((char *)state->boards, 0, 3);
if(w)
{
if(w == ' ')
{
printf("\nDraw!\n");
}
else
{
printf("\n%c wins!\n", (int)w);
}
}
}
}
int main(int argc, char **argv) {
signal(SIGINT, finish);
struct ut_state state = ut_initial;
if (argc < 2) {
ut_local_game(&state);
} else if (strncmp(argv[1], arg_host, strlen(arg_host)) == 0) {
int sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == -1) {
int errsv = errno;
printf("error %d\n", errsv);
return 1;
}
const struct sockaddr_in addr = {
.sin_family = AF_INET,
.sin_port = htons(6669),
.sin_addr = { .s_addr = htonl(0x7f000001) },
};
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &(int){1}, sizeof(int));
if (bind(sock, (struct sockaddr*)&addr, sizeof(addr)) == -1) {
int errsv = errno;
printf("error %d\n", errsv);
return 1;
}
if (listen(sock, 128) == -1) {
int errsv = errno;
printf("error %d\n", errsv);
return 1;
}
printf("Waiting for game partner at 127.0.0.1:6669 ...\n");
int conn = accept(sock, NULL, NULL);
if (conn == -1) {
int errsv = errno;
printf("error %d\n", errsv);
return 1;
}
int random = open("/dev/urandom", O_RDONLY);
int byte;
read(random, &byte, 1);
//printf("%d\n", byte);
char host_player = byte % 2 == 0 ? 'X' : 'O';
//printf("%c\n", host_player);
ut_host_game(&state, conn, host_player);
} else if (strncmp(argv[1], arg_join, strlen(arg_join)) == 0) {
printf("no ;)\n");
} else {
printf("%s\n", argv[1]);
}
return 0;
}