uttt/uttt.c

211 行
4.5 KiB
C

#include <stddef.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <curses.h>
#include <signal.h>
struct ut_state
{
char tiles[9][9];
char boards[3][3];
int playBoard;
char player;
};
const struct ut_state ut_initial = {
.boards = {0},
.tiles = {0},
.playBoard = -1,
.player = 'X'
};
char ut_turn(char player)
{
switch(player)
{
case 'X': return 'O';
case 'O': return 'X';
default: return '\0';
}
}
#define T(r, c) (tiles[offset + stride * r + c])
char ut_winner(char *tiles, int offset, int stride) {
// whoreizontal wins
for (int y = 0; y < 3; y++)
{
char tile = T(y, 0);
if (tile == '\0') {continue;}
if (tile == T(y, 1) && tile == T(y, 2)) {return tile;}
}
// vertical wins
for (int x = 0; x < 3; x++)
{
char tile = T(0, x);
if (tile == '\0') {continue;}
if (tile == T(1, x) && tile == T(2, x)) {return tile;}
}
// diagonalz
char tile = T(1, 1);
if (tile != '\0')
{
if (tile == T(0, 0) && tile == T(2, 2)) {return tile;}
if (tile == T(2, 0) && tile == T(0, 2)) {return tile;}
}
for(int y = 0; y < 3; y++)
{
for(int x = 0; x < 3; x++)
{
if(T(y, x) == '\0') {return '\0';} // in progress
}
}
return ' '; // draw
}
int ut_move(struct ut_state *new_state, const struct ut_state *old_state, int row, int col)
{
// bad move - out of bounds
if(row < 0 || row >= 9 || col < 0 || col >= 9) {return 1;}
// state->playBoard == -1 means all boards playable; otherwise only one board is playable
if (old_state->playBoard != -1 && old_state->playBoard != 3 * (row / 3) + (col / 3)) {return 1;}
// bad move - tile is occupied
if(old_state->tiles[row][col] != '\0') {return 1;} // replace with ' ' maybe
// copy old_state->{tiles,boards} to new_state->{tiles,boards}
memmove(new_state->tiles, old_state->tiles, sizeof(old_state->tiles));
memmove(new_state->boards, old_state->boards, sizeof(old_state->boards));
// do move
new_state->tiles[row][col] = old_state->player;
new_state->boards[row / 3][col / 3] = ut_winner((char *)new_state->tiles, 27 * (row / 3) + 3 * (col / 3), 9);
// next play board - if next play board is not playable, play any board
new_state->playBoard = new_state->boards[row % 3][col % 3] == '\0' ? 3 * (row % 3) + (col % 3) : -1;
new_state->player = ut_turn(old_state->player);
return 0;
}
void ut_show(const struct ut_state *state) {
#define tiles state->tiles
printf("Turn: %c\nPlay board: %d\n", (int)state->player, state->playBoard);
int play_board_row = -1;
int play_board_col = -1;
if (state->playBoard != -1) {
play_board_row = state->playBoard / 3;
play_board_col = state->playBoard % 3;
}
printf(" 012 345 678\n");
for(int y = 0; y < 9; y++)
{
if (y == 3 || y == 6) {
printf(" ---+---+---\n");
}
printf("%d ", y);
for(int x = 0; x < 9; x++)
{
if (x == 3 || x == 6) {
putchar('|');
}
putchar(tiles[y][x] ? tiles[y][x] : ' ');
}
if (y / 3 == play_board_row || play_board_row == -1) {
printf("<");
}
putchar('\n');
}
if (play_board_col == -1) {
printf(" ^^^ ^^^ ^^^");
} else {
printf(" ");
for (int i = 0; i < play_board_col; i++) {
printf(" ");
}
printf("^^^");
}
putchar('\n');
#undef tiles
}
bool getpos(const struct ut_state *state, int *x, int *y) {
while (true) {
printf("Place token %c at position x,y: ", state->player);
char line[5] = {0};
if (fgets(line, 5, stdin) == NULL)
return false;
// line was too short
if (line[3] == '\0')
continue;
// line was too long
if (line[3] != '\n') {
// consume rest of line
while (true) {
int garbage = getchar();
if (garbage == EOF)
return false;
if (garbage == '\n')
break;
}
continue;
}
int sscanf_result = sscanf(line, "%d,%d", x, y);
if (sscanf_result == EOF)
return false;
if (sscanf_result != 2)
continue;
break;
}
return true;
}
void finish(int sig)
{
endwin();
// other cleanup
exit(0);
}
int main(int *argc, char **argv) {
signal(SIGINT, finish);
/*initscr();
keypad(stdscr, TRUE);*/
struct ut_state state = ut_initial;
while (true) {
int x, y;
ut_show(&state);
for (int j = 0; j < 3; j++) {
for (int i = 0; i < 3; i++) {
putchar(state.boards[j][i]);
}
putchar('\n');
}
bool ok = getpos(&state, &y, &x);
if (!ok) {continue;}
int err = ut_move(&state, &state, x, y);
if (err) {continue;}
char w = ut_winner((char *)state.boards, 0, 3);
if(w)
{
if(w == ' ')
{
printf("\nDraw!\n");
}
else
{
printf("\n%c wins!\n", (int)w);
}
return 0;
}
}
return 0;
}