delay()はタイマー化 (#1)

Reviewed-on: http://192.168.10.104:3000/suwako/DINORUN/pulls/1
Co-authored-by: 諏訪子 <suwako@076.moe>
Co-committed-by: 諏訪子 <suwako@076.moe>
This commit is contained in:
2026-03-03 12:49:17 +09:00
committed by suwako
parent f8362d8369
commit d45e6cf22c
2 changed files with 98 additions and 77 deletions

View File

@@ -45,15 +45,6 @@ byte coin[8] = {
0b00100
};
void setup() {
pinMode(pinBuzzer, OUTPUT);
attachInterrupt(digitalPinToInterrupt(pinButton), buttonHandler, RISING);
lcd.begin(16, 2);
lcd.createChar(7, dino);
lcd.createChar(6, rock);
lcd.createChar(5, coin);
}
char dinoChar = byte(7);
char rockChar = byte(6);
char coinChar = byte(5);
@@ -62,8 +53,11 @@ bool jump = false;
bool jumping = false;
bool died = false;
unsigned long jumpTime = 0;
const unsigned long jumpDuration = 350;
int score = 0;
int dinoY = 1;
const int initRocks[] = { 5, 12, 16, 19, 23, 27, 30, 34, 36, 39, 41, 44, 47, 49, 52 };
const int countRocks = sizeof(initRocks) / sizeof(initRocks[0]);
int rockX[countRocks];
@@ -71,76 +65,98 @@ const int initCoins[] = { 8, 17, 25, 29, 32, 40, 43, 48, 55};
const int countCoins = sizeof(initCoins) / sizeof(initCoins[0]);
int coinX[countCoins];
void buttonHandler() {
if (jumping || died) return;
play(pinBuzzer, 523, 0, 100);
switch (state) {
case Start:
state = Play;
break;
case Play:
jumpTime = 0;
jump = true;
break;
case Dead:
state = Start;
break;
}
}
int gameSpeed = 150;
int gameSpeed = 200;
unsigned long lastMove = 0;
void titlescreen() {
char buf1[16], buf2[16];
lcd.clear();
lcd.setCursor(4, 0);
lcd.print("DINO RUN");
lcd.setCursor(0, 1);
sprintf(buf2, "%c %c %c %c", dinoChar, rockChar, coinChar, rockChar);
lcd.print(buf2);
unsigned long deathShowStart = 0;
const unsigned long deathScreenMinTime = 2000;
volatile bool btnPressed = false;
void setup() {
pinMode(pinBuzzer, OUTPUT);
attachInterrupt(digitalPinToInterrupt(pinButton), buttonHandler, RISING);
lcd.begin(16, 2);
lcd.createChar(7, dino);
lcd.createChar(6, rock);
lcd.createChar(5, coin);
resetGame();
}
void buttonHandler() {
btnPressed = true;
}
void resetGame() {
score = 0;
jump = false;
jumping = false;
jumpTime = 0;
dinoY = 1;
lastMove = 0;
lastMove = millis();
deathShowStart = 0;
lcd.setRGB(0, 0, 255);
for (int i = 0; i < sizeof(rockX) / sizeof(rockX[0]); ++i) {
for (int i = 0; i < countRocks; ++i) {
rockX[i] = initRocks[i];
}
for (int i = 0; i < sizeof(coinX) / sizeof(coinX[0]); ++i) {
for (int i = 0; i < countCoins; ++i) {
coinX[i] = initCoins[i];
}
}
void titlescreen() {
char buf[16];
lcd.clear();
lcd.setCursor(4, 0);
lcd.print("DINO RUN");
lcd.setCursor(0, 1);
sprintf(buf, "%c %c %c %c", dinoChar, rockChar, coinChar, rockChar);
lcd.print(buf);
if (btnPressed) {
btnPressed = false;
state = Play;
resetGame();
}
}
void gameplay() {
unsigned long now = millis();
if (now - lastMove >= gameSpeed) {
lastMove = now;
for (int i = 0; i < sizeof(rockX) / sizeof(int); ++i) {
rockX[i]--;
if (rockX[i] < -1) rockX[i] = 25 + random(15);
}
for (int i = 0; i < sizeof(coinX) / sizeof(int); ++i) {
coinX[i]--;
if (coinX[i] < -1) coinX[i] = 30 + random(20);
if (btnPressed) {
btnPressed = false;
if (!jumping) {
tone(pinBuzzer, 523, 100);
jump = true;
jumpTime = now;
}
}
if (jump) {
jumping = true;
jumpTime++;
dinoY = 0;
if (jumpTime > 1) jump = false;
} else {
if (now - jumpTime >= jumpDuration) {
jump = false;
jumping = false;
jumpTime = 0;
dinoY = 1;
}
}
if (now - lastMove >= (unsigned long)gameSpeed) {
lastMove = now;
for (int i = 0; i < countRocks; ++i) {
rockX[i]--;
if (rockX[i] < -1) rockX[i] = 25 + random(12, 22);
}
for (int i = 0; i < countCoins; ++i) {
coinX[i]--;
if (coinX[i] < -1) coinX[i] = 32 + random(15, 30);
}
}
lcd.clear();
@@ -160,31 +176,46 @@ void gameplay() {
lcd.setCursor(1, dinoY);
lcd.print(player);
for (int i = 0; i < sizeof(rockX) / sizeof(rockX[0]); ++i) {
bool hit = false;
for (int i = 0; i < countRocks; ++i) {
int x = rockX[i];
if (x >= 0 && x < 16) {
lcd.setCursor(x, 1);
lcd.print(obstacle);
if (dinoY == 1 && x == 1) {
play(pinBuzzer, 698, 0, 1000);
delay(1000);
state = Dead;
died = true;
hit = true;
}
}
}
for (int i = 0; i < sizeof(coinX) / sizeof(coinX[0]); ++i) {
for (int i = 0; i < countCoins; ++i) {
int x = coinX[i];
if (x >= 0 && x < 16 && coinX[i] != 0) {
if (x >= 0 && x < 16) {
lcd.setCursor(x, 1);
if (dinoY == 1 && x == 1 && score <= 999) score++;
if (dinoY == 1 && x == 1) {
tone(pinBuzzer, 880, 80);
score++;
}
else lcd.print(collect);
}
}
if (hit) {
unsigned long n = millis();
lcd.setRGB(255, 0, 0);
tone(pinBuzzer, 698, 1000);
if (n >= 2000) {
state = Dead;
deathShowStart = now;
}
}
}
void dead() {
unsigned long now = millis();
lcd.setRGB(0, 0, 255);
lcd.clear();
char buf[16];
lcd.setCursor(3, 0);
@@ -192,10 +223,12 @@ void dead() {
lcd.print(buf);
lcd.setCursor(4, 1);
lcd.print("GAMEOVER");
if (now - deathShowStart < deathScreenMinTime) return;
if (died) {
delay(1000);
died = false;
if (btnPressed) {
btnPressed = false;
state = Start;
resetGame();
}
}

View File

@@ -1,12 +0,0 @@
void play(byte pin, unsigned int frequency, byte duty, unsigned long duration) {
unsigned long period = 1000000UL / frequency;
unsigned long high = period * duty / 100UL;
unsigned long low = period - high;
for (unsigned long i = 0; i < duration * 1000UL; i += period) {
digitalWrite(pin, HIGH);
delayMicroseconds(high);
digitalWrite(pin, LOW);
delayMicroseconds(low);
}
}