252 lines
4.7 KiB
C++
252 lines
4.7 KiB
C++
#include <rgb_lcd.h>
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rgb_lcd lcd;
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volatile int curCol, curRow;
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const int pinButton = 3;
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const int pinBuzzer = 7;
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typedef enum {
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Start, Play, Dead
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} GameState;
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volatile GameState state = Start;
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byte dino[8] = {
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0b00100,
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0b01110,
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0b00110,
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0b01100,
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0b01110,
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0b11100,
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0b01100,
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0b10100
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};
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byte rock[8] = {
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0b00010,
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0b00110,
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0b01110,
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0b00111,
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0b01110,
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0b01110,
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0b11110,
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0b11111
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};
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byte coin[8] = {
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0b00100,
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0b01110,
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0b01110,
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0b11011,
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0b11011,
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0b01110,
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0b01110,
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0b00100
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};
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char dinoChar = byte(7);
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char rockChar = byte(6);
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char coinChar = byte(5);
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bool jump = false;
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bool jumping = false;
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bool died = false;
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unsigned long jumpTime = 0;
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const unsigned long jumpDuration = 350;
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int score = 0;
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int dinoY = 1;
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const int initRocks[] = { 5, 12, 16, 19, 23, 27, 30, 34, 36, 39, 41, 44, 47, 49, 52 };
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const int countRocks = sizeof(initRocks) / sizeof(initRocks[0]);
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int rockX[countRocks];
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const int initCoins[] = { 8, 17, 25, 29, 32, 40, 43, 48, 55};
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const int countCoins = sizeof(initCoins) / sizeof(initCoins[0]);
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bool coinCollected[countCoins] = {};
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int coinX[countCoins];
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int gameSpeed = 200;
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unsigned long lastMove = 0;
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unsigned long deathShowStart = 0;
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const unsigned long deathScreenMinTime = 2000;
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volatile bool btnPressed = false;
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void setup() {
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pinMode(pinBuzzer, OUTPUT);
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attachInterrupt(digitalPinToInterrupt(pinButton), buttonHandler, RISING);
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lcd.begin(16, 2);
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lcd.createChar(7, dino);
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lcd.createChar(6, rock);
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lcd.createChar(5, coin);
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resetGame();
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}
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void buttonHandler() {
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btnPressed = true;
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}
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void resetGame() {
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score = 0;
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jump = false;
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jumping = false;
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jumpTime = 0;
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dinoY = 1;
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lastMove = millis();
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deathShowStart = 0;
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lcd.setRGB(0, 0, 255);
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for (int i = 0; i < countRocks; ++i) {
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rockX[i] = initRocks[i];
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}
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for (int i = 0; i < countCoins; ++i) {
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coinX[i] = initCoins[i];
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coinCollected[i] = false;
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}
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}
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void titlescreen() {
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char buf[16];
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lcd.clear();
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lcd.setCursor(4, 0);
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lcd.print("DINO RUN");
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lcd.setCursor(0, 1);
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sprintf(buf, "%c %c %c %c", dinoChar, rockChar, coinChar, rockChar);
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lcd.print(buf);
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if (btnPressed) {
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btnPressed = false;
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state = Play;
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resetGame();
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}
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}
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void gameplay() {
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unsigned long now = millis();
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if (btnPressed) {
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btnPressed = false;
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if (!jumping) {
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tone(pinBuzzer, 523, 100);
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jump = true;
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jumpTime = now;
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}
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}
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if (jump) {
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jumping = true;
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dinoY = 0;
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if (now - jumpTime >= jumpDuration) {
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jump = false;
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jumping = false;
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dinoY = 1;
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}
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}
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if (now - lastMove >= (unsigned long)gameSpeed) {
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lastMove = now;
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for (int i = 0; i < countRocks; ++i) {
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rockX[i]--;
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if (rockX[i] < -1) rockX[i] = 28 + random(12, 22);
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}
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for (int i = 0; i < countCoins; ++i) {
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coinX[i]--;
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if (coinX[i] < -1) coinX[i] = 32 + random(15, 30);
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}
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}
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lcd.clear();
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lcd.setCursor(3, 0);
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char scoreBuf[16];
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sprintf(scoreBuf, "SCORE: %3d", score);
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lcd.print(scoreBuf);
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char player[2];
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char obstacle[2];
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char collect[2];
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sprintf(player, "%c", dinoChar);
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sprintf(obstacle, "%c", rockChar);
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sprintf(collect, "%c", coinChar);
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lcd.setCursor(1, dinoY);
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lcd.print(player);
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bool hit = false;
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for (int i = 0; i < countRocks; ++i) {
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int x = rockX[i];
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if (x >= 0 && x < 16) {
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lcd.setCursor(x, 1);
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lcd.print(obstacle);
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if (dinoY == 1 && x == 1) {
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hit = true;
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}
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}
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}
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for (int i = 0; i < countCoins; ++i) {
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int x = coinX[i];
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if (x >= 0 && x < 16) {
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lcd.setCursor(x, 1);
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if (dinoY == 1 && x == 1 && !coinCollected[i]) {
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tone(pinBuzzer, 880, 80);
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score++;
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coinCollected[i] = true;
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} else if (!coinCollected[i]) lcd.print(collect);
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}
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}
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if (hit) {
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unsigned long n = millis();
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lcd.setRGB(255, 0, 0);
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tone(pinBuzzer, 698, 1000);
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if (n >= 2000) {
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state = Dead;
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deathShowStart = now;
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}
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}
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}
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void dead() {
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unsigned long now = millis();
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lcd.setRGB(0, 0, 255);
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lcd.clear();
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char buf[16];
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lcd.setCursor(3, 0);
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sprintf(buf, "SCORE: %3d", score);
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lcd.print(buf);
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lcd.setCursor(4, 1);
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lcd.print("GAMEOVER");
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if (now - deathShowStart < deathScreenMinTime) return;
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if (btnPressed) {
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btnPressed = false;
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state = Start;
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resetGame();
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}
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}
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void loop() {
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delay(200);
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switch (state) {
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case Start:
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titlescreen();
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break;
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case Play:
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gameplay();
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break;
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case Dead:
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dead();
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break;
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}
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delay(200);
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}
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