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DINORUN/game/game.ino
2026-03-03 19:01:22 +09:00

252 lines
4.7 KiB
C++

#include <rgb_lcd.h>
rgb_lcd lcd;
volatile int curCol, curRow;
const int pinButton = 3;
const int pinBuzzer = 7;
typedef enum {
Start, Play, Dead
} GameState;
volatile GameState state = Start;
byte dino[8] = {
0b00100,
0b01110,
0b00110,
0b01100,
0b01110,
0b11100,
0b01100,
0b10100
};
byte rock[8] = {
0b00010,
0b00110,
0b01110,
0b00111,
0b01110,
0b01110,
0b11110,
0b11111
};
byte coin[8] = {
0b00100,
0b01110,
0b01110,
0b11011,
0b11011,
0b01110,
0b01110,
0b00100
};
char dinoChar = byte(7);
char rockChar = byte(6);
char coinChar = byte(5);
bool jump = false;
bool jumping = false;
bool died = false;
unsigned long jumpTime = 0;
const unsigned long jumpDuration = 350;
int score = 0;
int dinoY = 1;
const int initRocks[] = { 5, 12, 16, 19, 23, 27, 30, 34, 36, 39, 41, 44, 47, 49, 52 };
const int countRocks = sizeof(initRocks) / sizeof(initRocks[0]);
int rockX[countRocks];
const int initCoins[] = { 8, 17, 25, 29, 32, 40, 43, 48, 55};
const int countCoins = sizeof(initCoins) / sizeof(initCoins[0]);
bool coinCollected[countCoins] = {};
int coinX[countCoins];
int gameSpeed = 200;
unsigned long lastMove = 0;
unsigned long deathShowStart = 0;
const unsigned long deathScreenMinTime = 2000;
volatile bool btnPressed = false;
void setup() {
pinMode(pinBuzzer, OUTPUT);
attachInterrupt(digitalPinToInterrupt(pinButton), buttonHandler, RISING);
lcd.begin(16, 2);
lcd.createChar(7, dino);
lcd.createChar(6, rock);
lcd.createChar(5, coin);
resetGame();
}
void buttonHandler() {
btnPressed = true;
}
void resetGame() {
score = 0;
jump = false;
jumping = false;
jumpTime = 0;
dinoY = 1;
lastMove = millis();
deathShowStart = 0;
lcd.setRGB(0, 0, 255);
for (int i = 0; i < countRocks; ++i) {
rockX[i] = initRocks[i];
}
for (int i = 0; i < countCoins; ++i) {
coinX[i] = initCoins[i];
coinCollected[i] = false;
}
}
void titlescreen() {
char buf[16];
lcd.clear();
lcd.setCursor(4, 0);
lcd.print("DINO RUN");
lcd.setCursor(0, 1);
sprintf(buf, "%c %c %c %c", dinoChar, rockChar, coinChar, rockChar);
lcd.print(buf);
if (btnPressed) {
btnPressed = false;
state = Play;
resetGame();
}
}
void gameplay() {
unsigned long now = millis();
if (btnPressed) {
btnPressed = false;
if (!jumping) {
tone(pinBuzzer, 523, 100);
jump = true;
jumpTime = now;
}
}
if (jump) {
jumping = true;
dinoY = 0;
if (now - jumpTime >= jumpDuration) {
jump = false;
jumping = false;
dinoY = 1;
}
}
if (now - lastMove >= (unsigned long)gameSpeed) {
lastMove = now;
for (int i = 0; i < countRocks; ++i) {
rockX[i]--;
if (rockX[i] < -1) rockX[i] = 28 + random(12, 22);
}
for (int i = 0; i < countCoins; ++i) {
coinX[i]--;
if (coinX[i] < -1) coinX[i] = 32 + random(15, 30);
}
}
lcd.clear();
lcd.setCursor(3, 0);
char scoreBuf[16];
sprintf(scoreBuf, "SCORE: %3d", score);
lcd.print(scoreBuf);
char player[2];
char obstacle[2];
char collect[2];
sprintf(player, "%c", dinoChar);
sprintf(obstacle, "%c", rockChar);
sprintf(collect, "%c", coinChar);
lcd.setCursor(1, dinoY);
lcd.print(player);
bool hit = false;
for (int i = 0; i < countRocks; ++i) {
int x = rockX[i];
if (x >= 0 && x < 16) {
lcd.setCursor(x, 1);
lcd.print(obstacle);
if (dinoY == 1 && x == 1) {
hit = true;
}
}
}
for (int i = 0; i < countCoins; ++i) {
int x = coinX[i];
if (x >= 0 && x < 16) {
lcd.setCursor(x, 1);
if (dinoY == 1 && x == 1 && !coinCollected[i]) {
tone(pinBuzzer, 880, 80);
score++;
coinCollected[i] = true;
} else if (!coinCollected[i]) lcd.print(collect);
}
}
if (hit) {
unsigned long n = millis();
lcd.setRGB(255, 0, 0);
tone(pinBuzzer, 698, 1000);
if (n >= 2000) {
state = Dead;
deathShowStart = now;
}
}
}
void dead() {
unsigned long now = millis();
lcd.setRGB(0, 0, 255);
lcd.clear();
char buf[16];
lcd.setCursor(3, 0);
sprintf(buf, "SCORE: %3d", score);
lcd.print(buf);
lcd.setCursor(4, 1);
lcd.print("GAMEOVER");
if (now - deathShowStart < deathScreenMinTime) return;
if (btnPressed) {
btnPressed = false;
state = Start;
resetGame();
}
}
void loop() {
delay(200);
switch (state) {
case Start:
titlescreen();
break;
case Play:
gameplay();
break;
case Dead:
dead();
break;
}
delay(200);
}