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2026-04-28 17:17:33 +09:00
commit 048335800e
23 changed files with 16142 additions and 0 deletions

12
shader/fragment.mac.glsl Normal file
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#version 410 core
in vec2 vUv;
out vec4 out_color;
uniform vec3 uColorA;
uniform vec3 uColorB;
void main() {
vec3 blendedColor = mix(uColorA, uColorB, vUv.x);
out_color = vec4(blendedColor, 1.0);
}