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12
shader/fragment.mac.glsl
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12
shader/fragment.mac.glsl
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#version 410 core
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in vec2 vUv;
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out vec4 out_color;
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uniform vec3 uColorA;
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uniform vec3 uColorB;
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void main() {
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vec3 blendedColor = mix(uColorA, uColorB, vUv.x);
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out_color = vec4(blendedColor, 1.0);
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}
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