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GLSLTester/shader/fragment.mac.glsl
2026-04-28 17:17:33 +09:00

13 lines
217 B
GLSL

#version 410 core
in vec2 vUv;
out vec4 out_color;
uniform vec3 uColorA;
uniform vec3 uColorB;
void main() {
vec3 blendedColor = mix(uColorA, uColorB, vUv.x);
out_color = vec4(blendedColor, 1.0);
}