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GLSLTester/shader/vertex.glsl
2026-04-28 17:17:33 +09:00

10 lines
188 B
GLSL

#version 450 core
layout(location = 0) in vec2 aPosition;
layout(location = 1) in vec2 aUv;
out vec2 vUv;
void main() {
vUv = aUv;
gl_Position = vec4(aPosition, 0.0, 1.0);
}