const std = @import("std"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const exe = b.addExecutable(.{ .name = "OpenGLレンダー", .root_module = b.createModule(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }), }); const zglfw = b.dependency("zglfw", .{ .target = target, .optimize = optimize, }); exe.root_module.addImport("zglfw", zglfw.module("root")); exe.root_module.linkLibrary(zglfw.artifact("glfw")); exe.root_module.addIncludePath(b.path("./include")); exe.root_module.addCSourceFile(.{ .file = b.path("src/glad.c" ), }); b.installArtifact(exe); }