/// @ref gtc_ulp #include "../ext/scalar_ulp.hpp" namespace glm { template<> GLM_FUNC_QUALIFIER float next_float(float x) { return std::nextafter(x, std::numeric_limits::max()); } template<> GLM_FUNC_QUALIFIER double next_float(double x) { return std::nextafter(x, std::numeric_limits::max()); } template GLM_FUNC_QUALIFIER T next_float(T x, int ULPs) { static_assert(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'next_float' only accept floating-point input"); assert(ULPs >= 0); T temp = x; for (int i = 0; i < ULPs; ++i) temp = next_float(temp); return temp; } GLM_FUNC_QUALIFIER float prev_float(float x) { return std::nextafter(x, std::numeric_limits::min()); } GLM_FUNC_QUALIFIER double prev_float(double x) { return std::nextafter(x, std::numeric_limits::min()); } template GLM_FUNC_QUALIFIER T prev_float(T x, int ULPs) { static_assert(std::numeric_limits::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'prev_float' only accept floating-point input"); assert(ULPs >= 0); T temp = x; for (int i = 0; i < ULPs; ++i) temp = prev_float(temp); return temp; } GLM_FUNC_QUALIFIER int float_distance(float x, float y) { detail::float_t const a(x); detail::float_t const b(y); return abs(a.i - b.i); } GLM_FUNC_QUALIFIER int64 float_distance(double x, double y) { detail::float_t const a(x); detail::float_t const b(y); return abs(a.i - b.i); } template GLM_FUNC_QUALIFIER vec next_float(vec const& x) { vec Result; for (length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = next_float(x[i]); return Result; } template GLM_FUNC_QUALIFIER vec next_float(vec const& x, int ULPs) { vec Result; for (length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = next_float(x[i], ULPs); return Result; } template GLM_FUNC_QUALIFIER vec next_float(vec const& x, vec const& ULPs) { vec Result; for (length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = next_float(x[i], ULPs[i]); return Result; } template GLM_FUNC_QUALIFIER vec prev_float(vec const& x) { vec Result; for (length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = prev_float(x[i]); return Result; } template GLM_FUNC_QUALIFIER vec prev_float(vec const& x, int ULPs) { vec Result; for (length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = prev_float(x[i], ULPs); return Result; } template GLM_FUNC_QUALIFIER vec prev_float(vec const& x, vec const& ULPs) { vec Result; for (length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = prev_float(x[i], ULPs[i]); return Result; } template GLM_FUNC_QUALIFIER vec float_distance(vec const& x, vec const& y) { vec Result; for (length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = float_distance(x[i], y[i]); return Result; } template GLM_FUNC_QUALIFIER vec float_distance(vec const& x, vec const& y) { vec Result; for (length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = float_distance(x[i], y[i]); return Result; } }//namespace glm