It is a descendent of [higan](https://github.com/higan-emu/higan) and [bsnes](https://github.com/bsnes-emu/bsnes/), and focuses on accuracy and preservation.
g++ make pkg-config libgtk2.0-dev libcanberra-gtk-module libgl-dev libasound2-dev
By default, GTK2 is used, but support for GTK3 is available. You will need to install the additional package `libgtk-3-dev` as well
as specifying the command line option `hiro=gtk3` at compile time.
#### Windows building
To build on Windows, using MSYS2 is recommended which can be download [here](https://www.msys2.org/). Follow the instructions
on this page to install and setup an appropriate MINGW64 environment. Running the command `pacman -S --needed base-devel mingw-w64-x86_64-toolchain` from the MSYS2 MSYS terminal should setup everything you need to compile Ares. Note that in order
to compile, you will want to be in a MINGW64 terminal window after install and setup is complete.
Compilation
-----------
Check out the source code by running this command:
`-j4` indicates number of parallel build processes, and shouldn't be set higher than N-1 cores on your processor. Specifying this option can significantly decrease the time to build this project. There are multiple build types available (debug, etc.). Most additional options can be
There is a single binary produced at the end of compilation which can be found in `desktop-ui/out`. On OS's besides Linux, the `Database`&`Shader` directories are copied over here as well. On Linux, running `make install` after compilation will copy these directories and binary into suitable locations (see desktop-ui/GNUmakefile for details). Alternatively, these directories can be copied from `ares/Shaders/*` and `mia/Database/*`.