This effect runs on the CPU, which is expensive for HD content and incredibly so for UHD content. It doesn't make much sense to apply to non-SD content, in any case. Currently this only affects the N64 core in HD and UHD modes.
このコミットが含まれているのは:
コミット
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@ -165,7 +165,7 @@ auto Emulator::setOverscan(bool value) -> bool {
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auto Emulator::setColorBleed(bool value) -> bool {
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if(auto screen = root->scan<ares::Node::Video::Screen>("Screen")) {
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screen->setColorBleed(value);
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screen->setColorBleed(screen->height() < 720 ? value : false); //only apply to sub-HD content
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return true;
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}
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