コミットグラフ

4 コミット

作成者 SHA1 メッセージ 日付
remutro 70f833957e
Resize target buffer when IPS patch extends beyond original source size (#1501)
For IPS patches that extend the original ROM beyond its initial size, we
will now resize the target buffer when patches extend the size of the
original.

Originally found testing out the Shin Megami Tensei patch by Orden
(https://www.romhacking.net/translations/2616/), which will now work
correctly.
2024-05-18 16:16:11 +01:00
aquova e02938c23f Add support for IPS patching
Adds support for patching ROMs on the fly with a corresponding IPS patch
file. Functions in a similar manner to the pre-existing BPS support. If
a *.ips file is found with the same name as the ROM, it attempts to
apply the patch. If both a BPS and IPS file are found, the BPS patch
takes priority. This patch implements the IPS format as described here:
https://zerosoft.zophar.net/ips.php
2023-05-21 14:19:49 +01:00
Tim Allen 3016e595f0 Update to v094r06 release.
byuu says:

New terminal is in. Much nicer to use now. Command history makes a major
difference in usability.

The SMP is now fully traceable and debuggable. Basically they act as
separate entities, you can trace both at the same time, but for the most
part running and stepping is performed on the chip you select.

I'm going to put off CPU+SMP interleave support for a while. I don't
actually think it'll be too hard. Will get trickier if/when we support
coprocessor debugging.

Remaining tasks:
- aliases
- hotkeys
- save states
- window geometry

Basically, the debugger's done. Just have to add the UI fluff.

I also removed tracing/memory export from higan. It was always meant to
be temporary until the debugger was remade.
2014-02-09 17:05:58 +11:00
Tim Allen 4e2eb23835 Update to v093 release.
byuu says:

Changelog:
- added Cocoa target: higan can now be compiled for OS X Lion
  [Cydrak, byuu]
- SNES/accuracy profile hires color blending improvements - fixes
  Marvelous text [AWJ]
- fixed a slight bug in SNES/SA-1 VBR support caused by a typo
- added support for multi-pass shaders that can load external textures
  (requires OpenGL 3.2+)
- added game library path (used by ananke->Import Game) to
  Settings->Advanced
- system profiles, shaders and cheats database can be stored in "all
  users" shared folders now (eg /usr/share on Linux)
- all configuration files are in BML format now, instead of XML (much
  easier to read and edit this way)
- main window supports drag-and-drop of game folders (but not game files
  / ZIP archives)
- audio buffer clears when entering a modal loop on Windows (prevents
  audio repetition with DirectSound driver)
- a substantial amount of code clean-up (probably the biggest
  refactoring to date)

One highly desired target for this release was to default to the optimal
drivers instead of the safest drivers, but because AMD drivers don't
seem to like my OpenGL 3.2 driver, I've decided to postpone that. AMD
has too big a market share. Hopefully with v093 officially released, we
can get some public input on what AMD doesn't like.
2013-08-18 13:21:14 +10:00