ec0b625ea5
Most systems will use an accurate refresh rate calculated from display timing N64, PS1, PC-Engine and Neo Geo Pocket use 50hz and 60hz until we determine how to calculate. |
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audio.cpp | ||
ball.cpp | ||
color.cpp | ||
io.cpp | ||
missile.cpp | ||
player.cpp | ||
playfield.cpp | ||
serialization.cpp | ||
tia.cpp | ||
tia.hpp | ||
write-queue.cpp |