ec0b625ea5
Most systems will use an accurate refresh rate calculated from display timing N64, PS1, PC-Engine and Neo Geo Pocket use 50hz and 60hz until we determine how to calculate. |
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cgb.cpp | ||
color.cpp | ||
debugger.cpp | ||
dmg.cpp | ||
io.cpp | ||
ppu.cpp | ||
ppu.hpp | ||
serialization.cpp | ||
timing.cpp |