ares-openbsd/ares/gba/gba.hpp

38 行
1.1 KiB
C++

#pragma once
//started: 2012-03-19
#include <ares/ares.hpp>
#include <component/processor/arm7tdmi/arm7tdmi.hpp>
namespace ares::GameBoyAdvance {
#include <ares/inline.hpp>
auto enumerate() -> vector<string>;
auto load(Node::System& node, string name) -> bool;
enum : u32 { //mode flags for bus read, write:
Nonsequential = 1, //N cycle
Sequential = 2, //S cycle
Prefetch = 4, //instruction fetch (eligible for prefetch)
Byte = 8, //8-bit access
Half = 16, //16-bit access
Word = 32, //32-bit access
Load = 64, //load operation
Store = 128, //store operation
Signed = 256, //sign extended
};
struct Model {
inline static auto GameBoyAdvance() -> bool;
inline static auto GameBoyPlayer() -> bool;
};
#include <gba/memory/memory.hpp>
#include <gba/system/system.hpp>
#include <gba/cartridge/cartridge.hpp>
#include <gba/player/player.hpp>
#include <gba/cpu/cpu.hpp>
#include <gba/ppu/ppu.hpp>
#include <gba/apu/apu.hpp>
}