3b8e9bbff5
This is implemented via a 'keyboard capture' hotkey; this ensures that users can switch between keyboard & gamepad emulation, even if they have no physical gamepad. When keyboard capture is enabled: - All non-hotkey key-presses are translated and dispatched to the guest - Virtual GamePad Inputs that are mapped to Keyboard no longer trigger - Virtual GamePad inputs that are mapped to Mouse or physical GamePads work normally. |
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keyboard.cpp | ||
keyboard.hpp | ||
serialization.cpp |