48 行
1.1 KiB
C++
48 行
1.1 KiB
C++
#pragma once
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//started: 2020-06-17
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#include <ares/ares.hpp>
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#include <nall/hashset.hpp>
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#include <nall/recompiler/generic/generic.hpp>
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#include <component/processor/m68hc05/m68hc05.hpp>
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namespace ares::PlayStation {
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auto enumerate() -> vector<string>;
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auto load(Node::System& node, string name) -> bool;
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enum : bool { Read = 0, Write = 1 };
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enum : u32 { Byte = 1, Half = 2, Word = 4 };
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struct Region {
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inline static auto NTSCJ() -> bool;
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inline static auto NTSCU() -> bool;
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inline static auto PAL() -> bool;
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};
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struct Thread {
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auto reset() -> void {
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clock = 0;
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}
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auto serialize(serializer& s) -> void {
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s(clock);
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}
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s64 clock;
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};
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#include <ps1/accuracy.hpp>
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#include <ps1/memory/memory.hpp>
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#include <ps1/system/system.hpp>
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#include <ps1/disc/disc.hpp>
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#include <ps1/cpu/cpu.hpp>
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#include <ps1/gpu/gpu.hpp>
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#include <ps1/spu/spu.hpp>
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#include <ps1/mdec/mdec.hpp>
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#include <ps1/interrupt/interrupt.hpp>
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#include <ps1/peripheral/peripheral.hpp>
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#include <ps1/dma/dma.hpp>
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#include <ps1/timer/timer.hpp>
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#include <ps1/memory/bus.hpp>
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}
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