a63d20c0d1
Selecting "nothing" for a controller port from the UI only consistently blocked input from the host, and it did not reliably do the extra work required to actually disconnect the controller from the perspective of the emulated device. This was handled only by the MD and N64 cores, but now all cores are standardized on the disconnection method originally implemented for MD. |
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.. | ||
gamepad | ||
controller.cpp | ||
controller.hpp | ||
port.cpp | ||
port.hpp |