ares-openbsd/desktop-ui/emulator/arcade.cpp

73 行
2.2 KiB
C++

struct Arcade : Emulator {
Arcade();
auto load() -> bool override;
auto save() -> bool override;
auto pak(ares::Node::Object) -> shared_pointer<vfs::directory> override;
auto group() -> string override { return "Arcade"; }
auto arcade() -> bool override { return true; }
string systemPakName = "Arcade";
string gamePakName = "Arcade";
};
Arcade::Arcade() {
manufacturer = "Arcade";
name = "Arcade";
medium = "Arcade";
{ InputPort port{string{"Arcade"}};
{ InputDevice device{"Controls"};
for(auto n : range(2)) {
device.digital({"Player ", n + 1, " Up" }, virtualPorts[n].pad.up);
device.digital({"Player ", n + 1, " Down" }, virtualPorts[n].pad.down);
device.digital({"Player ", n + 1, " Left" }, virtualPorts[n].pad.left);
device.digital({"Player ", n + 1, " Right" }, virtualPorts[n].pad.right);
device.digital({"Player ", n + 1, " Button 1"}, virtualPorts[n].pad.south);
device.digital({"Player ", n + 1, " Button 2"}, virtualPorts[n].pad.east);
device.digital({"Player ", n + 1, " Start" }, virtualPorts[n].pad.start);
device.digital({"Player ", n + 1, " Coin" }, virtualPorts[n].pad.select);
}
port.append(device); }
ports.append(port);
}
}
auto Arcade::load() -> bool {
game = mia::Medium::create("Arcade");
if(!game->load(Emulator::load(game, configuration.game))) return false;
system = mia::System::create("Arcade");
if(!system->load()) return false;
//Determine from the game manifest which core to use for the given arcade rom
#ifdef CORE_SG
if(game->pak->attribute("board") == "sega/sg1000a") {
if(!ares::SG1000::load(root, {"[Sega] SG-1000A"})) return false;
systemPakName = "SG-1000A";
gamePakName = "Arcade Cartridge";
if(auto port = root->find<ares::Node::Port>("Cartridge Slot")) {
port->allocate();
port->connect();
}
return true;
}
#endif
return false;
}
auto Arcade::save() -> bool {
root->save();
system->save(system->location);
game->save(game->location);
return true;
}
auto Arcade::pak(ares::Node::Object node) -> shared_pointer<vfs::directory> {
if(node->name() == systemPakName) return system->pak;
if(node->name() == gamePakName) return game->pak;
return {};
}