73 行
2.2 KiB
C++
73 行
2.2 KiB
C++
struct Arcade : Emulator {
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Arcade();
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auto load() -> bool override;
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auto save() -> bool override;
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auto pak(ares::Node::Object) -> shared_pointer<vfs::directory> override;
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auto group() -> string override { return "Arcade"; }
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auto arcade() -> bool override { return true; }
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string systemPakName = "Arcade";
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string gamePakName = "Arcade";
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};
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Arcade::Arcade() {
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manufacturer = "Arcade";
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name = "Arcade";
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medium = "Arcade";
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{ InputPort port{string{"Arcade"}};
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{ InputDevice device{"Controls"};
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for(auto n : range(2)) {
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device.digital({"Player ", n + 1, " Up" }, virtualPorts[n].pad.up);
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device.digital({"Player ", n + 1, " Down" }, virtualPorts[n].pad.down);
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device.digital({"Player ", n + 1, " Left" }, virtualPorts[n].pad.left);
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device.digital({"Player ", n + 1, " Right" }, virtualPorts[n].pad.right);
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device.digital({"Player ", n + 1, " Button 1"}, virtualPorts[n].pad.south);
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device.digital({"Player ", n + 1, " Button 2"}, virtualPorts[n].pad.east);
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device.digital({"Player ", n + 1, " Start" }, virtualPorts[n].pad.start);
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device.digital({"Player ", n + 1, " Coin" }, virtualPorts[n].pad.select);
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}
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port.append(device); }
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ports.append(port);
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}
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}
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auto Arcade::load() -> bool {
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game = mia::Medium::create("Arcade");
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if(!game->load(Emulator::load(game, configuration.game))) return false;
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system = mia::System::create("Arcade");
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if(!system->load()) return false;
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//Determine from the game manifest which core to use for the given arcade rom
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#ifdef CORE_SG
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if(game->pak->attribute("board") == "sega/sg1000a") {
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if(!ares::SG1000::load(root, {"[Sega] SG-1000A"})) return false;
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systemPakName = "SG-1000A";
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gamePakName = "Arcade Cartridge";
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if(auto port = root->find<ares::Node::Port>("Cartridge Slot")) {
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port->allocate();
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port->connect();
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}
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return true;
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}
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#endif
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return false;
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}
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auto Arcade::save() -> bool {
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root->save();
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system->save(system->location);
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game->save(game->location);
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return true;
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}
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auto Arcade::pak(ares::Node::Object node) -> shared_pointer<vfs::directory> {
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if(node->name() == systemPakName) return system->pak;
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if(node->name() == gamePakName) return game->pak;
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return {};
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}
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