78 行
2.2 KiB
C++
78 行
2.2 KiB
C++
struct Famicom : Emulator {
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Famicom();
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auto load() -> bool override;
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auto save() -> bool override;
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auto pak(ares::Node::Object) -> shared_pointer<vfs::directory> override;
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};
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Famicom::Famicom() {
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manufacturer = "Nintendo";
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name = "Famicom";
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for(auto id : range(2)) {
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InputPort port{string{"Controller Port ", 1 + id}};
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{ InputDevice device{"Gamepad"};
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device.digital("Up", virtualPorts[id].pad.up);
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device.digital("Down", virtualPorts[id].pad.down);
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device.digital("Left", virtualPorts[id].pad.left);
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device.digital("Right", virtualPorts[id].pad.right);
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device.digital("B", virtualPorts[id].pad.west);
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device.digital("A", virtualPorts[id].pad.south);
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device.digital("Select", virtualPorts[id].pad.select);
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device.digital("Start", virtualPorts[id].pad.start);
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device.digital("Microphone", virtualPorts[id].pad.north);
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port.append(device); }
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ports.append(port);
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}
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}
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auto Famicom::load() -> bool {
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game = mia::Medium::create("Famicom");
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if(!game->load(Emulator::load(game, configuration.game))) return false;
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system = mia::System::create("Famicom");
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if(!system->load()) return false;
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auto region = Emulator::region();
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if(!ares::Famicom::load(root, {"[Nintendo] Famicom (", region, ")"})) return false;
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if(auto port = root->find<ares::Node::Port>("Cartridge Slot")) {
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port->allocate();
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port->connect();
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}
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if(auto port = root->find<ares::Node::Port>("Controller Port 1")) {
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port->allocate("Gamepad");
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port->connect();
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}
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if(auto port = root->find<ares::Node::Port>("Controller Port 2")) {
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port->allocate("Gamepad");
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port->connect();
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}
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if(game->pak->attribute("system") == "EPSM") {
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if(auto port = root->find<ares::Node::Port>("Expansion Port")) {
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port->allocate("EPSM");
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port->connect();
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}
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}
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return true;
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}
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auto Famicom::save() -> bool {
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root->save();
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system->save(system->location);
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game->save(game->location);
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return true;
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}
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auto Famicom::pak(ares::Node::Object node) -> shared_pointer<vfs::directory> {
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if(node->name() == "Famicom") return system->pak;
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if(node->name() == "Famicom Cartridge") return game->pak;
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return {};
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}
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