63 行
1.8 KiB
C++
63 行
1.8 KiB
C++
struct GameBoyColor : Emulator {
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GameBoyColor();
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auto load() -> bool override;
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auto save() -> bool override;
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auto pak(ares::Node::Object) -> shared_pointer<vfs::directory> override;
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};
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GameBoyColor::GameBoyColor() {
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manufacturer = "Nintendo";
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name = "Game Boy Color";
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{ InputPort port{"Game Boy Color"};
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{ InputDevice device{"Controls"};
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device.digital("Up", virtualPorts[0].pad.up);
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device.digital("Down", virtualPorts[0].pad.down);
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device.digital("Left", virtualPorts[0].pad.left);
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device.digital("Right", virtualPorts[0].pad.right);
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device.digital("B", virtualPorts[0].pad.south);
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device.digital("A", virtualPorts[0].pad.east);
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device.digital("Select", virtualPorts[0].pad.select);
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device.digital("Start", virtualPorts[0].pad.start);
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device.rumble ("Rumble", virtualPorts[0].pad.rumble);
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port.append(device); }
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ports.append(port);
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}
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}
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auto GameBoyColor::load() -> bool {
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game = mia::Medium::create("Game Boy Color");
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if(!game->load(Emulator::load(game, configuration.game))) return false;
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system = mia::System::create("Game Boy Color");
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if(!system->load()) return false;
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if(!ares::GameBoy::load(root, "[Nintendo] Game Boy Color")) return false;
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if(auto port = root->find<ares::Node::Port>("Cartridge Slot")) {
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port->allocate();
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port->connect();
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}
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if(auto fastBoot = root->find<ares::Node::Setting::Boolean>("Fast Boot")) {
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fastBoot->setValue(settings.boot.fast);
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}
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return true;
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}
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auto GameBoyColor::save() -> bool {
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root->save();
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system->save(system->location);
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game->save(game->location);
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return true;
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}
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auto GameBoyColor::pak(ares::Node::Object node) -> shared_pointer<vfs::directory> {
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if(node->name() == "Game Boy Color") return system->pak;
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if(node->name() == "Game Boy Color Cartridge") return game->pak;
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return {};
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}
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