ares-openbsd/desktop-ui/emulator/game-boy-color.cpp

63 行
1.8 KiB
C++

struct GameBoyColor : Emulator {
GameBoyColor();
auto load() -> bool override;
auto save() -> bool override;
auto pak(ares::Node::Object) -> shared_pointer<vfs::directory> override;
};
GameBoyColor::GameBoyColor() {
manufacturer = "Nintendo";
name = "Game Boy Color";
{ InputPort port{"Game Boy Color"};
{ InputDevice device{"Controls"};
device.digital("Up", virtualPorts[0].pad.up);
device.digital("Down", virtualPorts[0].pad.down);
device.digital("Left", virtualPorts[0].pad.left);
device.digital("Right", virtualPorts[0].pad.right);
device.digital("B", virtualPorts[0].pad.south);
device.digital("A", virtualPorts[0].pad.east);
device.digital("Select", virtualPorts[0].pad.select);
device.digital("Start", virtualPorts[0].pad.start);
device.rumble ("Rumble", virtualPorts[0].pad.rumble);
port.append(device); }
ports.append(port);
}
}
auto GameBoyColor::load() -> bool {
game = mia::Medium::create("Game Boy Color");
if(!game->load(Emulator::load(game, configuration.game))) return false;
system = mia::System::create("Game Boy Color");
if(!system->load()) return false;
if(!ares::GameBoy::load(root, "[Nintendo] Game Boy Color")) return false;
if(auto port = root->find<ares::Node::Port>("Cartridge Slot")) {
port->allocate();
port->connect();
}
if(auto fastBoot = root->find<ares::Node::Setting::Boolean>("Fast Boot")) {
fastBoot->setValue(settings.boot.fast);
}
return true;
}
auto GameBoyColor::save() -> bool {
root->save();
system->save(system->location);
game->save(game->location);
return true;
}
auto GameBoyColor::pak(ares::Node::Object node) -> shared_pointer<vfs::directory> {
if(node->name() == "Game Boy Color") return system->pak;
if(node->name() == "Game Boy Color Cartridge") return game->pak;
return {};
}