ares-openbsd/desktop-ui/emulator/game-gear.cpp

61 行
1.7 KiB
C++

struct GameGear : Emulator {
GameGear();
auto load() -> bool override;
auto save() -> bool override;
auto pak(ares::Node::Object) -> shared_pointer<vfs::directory> override;
};
GameGear::GameGear() {
manufacturer = "Sega";
name = "Game Gear";
firmware.append({"BIOS", "World", "8c8a21335038285cfa03dc076100c1f0bfadf3e4ff70796f11f3dfaaab60eee2"});
{ InputPort port{"Game Gear"};
{ InputDevice device{"Controls"};
device.digital("Up", virtualPorts[0].pad.up);
device.digital("Down", virtualPorts[0].pad.down);
device.digital("Left", virtualPorts[0].pad.left);
device.digital("Right", virtualPorts[0].pad.right);
device.digital("1", virtualPorts[0].pad.south);
device.digital("2", virtualPorts[0].pad.east);
device.digital("Start", virtualPorts[0].pad.start);
port.append(device); }
ports.append(port);
}
}
auto GameGear::load() -> bool {
game = mia::Medium::create("Game Gear");
if(!game->load(Emulator::load(game, configuration.game))) return false;
auto region = Emulator::region();
system = mia::System::create("Game Gear");
if(!system->load(firmware[0].location)) return false;
if(!ares::MasterSystem::load(root, {"[Sega] Game Gear (", region, ")"})) return false;
if(auto port = root->find<ares::Node::Port>("Cartridge Slot")) {
port->allocate();
port->connect();
}
return true;
}
auto GameGear::save() -> bool {
root->save();
system->save(system->location);
game->save(game->location);
return true;
}
auto GameGear::pak(ares::Node::Object node) -> shared_pointer<vfs::directory> {
if(node->name() == "Game Gear") return system->pak;
if(node->name() == "Game Gear Cartridge") return game->pak;
return {};
}