ares-openbsd/desktop-ui/emulator/nintendo-64.cpp

224 行
7.8 KiB
C++

struct Nintendo64 : Emulator {
Nintendo64();
auto load() -> bool override;
auto load(Menu) -> void override;
auto unload() -> void override;
auto save() -> bool override;
auto pak(ares::Node::Object) -> shared_pointer<vfs::directory> override;
shared_pointer<mia::Pak> gamepad;
shared_pointer<mia::Pak> disk;
shared_pointer<mia::Pak> gb;
u32 regionID = 0;
sTimer diskInsertTimer;
};
Nintendo64::Nintendo64() {
manufacturer = "Nintendo";
name = "Nintendo 64";
for(auto id : range(4)) {
InputPort port{string{"Controller Port ", 1 + id}};
{ InputDevice device{"Gamepad"};
device.analog ("L-Up", virtualPorts[id].pad.lstick_up);
device.analog ("L-Down", virtualPorts[id].pad.lstick_down);
device.analog ("L-Left", virtualPorts[id].pad.lstick_left);
device.analog ("L-Right", virtualPorts[id].pad.lstick_right);
device.digital("Up", virtualPorts[id].pad.up);
device.digital("Down", virtualPorts[id].pad.down);
device.digital("Left", virtualPorts[id].pad.left);
device.digital("Right", virtualPorts[id].pad.right);
device.digital("B", virtualPorts[id].pad.west);
device.digital("A", virtualPorts[id].pad.south);
device.digital("C-Up", virtualPorts[id].pad.rstick_up);
device.digital("C-Down", virtualPorts[id].pad.rstick_down);
device.digital("C-Left", virtualPorts[id].pad.rstick_left);
device.digital("C-Right", virtualPorts[id].pad.rstick_right);
device.digital("L", virtualPorts[id].pad.l_bumper);
device.digital("R", virtualPorts[id].pad.r_bumper);
device.digital("Z", virtualPorts[id].pad.r_trigger);
device.digital("Start", virtualPorts[id].pad.start);
device.rumble ("Rumble", virtualPorts[id].pad.rumble);
device.analog ("X-Axis", virtualPorts[id].pad.lstick_left, virtualPorts[id].pad.lstick_right);
device.analog ("Y-Axis", virtualPorts[id].pad.lstick_up, virtualPorts[id].pad.lstick_down);
port.append(device); }
{ InputDevice device{"Mouse"};
device.relative("X", virtualPorts[id].mouse.x);
device.relative("Y", virtualPorts[id].mouse.y);
device.digital ("Left", virtualPorts[id].mouse.left);
device.digital ("Right", virtualPorts[id].mouse.right);
port.append(device); }
ports.append(port);
}
}
auto Nintendo64::load() -> bool {
game = mia::Medium::create("Nintendo 64");
if(!game->load(Emulator::load(game, configuration.game))) return false;
auto region = Emulator::region();
string name;
if(game->pak->attribute("dd").boolean()) {
//use 64DD firmware settings
vector<Firmware> firmware;
for(auto& emulator : emulators) {
if(emulator->name == "Nintendo 64DD") firmware = emulator->firmware;
}
if(!firmware) return false; //should never occur
name = "Nintendo 64DD";
disk = mia::Medium::create("Nintendo 64DD");
if(!disk->load(Emulator::load(disk, configuration.game))) {
disk.reset();
name = "Nintendo 64";
system = mia::System::create("Nintendo 64");
if(!system->load()) return false;
} else {
region = disk->pak->attribute("region");
//if statements below are ordered by lowest to highest priority
if (region == "NTSC-DEV") regionID = 2;
if (region == "NTSC-U") regionID = 1;
if (region == "NTSC-J") regionID = 0;
system = mia::System::create(name);
if(!system->load(firmware[regionID].location)) return errorFirmware(firmware[regionID], "Nintendo 64DD"), false;
}
} else {
name = "Nintendo 64";
system = mia::System::create("Nintendo 64");
if(!system->load()) return false;
}
ares::Nintendo64::option("Quality", settings.video.quality);
ares::Nintendo64::option("Supersampling", settings.video.supersampling);
#if defined(VULKAN)
ares::Nintendo64::option("Enable GPU acceleration", true);
#else
ares::Nintendo64::option("Enable GPU acceleration", false);
#endif
ares::Nintendo64::option("Disable Video Interface Processing", settings.video.disableVideoInterfaceProcessing);
ares::Nintendo64::option("Weave Deinterlacing", settings.video.weaveDeinterlacing);
ares::Nintendo64::option("Homebrew Mode", settings.general.homebrewMode);
ares::Nintendo64::option("Expansion Pak", settings.nintendo64.expansionPak);
if(!ares::Nintendo64::load(root, {"[Nintendo] ", name, " (", region, ")"})) return false;
if(auto port = root->find<ares::Node::Port>("Cartridge Slot")) {
port->allocate();
port->connect();
}
if(auto port = root->find<ares::Node::Port>("Nintendo 64DD/Disk Drive")) {
port->allocate();
port->connect();
}
auto controllers = 4;
//Jeopardy! does not accept any input if > 3 controllers are plugged in at boot.
if(game->pak->attribute("id") == "NJOE") controllers = min(controllers, 3);
for(auto id : range(controllers)) {
if(auto port = root->find<ares::Node::Port>({"Controller Port ", 1 + id})) {
auto peripheral = port->allocate("Gamepad");
port->connect();
bool transferPakConnected = false;
if(auto port = peripheral->find<ares::Node::Port>("Pak")) {
if(id == 0 && game->pak->attribute("tpak").boolean()) {
#if defined(CORE_GB)
auto transferPak = port->allocate("Transfer Pak");
port->connect();
if(auto slot = transferPak->find<ares::Node::Port>("Cartridge Slot")) {
gb = mia::Medium::create("Game Boy");
string tmpPath;
if(gb->load(Emulator::load(gb, tmpPath))) {
slot->allocate();
slot->connect();
transferPakConnected = true;
} else {
port->disconnect();
gb.reset();
}
}
#endif
}
if(!transferPakConnected) {
if(id == 0 && game->pak->attribute("cpak").boolean()) {
gamepad = mia::Pak::create("Nintendo 64");
gamepad->pak->append("save.pak", 32_KiB);
gamepad->load("save.pak", ".pak", game->location);
port->allocate("Controller Pak");
port->connect();
} else if(game->pak->attribute("rpak").boolean()) {
port->allocate("Rumble Pak");
port->connect();
}
}
}
}
}
diskInsertTimer = Timer{};
return true;
}
auto Nintendo64::load(Menu menu) -> void {
if(disk) {
MenuItem changeDisk{&menu};
changeDisk.setIcon(Icon::Device::Optical);
changeDisk.setText("Change Disk").onActivate([&] {
save();
auto drive = root->find<ares::Node::Port>("Nintendo 64DD/Disk Drive");
drive->disconnect();
if(!disk->load(Emulator::load(disk, configuration.game))) {
return;
}
//give the emulator core a few seconds to notice an empty drive state before reconnecting
diskInsertTimer->onActivate([&] {
diskInsertTimer->setEnabled(false);
auto drive = root->find<ares::Node::Port>("Nintendo 64DD/Disk Drive");
drive->allocate();
drive->connect();
}).setInterval(3000).setEnabled();
});
}
}
auto Nintendo64::unload() -> void {
Emulator::unload();
gamepad.reset();
disk.reset();
gb.reset();
diskInsertTimer.reset();
}
auto Nintendo64::save() -> bool {
root->save();
system->save(system->location);
game->save(game->location);
if(disk) disk->save(disk->location);
if(gamepad) gamepad->save("save.pak", ".pak", game->location);
if(gb) gb->save(gb->location);
return true;
}
auto Nintendo64::pak(ares::Node::Object node) -> shared_pointer<vfs::directory> {
if(node->name() == "Nintendo 64") return system->pak;
if(node->name() == "Nintendo 64 Cartridge") return game->pak;
if(node->name() == "Nintendo 64DD Disk" && disk) return disk->pak;
if(node->name() == "Game Boy Cartridge") return gb->pak;
if(node->name() == "Game Boy Color Cartridge") return gb->pak;
if(node->name() == "Gamepad") return gamepad->pak;
return {};
}