224 行
7.8 KiB
C++
224 行
7.8 KiB
C++
struct Nintendo64 : Emulator {
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Nintendo64();
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auto load() -> bool override;
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auto load(Menu) -> void override;
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auto unload() -> void override;
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auto save() -> bool override;
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auto pak(ares::Node::Object) -> shared_pointer<vfs::directory> override;
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shared_pointer<mia::Pak> gamepad;
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shared_pointer<mia::Pak> disk;
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shared_pointer<mia::Pak> gb;
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u32 regionID = 0;
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sTimer diskInsertTimer;
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};
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Nintendo64::Nintendo64() {
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manufacturer = "Nintendo";
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name = "Nintendo 64";
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for(auto id : range(4)) {
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InputPort port{string{"Controller Port ", 1 + id}};
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{ InputDevice device{"Gamepad"};
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device.analog ("L-Up", virtualPorts[id].pad.lstick_up);
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device.analog ("L-Down", virtualPorts[id].pad.lstick_down);
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device.analog ("L-Left", virtualPorts[id].pad.lstick_left);
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device.analog ("L-Right", virtualPorts[id].pad.lstick_right);
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device.digital("Up", virtualPorts[id].pad.up);
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device.digital("Down", virtualPorts[id].pad.down);
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device.digital("Left", virtualPorts[id].pad.left);
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device.digital("Right", virtualPorts[id].pad.right);
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device.digital("B", virtualPorts[id].pad.west);
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device.digital("A", virtualPorts[id].pad.south);
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device.digital("C-Up", virtualPorts[id].pad.rstick_up);
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device.digital("C-Down", virtualPorts[id].pad.rstick_down);
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device.digital("C-Left", virtualPorts[id].pad.rstick_left);
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device.digital("C-Right", virtualPorts[id].pad.rstick_right);
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device.digital("L", virtualPorts[id].pad.l_bumper);
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device.digital("R", virtualPorts[id].pad.r_bumper);
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device.digital("Z", virtualPorts[id].pad.r_trigger);
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device.digital("Start", virtualPorts[id].pad.start);
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device.rumble ("Rumble", virtualPorts[id].pad.rumble);
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device.analog ("X-Axis", virtualPorts[id].pad.lstick_left, virtualPorts[id].pad.lstick_right);
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device.analog ("Y-Axis", virtualPorts[id].pad.lstick_up, virtualPorts[id].pad.lstick_down);
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port.append(device); }
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{ InputDevice device{"Mouse"};
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device.relative("X", virtualPorts[id].mouse.x);
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device.relative("Y", virtualPorts[id].mouse.y);
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device.digital ("Left", virtualPorts[id].mouse.left);
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device.digital ("Right", virtualPorts[id].mouse.right);
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port.append(device); }
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ports.append(port);
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}
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}
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auto Nintendo64::load() -> bool {
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game = mia::Medium::create("Nintendo 64");
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if(!game->load(Emulator::load(game, configuration.game))) return false;
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auto region = Emulator::region();
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string name;
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if(game->pak->attribute("dd").boolean()) {
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//use 64DD firmware settings
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vector<Firmware> firmware;
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for(auto& emulator : emulators) {
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if(emulator->name == "Nintendo 64DD") firmware = emulator->firmware;
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}
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if(!firmware) return false; //should never occur
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name = "Nintendo 64DD";
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disk = mia::Medium::create("Nintendo 64DD");
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if(!disk->load(Emulator::load(disk, configuration.game))) {
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disk.reset();
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name = "Nintendo 64";
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system = mia::System::create("Nintendo 64");
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if(!system->load()) return false;
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} else {
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region = disk->pak->attribute("region");
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//if statements below are ordered by lowest to highest priority
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if (region == "NTSC-DEV") regionID = 2;
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if (region == "NTSC-U") regionID = 1;
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if (region == "NTSC-J") regionID = 0;
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system = mia::System::create(name);
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if(!system->load(firmware[regionID].location)) return errorFirmware(firmware[regionID], "Nintendo 64DD"), false;
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}
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} else {
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name = "Nintendo 64";
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system = mia::System::create("Nintendo 64");
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if(!system->load()) return false;
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}
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ares::Nintendo64::option("Quality", settings.video.quality);
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ares::Nintendo64::option("Supersampling", settings.video.supersampling);
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#if defined(VULKAN)
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ares::Nintendo64::option("Enable GPU acceleration", true);
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#else
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ares::Nintendo64::option("Enable GPU acceleration", false);
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#endif
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ares::Nintendo64::option("Disable Video Interface Processing", settings.video.disableVideoInterfaceProcessing);
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ares::Nintendo64::option("Weave Deinterlacing", settings.video.weaveDeinterlacing);
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ares::Nintendo64::option("Homebrew Mode", settings.general.homebrewMode);
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ares::Nintendo64::option("Expansion Pak", settings.nintendo64.expansionPak);
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if(!ares::Nintendo64::load(root, {"[Nintendo] ", name, " (", region, ")"})) return false;
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if(auto port = root->find<ares::Node::Port>("Cartridge Slot")) {
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port->allocate();
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port->connect();
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}
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if(auto port = root->find<ares::Node::Port>("Nintendo 64DD/Disk Drive")) {
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port->allocate();
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port->connect();
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}
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auto controllers = 4;
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//Jeopardy! does not accept any input if > 3 controllers are plugged in at boot.
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if(game->pak->attribute("id") == "NJOE") controllers = min(controllers, 3);
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for(auto id : range(controllers)) {
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if(auto port = root->find<ares::Node::Port>({"Controller Port ", 1 + id})) {
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auto peripheral = port->allocate("Gamepad");
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port->connect();
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bool transferPakConnected = false;
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if(auto port = peripheral->find<ares::Node::Port>("Pak")) {
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if(id == 0 && game->pak->attribute("tpak").boolean()) {
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#if defined(CORE_GB)
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auto transferPak = port->allocate("Transfer Pak");
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port->connect();
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if(auto slot = transferPak->find<ares::Node::Port>("Cartridge Slot")) {
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gb = mia::Medium::create("Game Boy");
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string tmpPath;
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if(gb->load(Emulator::load(gb, tmpPath))) {
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slot->allocate();
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slot->connect();
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transferPakConnected = true;
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} else {
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port->disconnect();
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gb.reset();
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}
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}
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#endif
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}
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if(!transferPakConnected) {
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if(id == 0 && game->pak->attribute("cpak").boolean()) {
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gamepad = mia::Pak::create("Nintendo 64");
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gamepad->pak->append("save.pak", 32_KiB);
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gamepad->load("save.pak", ".pak", game->location);
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port->allocate("Controller Pak");
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port->connect();
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} else if(game->pak->attribute("rpak").boolean()) {
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port->allocate("Rumble Pak");
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port->connect();
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}
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}
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}
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}
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}
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diskInsertTimer = Timer{};
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return true;
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}
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auto Nintendo64::load(Menu menu) -> void {
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if(disk) {
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MenuItem changeDisk{&menu};
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changeDisk.setIcon(Icon::Device::Optical);
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changeDisk.setText("Change Disk").onActivate([&] {
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save();
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auto drive = root->find<ares::Node::Port>("Nintendo 64DD/Disk Drive");
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drive->disconnect();
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if(!disk->load(Emulator::load(disk, configuration.game))) {
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return;
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}
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//give the emulator core a few seconds to notice an empty drive state before reconnecting
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diskInsertTimer->onActivate([&] {
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diskInsertTimer->setEnabled(false);
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auto drive = root->find<ares::Node::Port>("Nintendo 64DD/Disk Drive");
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drive->allocate();
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drive->connect();
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}).setInterval(3000).setEnabled();
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});
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}
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}
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auto Nintendo64::unload() -> void {
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Emulator::unload();
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gamepad.reset();
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disk.reset();
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gb.reset();
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diskInsertTimer.reset();
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}
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auto Nintendo64::save() -> bool {
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root->save();
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system->save(system->location);
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game->save(game->location);
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if(disk) disk->save(disk->location);
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if(gamepad) gamepad->save("save.pak", ".pak", game->location);
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if(gb) gb->save(gb->location);
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return true;
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}
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auto Nintendo64::pak(ares::Node::Object node) -> shared_pointer<vfs::directory> {
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if(node->name() == "Nintendo 64") return system->pak;
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if(node->name() == "Nintendo 64 Cartridge") return game->pak;
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if(node->name() == "Nintendo 64DD Disk" && disk) return disk->pak;
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if(node->name() == "Game Boy Cartridge") return gb->pak;
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if(node->name() == "Game Boy Color Cartridge") return gb->pak;
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if(node->name() == "Gamepad") return gamepad->pak;
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return {};
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}
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