81 行
2.5 KiB
C++
81 行
2.5 KiB
C++
struct PCEngineCD : PCEngine {
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PCEngineCD();
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auto load() -> bool override;
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auto save() -> bool override;
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auto pak(ares::Node::Object) -> shared_pointer<vfs::directory> override;
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shared_pointer<mia::Pak> bios;
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u32 biosID = 0;
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};
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PCEngineCD::PCEngineCD() {
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manufacturer = "NEC";
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name = "PC Engine CD";
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firmware.append({"System-Card 1.0", "Japan", "afe9f27f91ac918348555b86298b4f984643eafa2773196f2c5441ea84f0c3bb"});
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firmware.append({"System Card 3.0", "Japan", "e11527b3b96ce112a037138988ca72fd117a6b0779c2480d9e03eaebece3d9ce"});
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firmware.append({"System Card 3.0", "US", "cadac2725711b3c442bcf237b02f5a5210c96f17625c35fa58f009e0ed39e4db"});
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firmware.append({"Games Express" , "Japan", "4b86bb96a48a4ca8375fc0109631d0b1d64f255a03b01de70594d40788ba6c3d"});
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allocatePorts();
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}
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auto PCEngineCD::load() -> bool {
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game = mia::Medium::create("PC Engine CD");
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if(!game->load(Emulator::load(game, configuration.game))) return false;
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auto region = Emulator::region();
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//if statements below are ordered by lowest to highest priority
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if(region == "NTSC-U") biosID = 2;
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if(region == "NTSC-J") biosID = 1;
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// Some games require a specific card to be inserted into the system
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if(auto requiredCard = game->pak->attribute("card")) {
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if(requiredCard == "System Card 1.0") {
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biosID = 0;
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} else if(requiredCard == "Games Express") {
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biosID = 3;
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}
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}
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bios = mia::Medium::create("PC Engine");
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if(!bios->load(firmware[biosID].location)) return errorFirmware(firmware[biosID]), false;
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system = mia::System::create("PC Engine");
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if(!system->load()) return false;
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ares::PCEngine::option("Pixel Accuracy", settings.video.pixelAccuracy);
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auto name = region == "NTSC-J" ? "PC Engine Duo" : "TurboDuo";
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if(!ares::PCEngine::load(root, {"[NEC] ", name, " (", region, ")"})) return false;
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if(auto port = root->find<ares::Node::Port>("Cartridge Slot")) {
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port->allocate();
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port->connect();
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}
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if(auto port = root->find<ares::Node::Port>("PC Engine CD/Disc Tray")) {
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port->allocate();
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port->connect();
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}
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connectPorts();
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return true;
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}
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auto PCEngineCD::save() -> bool {
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root->save();
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system->save(game->location);
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bios->save(game->location);
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game->save(game->location);
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return true;
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}
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auto PCEngineCD::pak(ares::Node::Object node) -> shared_pointer<vfs::directory> {
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if(node->name() == "PC Engine") return system->pak;
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if(node->name() == "PC Engine Card") return bios->pak;
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if(node->name() == "PC Engine CD Disc") return game->pak;
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return {};
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}
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