ares-openbsd/desktop-ui/emulator/pc-engine-cd.cpp

81 行
2.5 KiB
C++

struct PCEngineCD : PCEngine {
PCEngineCD();
auto load() -> bool override;
auto save() -> bool override;
auto pak(ares::Node::Object) -> shared_pointer<vfs::directory> override;
shared_pointer<mia::Pak> bios;
u32 biosID = 0;
};
PCEngineCD::PCEngineCD() {
manufacturer = "NEC";
name = "PC Engine CD";
firmware.append({"System-Card 1.0", "Japan", "afe9f27f91ac918348555b86298b4f984643eafa2773196f2c5441ea84f0c3bb"});
firmware.append({"System Card 3.0", "Japan", "e11527b3b96ce112a037138988ca72fd117a6b0779c2480d9e03eaebece3d9ce"});
firmware.append({"System Card 3.0", "US", "cadac2725711b3c442bcf237b02f5a5210c96f17625c35fa58f009e0ed39e4db"});
firmware.append({"Games Express" , "Japan", "4b86bb96a48a4ca8375fc0109631d0b1d64f255a03b01de70594d40788ba6c3d"});
allocatePorts();
}
auto PCEngineCD::load() -> bool {
game = mia::Medium::create("PC Engine CD");
if(!game->load(Emulator::load(game, configuration.game))) return false;
auto region = Emulator::region();
//if statements below are ordered by lowest to highest priority
if(region == "NTSC-U") biosID = 2;
if(region == "NTSC-J") biosID = 1;
// Some games require a specific card to be inserted into the system
if(auto requiredCard = game->pak->attribute("card")) {
if(requiredCard == "System Card 1.0") {
biosID = 0;
} else if(requiredCard == "Games Express") {
biosID = 3;
}
}
bios = mia::Medium::create("PC Engine");
if(!bios->load(firmware[biosID].location)) return errorFirmware(firmware[biosID]), false;
system = mia::System::create("PC Engine");
if(!system->load()) return false;
ares::PCEngine::option("Pixel Accuracy", settings.video.pixelAccuracy);
auto name = region == "NTSC-J" ? "PC Engine Duo" : "TurboDuo";
if(!ares::PCEngine::load(root, {"[NEC] ", name, " (", region, ")"})) return false;
if(auto port = root->find<ares::Node::Port>("Cartridge Slot")) {
port->allocate();
port->connect();
}
if(auto port = root->find<ares::Node::Port>("PC Engine CD/Disc Tray")) {
port->allocate();
port->connect();
}
connectPorts();
return true;
}
auto PCEngineCD::save() -> bool {
root->save();
system->save(game->location);
bios->save(game->location);
game->save(game->location);
return true;
}
auto PCEngineCD::pak(ares::Node::Object node) -> shared_pointer<vfs::directory> {
if(node->name() == "PC Engine") return system->pak;
if(node->name() == "PC Engine Card") return bios->pak;
if(node->name() == "PC Engine CD Disc") return game->pak;
return {};
}