ares-openbsd/desktop-ui/emulator/pc-engine.cpp

125 行
4.2 KiB
C++

struct PCEngine : Emulator {
PCEngine();
auto load() -> bool override;
auto save() -> bool override;
auto pak(ares::Node::Object) -> shared_pointer<vfs::directory> override;
auto allocatePorts() -> void;
auto connectPorts() -> void;
};
PCEngine::PCEngine() {
manufacturer = "NEC";
name = "PC Engine";
allocatePorts();
}
auto PCEngine::allocatePorts() -> void {
ports.reset();
InputPort port{string{"Controller Port"}};
{ InputDevice device{"Gamepad"};
device.digital("Up", virtualPorts[0].pad.up);
device.digital("Down", virtualPorts[0].pad.down);
device.digital("Left", virtualPorts[0].pad.left);
device.digital("Right", virtualPorts[0].pad.right);
device.digital("II", virtualPorts[0].pad.south);
device.digital("I", virtualPorts[0].pad.east);
device.digital("Select", virtualPorts[0].pad.select);
device.digital("Run", virtualPorts[0].pad.start);
port.append(device); }
{ InputDevice device{"Avenue Pad 6"};
device.digital("Up", virtualPorts[0].pad.up);
device.digital("Down", virtualPorts[0].pad.down);
device.digital("Left", virtualPorts[0].pad.left);
device.digital("Right", virtualPorts[0].pad.right);
device.digital("III", virtualPorts[0].pad.west);
device.digital("II", virtualPorts[0].pad.south);
device.digital("I", virtualPorts[0].pad.east);
device.digital("IV", virtualPorts[0].pad.l_bumper);
device.digital("V", virtualPorts[0].pad.north);
device.digital("VI", virtualPorts[0].pad.r_bumper);
device.digital("Select",virtualPorts[0].pad.select);
device.digital("Run", virtualPorts[0].pad.start);
port.append(device); }
ports.append(port);
for(auto id : range(5)) {
InputPort port{string{"Controller Port ", 1 + id}};
{ InputDevice device{"Gamepad"};
device.digital("Up", virtualPorts[id].pad.up);
device.digital("Down", virtualPorts[id].pad.down);
device.digital("Left", virtualPorts[id].pad.left);
device.digital("Right", virtualPorts[id].pad.right);
device.digital("II", virtualPorts[id].pad.south);
device.digital("I", virtualPorts[id].pad.east);
device.digital("Select", virtualPorts[id].pad.select);
device.digital("Run", virtualPorts[id].pad.start);
port.append(device); }
{ InputDevice device{"Avenue Pad 6"};
device.digital("Up", virtualPorts[id].pad.up);
device.digital("Down", virtualPorts[id].pad.down);
device.digital("Left", virtualPorts[id].pad.left);
device.digital("Right", virtualPorts[id].pad.right);
device.digital("III", virtualPorts[id].pad.west);
device.digital("II", virtualPorts[id].pad.south);
device.digital("I", virtualPorts[id].pad.east);
device.digital("IV", virtualPorts[id].pad.l_bumper);
device.digital("V", virtualPorts[id].pad.north);
device.digital("VI", virtualPorts[id].pad.r_bumper);
device.digital("Select",virtualPorts[id].pad.select);
device.digital("Run", virtualPorts[id].pad.start);
port.append(device); }
ports.append(port);
}
}
auto PCEngine::connectPorts() -> void {
if(auto port = root->find<ares::Node::Port>("Controller Port")) {
port->allocate("Gamepad");
port->connect();
}
}
auto PCEngine::load() -> bool {
game = mia::Medium::create("PC Engine");
if(!game->load(Emulator::load(game, configuration.game))) return false;
system = mia::System::create("PC Engine");
if(!system->load()) return false;
ares::PCEngine::option("Pixel Accuracy", settings.video.pixelAccuracy);
auto region = Emulator::region();
string name = region == "NTSC-J" ? "PC Engine" : "TurboGrafx 16";
if(!ares::PCEngine::load(root, {"[NEC] ", name, " (", region, ")"})) return false;
if(auto port = root->find<ares::Node::Port>("Cartridge Slot")) {
port->allocate();
port->connect();
}
connectPorts();
return true;
}
auto PCEngine::save() -> bool {
root->save();
system->save(game->location);
game->save(game->location);
return true;
}
auto PCEngine::pak(ares::Node::Object node) -> shared_pointer<vfs::directory> {
if(node->name() == "PC Engine") return system->pak;
if(node->name() == "PC Engine Card") return game->pak;
return {};
}