125 行
4.2 KiB
C++
125 行
4.2 KiB
C++
struct PCEngine : Emulator {
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PCEngine();
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auto load() -> bool override;
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auto save() -> bool override;
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auto pak(ares::Node::Object) -> shared_pointer<vfs::directory> override;
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auto allocatePorts() -> void;
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auto connectPorts() -> void;
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};
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PCEngine::PCEngine() {
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manufacturer = "NEC";
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name = "PC Engine";
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allocatePorts();
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}
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auto PCEngine::allocatePorts() -> void {
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ports.reset();
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InputPort port{string{"Controller Port"}};
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{ InputDevice device{"Gamepad"};
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device.digital("Up", virtualPorts[0].pad.up);
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device.digital("Down", virtualPorts[0].pad.down);
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device.digital("Left", virtualPorts[0].pad.left);
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device.digital("Right", virtualPorts[0].pad.right);
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device.digital("II", virtualPorts[0].pad.south);
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device.digital("I", virtualPorts[0].pad.east);
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device.digital("Select", virtualPorts[0].pad.select);
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device.digital("Run", virtualPorts[0].pad.start);
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port.append(device); }
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{ InputDevice device{"Avenue Pad 6"};
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device.digital("Up", virtualPorts[0].pad.up);
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device.digital("Down", virtualPorts[0].pad.down);
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device.digital("Left", virtualPorts[0].pad.left);
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device.digital("Right", virtualPorts[0].pad.right);
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device.digital("III", virtualPorts[0].pad.west);
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device.digital("II", virtualPorts[0].pad.south);
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device.digital("I", virtualPorts[0].pad.east);
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device.digital("IV", virtualPorts[0].pad.l_bumper);
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device.digital("V", virtualPorts[0].pad.north);
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device.digital("VI", virtualPorts[0].pad.r_bumper);
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device.digital("Select",virtualPorts[0].pad.select);
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device.digital("Run", virtualPorts[0].pad.start);
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port.append(device); }
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ports.append(port);
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for(auto id : range(5)) {
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InputPort port{string{"Controller Port ", 1 + id}};
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{ InputDevice device{"Gamepad"};
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device.digital("Up", virtualPorts[id].pad.up);
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device.digital("Down", virtualPorts[id].pad.down);
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device.digital("Left", virtualPorts[id].pad.left);
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device.digital("Right", virtualPorts[id].pad.right);
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device.digital("II", virtualPorts[id].pad.south);
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device.digital("I", virtualPorts[id].pad.east);
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device.digital("Select", virtualPorts[id].pad.select);
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device.digital("Run", virtualPorts[id].pad.start);
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port.append(device); }
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{ InputDevice device{"Avenue Pad 6"};
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device.digital("Up", virtualPorts[id].pad.up);
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device.digital("Down", virtualPorts[id].pad.down);
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device.digital("Left", virtualPorts[id].pad.left);
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device.digital("Right", virtualPorts[id].pad.right);
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device.digital("III", virtualPorts[id].pad.west);
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device.digital("II", virtualPorts[id].pad.south);
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device.digital("I", virtualPorts[id].pad.east);
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device.digital("IV", virtualPorts[id].pad.l_bumper);
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device.digital("V", virtualPorts[id].pad.north);
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device.digital("VI", virtualPorts[id].pad.r_bumper);
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device.digital("Select",virtualPorts[id].pad.select);
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device.digital("Run", virtualPorts[id].pad.start);
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port.append(device); }
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ports.append(port);
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}
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}
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auto PCEngine::connectPorts() -> void {
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if(auto port = root->find<ares::Node::Port>("Controller Port")) {
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port->allocate("Gamepad");
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port->connect();
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}
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}
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auto PCEngine::load() -> bool {
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game = mia::Medium::create("PC Engine");
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if(!game->load(Emulator::load(game, configuration.game))) return false;
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system = mia::System::create("PC Engine");
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if(!system->load()) return false;
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ares::PCEngine::option("Pixel Accuracy", settings.video.pixelAccuracy);
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auto region = Emulator::region();
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string name = region == "NTSC-J" ? "PC Engine" : "TurboGrafx 16";
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if(!ares::PCEngine::load(root, {"[NEC] ", name, " (", region, ")"})) return false;
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if(auto port = root->find<ares::Node::Port>("Cartridge Slot")) {
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port->allocate();
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port->connect();
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}
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connectPorts();
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return true;
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}
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auto PCEngine::save() -> bool {
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root->save();
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system->save(game->location);
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game->save(game->location);
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return true;
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}
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auto PCEngine::pak(ares::Node::Object node) -> shared_pointer<vfs::directory> {
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if(node->name() == "PC Engine") return system->pak;
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if(node->name() == "PC Engine Card") return game->pak;
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return {};
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}
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