166 行
6.4 KiB
C++
166 行
6.4 KiB
C++
struct PlayStation : Emulator {
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PlayStation();
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auto load() -> bool override;
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auto load(Menu) -> void override;
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auto unload() -> void override;
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auto save() -> bool override;
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auto pak(ares::Node::Object) -> shared_pointer<vfs::directory> override;
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shared_pointer<mia::Pak> memoryCard;
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u32 regionID = 0;
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sTimer discTrayTimer;
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};
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PlayStation::PlayStation() {
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manufacturer = "Sony";
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name = "PlayStation";
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firmware.append({"BIOS", "US", "11052b6499e466bbf0a709b1f9cb6834a9418e66680387912451e971cf8a1fef"}); //NTSC-U
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firmware.append({"BIOS", "Japan", "9c0421858e217805f4abe18698afea8d5aa36ff0727eb8484944e00eb5e7eadb"}); //NTSC-J
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firmware.append({"BIOS", "Europe", "1faaa18fa820a0225e488d9f086296b8e6c46df739666093987ff7d8fd352c09"}); //PAL
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for(auto id : range(2)) {
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InputPort port{string{"Controller Port ", 1 + id}};
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{ InputDevice device{"Digital Gamepad"};
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device.digital("Up", virtualPorts[id].pad.up);
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device.digital("Down", virtualPorts[id].pad.down);
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device.digital("Left", virtualPorts[id].pad.left);
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device.digital("Right", virtualPorts[id].pad.right);
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device.digital("Cross", virtualPorts[id].pad.south);
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device.digital("Circle", virtualPorts[id].pad.east);
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device.digital("Square", virtualPorts[id].pad.west);
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device.digital("Triangle", virtualPorts[id].pad.north);
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device.digital("L1", virtualPorts[id].pad.l_bumper);
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device.digital("L2", virtualPorts[id].pad.l_trigger);
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device.digital("R1", virtualPorts[id].pad.r_bumper);
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device.digital("R2", virtualPorts[id].pad.r_trigger);
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device.digital("Select", virtualPorts[id].pad.select);
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device.digital("Start", virtualPorts[id].pad.start);
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port.append(device); }
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{ InputDevice device{"DualShock"};
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device.analog ("L-Up", virtualPorts[id].pad.lstick_up);
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device.analog ("L-Down", virtualPorts[id].pad.lstick_down);
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device.analog ("L-Left", virtualPorts[id].pad.lstick_left);
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device.analog ("L-Right", virtualPorts[id].pad.lstick_right);
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device.analog ("R-Up", virtualPorts[id].pad.rstick_up);
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device.analog ("R-Down", virtualPorts[id].pad.rstick_down);
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device.analog ("R-Left", virtualPorts[id].pad.rstick_left);
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device.analog ("R-Right", virtualPorts[id].pad.rstick_right);
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device.digital("Up", virtualPorts[id].pad.up);
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device.digital("Down", virtualPorts[id].pad.down);
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device.digital("Left", virtualPorts[id].pad.left);
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device.digital("Right", virtualPorts[id].pad.right);
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device.digital("Cross", virtualPorts[id].pad.south);
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device.digital("Circle", virtualPorts[id].pad.east);
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device.digital("Square", virtualPorts[id].pad.west);
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device.digital("Triangle", virtualPorts[id].pad.north);
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device.digital("L1", virtualPorts[id].pad.l_bumper);
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device.digital("L2", virtualPorts[id].pad.l_trigger);
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device.digital("L3", virtualPorts[id].pad.lstick_click);
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device.digital("R1", virtualPorts[id].pad.r_bumper);
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device.digital("R2", virtualPorts[id].pad.r_trigger);
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device.digital("R3", virtualPorts[id].pad.rstick_click);
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device.digital("Select", virtualPorts[id].pad.select);
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device.digital("Start", virtualPorts[id].pad.start);
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device.analog("L-Stick X", virtualPorts[id].pad.lstick_left, virtualPorts[id].pad.lstick_right);
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device.analog("L-Stick Y", virtualPorts[id].pad.lstick_up, virtualPorts[id].pad.lstick_down);
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device.analog("R-Stick X", virtualPorts[id].pad.rstick_left, virtualPorts[id].pad.rstick_right);
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device.analog("R-Stick Y", virtualPorts[id].pad.rstick_up, virtualPorts[id].pad.rstick_down);
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device.rumble("Rumble", virtualPorts[0].pad.rumble);
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port.append(device); }
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ports.append(port);
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}
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}
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auto PlayStation::load() -> bool {
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game = mia::Medium::create("PlayStation");
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if(!game->load(Emulator::load(game, configuration.game))) return false;
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auto region = Emulator::region();
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//if statements below are ordered by lowest to highest priority
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if(region == "PAL" ) regionID = 2;
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if(region == "NTSC-J") regionID = 1;
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if(region == "NTSC-U") regionID = 0;
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system = mia::System::create("PlayStation");
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if(!system->load(firmware[regionID].location)) return errorFirmware(firmware[regionID]), false;
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if(!ares::PlayStation::load(root, {"[Sony] PlayStation (", region, ")"})) return false;
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if(auto fastBoot = root->find<ares::Node::Setting::Boolean>("Fast Boot")) {
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fastBoot->setValue(settings.boot.fast);
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}
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if(auto port = root->find<ares::Node::Port>("PlayStation/Disc Tray")) {
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port->allocate();
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port->connect();
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}
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if(auto port = root->find<ares::Node::Port>("Controller Port 1")) {
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port->allocate("Digital Gamepad");
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port->connect();
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}
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if(auto port = root->find<ares::Node::Port>("Memory Card Port 1")) {
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memoryCard = mia::Pak::create("PlayStation");
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memoryCard->pak->append("save.card", 128_KiB);
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memoryCard->load("save.card", ".card", game->location);
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port->allocate("Memory Card");
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port->connect();
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}
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if(auto port = root->find<ares::Node::Port>("Controller Port 2")) {
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port->allocate("Digital Gamepad");
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port->connect();
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}
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discTrayTimer = Timer{};
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return true;
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}
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auto PlayStation::load(Menu menu) -> void {
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MenuItem changeDisc{&menu};
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changeDisc.setIcon(Icon::Device::Optical);
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changeDisc.setText("Change Disc").onActivate([&] {
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save();
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auto tray = root->find<ares::Node::Port>("PlayStation/Disc Tray");
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tray->disconnect();
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if(!game->load(Emulator::load(game, configuration.game))) {
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return;
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}
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//give the emulator core a few seconds to notice an empty drive state before reconnecting
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discTrayTimer->onActivate([&] {
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discTrayTimer->setEnabled(false);
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auto tray = root->find<ares::Node::Port>("PlayStation/Disc Tray");
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tray->allocate();
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tray->connect();
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}).setInterval(3000).setEnabled();
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});
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}
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auto PlayStation::unload() -> void {
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Emulator::unload();
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discTrayTimer.reset();
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}
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auto PlayStation::save() -> bool {
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root->save();
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system->save(game->location);
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game->save(game->location);
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if(memoryCard) memoryCard->save("save.card", ".card", game->location);
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return true;
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}
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auto PlayStation::pak(ares::Node::Object node) -> shared_pointer<vfs::directory> {
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if(node->name() == "PlayStation") return system->pak;
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if(node->name() == "PlayStation Disc") return game->pak;
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if(node->name() == "Memory Card") return memoryCard->pak;
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return {};
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}
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