ares-openbsd/desktop-ui/emulator/saturn.cpp

59 行
1.6 KiB
C++

struct Saturn : Emulator {
Saturn();
auto load() -> bool override;
auto save() -> bool override;
auto pak(ares::Node::Object) -> shared_pointer<vfs::directory> override;
u32 regionID = 0;
};
Saturn::Saturn() {
manufacturer = "Sega";
name = "Saturn";
firmware.append({"BIOS", "US"}); //NTSC-U
firmware.append({"BIOS", "Japan"}); //NTSC-J
firmware.append({"BIOS", "Europe"}); //PAL
}
auto Saturn::load() -> bool {
game = mia::Medium::create("Saturn");
if(!game->load(Emulator::load(game, configuration.game))) return false;
auto region = Emulator::region();
//if statements below are ordered by lowest to highest priority
if(region == "PAL" ) regionID = 2;
if(region == "NTSC-J") regionID = 1;
if(region == "NTSC-U") regionID = 0;
system = mia::System::create("Saturn");
if(!system->load(firmware[regionID].location)) return errorFirmware(firmware[regionID]), false;
if(!ares::Saturn::load(root, {"[Sega] Saturn (", region, ")"})) return false;
if(auto port = root->find<ares::Node::Port>("Saturn/Disc Tray")) {
port->allocate();
port->connect();
}
if(auto port = root->find<ares::Node::Port>("Controller Port 1")) {
port->allocate("Gamepad");
port->connect();
}
return true;
}
auto Saturn::save() -> bool {
root->save();
system->save(system->location);
game->save(game->location);
return true;
}
auto Saturn::pak(ares::Node::Object node) -> shared_pointer<vfs::directory> {
if(node->name() == "Saturn") return system->pak;
if(node->name() == "Saturn Disc") return game->pak;
return {};
}