ares-openbsd/desktop-ui/emulator/sg-1000.cpp

68 行
1.8 KiB
C++

struct SG1000 : Emulator {
SG1000();
auto load() -> bool override;
auto save() -> bool override;
auto pak(ares::Node::Object) -> shared_pointer<vfs::directory> override;
};
SG1000::SG1000() {
manufacturer = "Sega";
name = "SG-1000";
for(auto id : range(2)) {
InputPort port{string{"Controller Port ", 1 + id}};
{ InputDevice device{"Gamepad"};
device.digital("Up", virtualPorts[id].pad.up);
device.digital("Down", virtualPorts[id].pad.down);
device.digital("Left", virtualPorts[id].pad.left);
device.digital("Right", virtualPorts[id].pad.right);
device.digital("1", virtualPorts[id].pad.south);
device.digital("2", virtualPorts[id].pad.east);
port.append(device); }
ports.append(port);
}
}
auto SG1000::load() -> bool {
game = mia::Medium::create("SG-1000");
if(!game->load(Emulator::load(game, configuration.game))) return false;
system = mia::System::create("SG-1000");
if(!system->load()) return false;
auto region = Emulator::region();
if(!ares::SG1000::load(root, {"[Sega] SG-1000 (", region, ")"})) return false;
if(auto port = root->find<ares::Node::Port>("Cartridge Slot")) {
port->allocate();
port->connect();
}
if(auto port = root->find<ares::Node::Port>("Controller Port 1")) {
port->allocate("Gamepad");
port->connect();
}
if(auto port = root->find<ares::Node::Port>("Controller Port 2")) {
port->allocate("Gamepad");
port->connect();
}
return true;
}
auto SG1000::save() -> bool {
root->save();
system->save(system->location);
game->save(game->location);
return true;
}
auto SG1000::pak(ares::Node::Object node) -> shared_pointer<vfs::directory> {
if(node->name() == "SG-1000") return system->pak;
if(node->name() == "SG-1000 Cartridge") return game->pak;
return {};
}