51 行
1.3 KiB
C++
51 行
1.3 KiB
C++
#if defined(Hiro_Monitor)
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namespace hiro {
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auto pMonitor::count() -> u32 {
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return [[NSScreen screens] count];
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}
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auto pMonitor::dpi(u32 monitor) -> Position {
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//macOS includes built-in HiDPI scaling support.
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//it may be better to rely on per-application scaling,
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//but for now we'll let macOS handle it so it works in all hiro applications.
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#if 0
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NSScreen* screen = [[NSScreen screens] objectAtIndex:monitor];
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NSDictionary* dictionary = [screen deviceDescription];
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NSSize dpi = [[dictionary objectForKey:NSDeviceSize] sizeValue];
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return {dpi.width, dpi.height};
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#endif
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return {96.0, 96.0};
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}
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auto pMonitor::geometry(u32 monitor) -> Geometry {
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NSRect rectangle = [[[NSScreen screens] objectAtIndex:monitor] frame];
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return {
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(s32)rectangle.origin.x,
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(s32)rectangle.origin.y,
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(s32)rectangle.size.width,
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(s32)rectangle.size.height
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};
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}
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auto pMonitor::primary() -> u32 {
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//on macOS, the primary monitor is always the first monitor.
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return 0;
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}
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auto pMonitor::workspace(u32 monitor) -> Geometry {
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NSRect size = [[[NSScreen screens] objectAtIndex:monitor] frame];
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NSRect area = [[[NSScreen screens] objectAtIndex:monitor] visibleFrame];
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return {
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(s32)area.origin.x,
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(s32)area.origin.y,
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(s32)area.size.width,
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(s32)area.size.height
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};
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}
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}
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#endif
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