ares-openbsd/mia/system/game-boy-color.cpp

17 行
446 B
C++

struct GameBoyColor : System {
auto name() -> string override { return "Game Boy Color"; }
auto load(string location) -> bool override;
auto save(string location) -> bool override;
};
auto GameBoyColor::load(string location) -> bool {
this->location = locate();
pak = new vfs::directory;
pak->append("boot.rom", Resource::GameBoyColor::BootCGB0);
return true;
}
auto GameBoyColor::save(string location) -> bool {
return true;
}