ares-openbsd/mia/system/game-boy.cpp

17 行
420 B
C++

struct GameBoy : System {
auto name() -> string override { return "Game Boy"; }
auto load(string location) -> bool override;
auto save(string location) -> bool override;
};
auto GameBoy::load(string location) -> bool {
this->location = locate();
pak = new vfs::directory;
pak->append("boot.rom", Resource::GameBoy::BootDMG1);
return true;
}
auto GameBoy::save(string location) -> bool {
return true;
}