ares-openbsd/mia/system/playstation.cpp

21 行
475 B
C++

struct PlayStation : System {
auto name() -> string override { return "PlayStation"; }
auto load(string location) -> bool override;
auto save(string location) -> bool override;
};
auto PlayStation::load(string location) -> bool {
auto bios = Pak::read(location);
if(!bios) return false;
this->location = locate();
pak = new vfs::directory;
pak->append("bios.rom", bios);
return true;
}
auto PlayStation::save(string location) -> bool {
return true;
}