103 行
2.6 KiB
C++
103 行
2.6 KiB
C++
#if defined(MACOS_COMPILED_SDL)
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#include "SDL.h"
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#else
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#include <SDL2/SDL.h>
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#endif
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#if defined(PLATFORM_WINDOWS)
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#include "shared/rawinput.cpp"
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#include "keyboard/rawinput.cpp"
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#include "mouse/rawinput.cpp"
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#elif defined(PLATFORM_MACOS)
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#include "keyboard/quartz.cpp"
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#include "mouse/nsmouse.cpp"
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#else
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#include <sys/ipc.h>
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#include <sys/shm.h>
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#include "keyboard/xlib.cpp"
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#include "mouse/xlib.cpp"
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#endif
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#include "joypad/sdl.cpp"
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struct InputSDL : InputDriver {
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InputSDL& self = *this;
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InputSDL(Input& super) : InputDriver(super), keyboard(super), mouse(super), joypad(super) {}
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~InputSDL() { terminate(); }
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auto create() -> bool override {
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return initialize();
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}
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auto driver() -> string override { return "SDL"; }
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auto ready() -> bool override { return isReady; }
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auto hasContext() -> bool override { return true; }
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auto setContext(uintptr context) -> bool override { return initialize(); }
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auto acquired() -> bool override { return mouse.acquired(); }
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auto acquire() -> bool override { return mouse.acquire(); }
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auto release() -> bool override { return mouse.release(); }
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auto poll() -> vector<shared_pointer<HID::Device>> override {
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vector<shared_pointer<HID::Device>> devices;
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keyboard.poll(devices);
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mouse.poll(devices);
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joypad.poll(devices);
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return devices;
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}
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auto rumble(u64 id, u16 strong, u16 weak) -> bool override {
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return joypad.rumble(id, strong, weak);
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}
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private:
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auto initialize() -> bool {
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terminate();
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#if defined(PLATFORM_WINDOWS)
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//TODO: this won't work if Input is recreated post-initialization; nor will it work with multiple Input instances
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if(!rawinput.initialized) {
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rawinput.initialized = true;
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rawinput.mutex = CreateMutex(nullptr, false, nullptr);
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CreateThread(nullptr, 0, RawInputThreadProc, 0, 0, nullptr);
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do {
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Sleep(1);
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WaitForSingleObject(rawinput.mutex, INFINITE);
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ReleaseMutex(rawinput.mutex);
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} while(!rawinput.ready);
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}
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#endif
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if(!self.context) return false;
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if(!keyboard.initialize()) return false;
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if(!mouse.initialize(self.context)) return false;
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if(!joypad.initialize()) return false;
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return isReady = true;
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}
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auto terminate() -> void {
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isReady = false;
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keyboard.terminate();
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mouse.terminate();
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joypad.terminate();
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}
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bool isReady = false;
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#if defined(PLATFORM_WINDOWS)
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InputKeyboardRawInput keyboard;
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InputMouseRawInput mouse;
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#elif defined(PLATFORM_MACOS)
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InputKeyboardQuartz keyboard;
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InputMouseNS mouse;
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#else
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InputKeyboardXlib keyboard;
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InputMouseXlib mouse;
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#endif
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InputJoypadSDL joypad;
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};
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