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When using nall as a header-only library it was possible to opt out of
nall taking over main() by simply not including main.hpp. There was no
mechanism to opt out when building nall as a separate translation unit
because nall.cpp unconditionally pulled in main.cpp. Now, users of nall
must specifically opt in by including main.cpp in their build (though
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ares sh2: fix hashing max size blocks 2023-03-30 06:42:10 +00:00
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nall nall: split main.cpp into separate translation unit 2023-03-30 06:43:04 +00:00
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README.md

README.md

ares logo

License: ISC

ares is a multi-system emulator that began development on October 14th, 2004. It is a descendent of higan and bsnes, and focuses on accuracy and preservation.

Official Releases

Official releases are available from the ares website.

Nightly Builds

Automated, untested builds of ares are available for Windows and macOS as a pre-release. Only the latest nightly build is kept.

Prerequisites

*nix building

Minimum required packages:
g++ make pkg-config libgtk2.0-dev libcanberra-gtk-module libgl-dev libasound2-dev
Additional Audio Drivers

ares supports additional audio drivers besides the ALSA drivers included above. Installing these additional packages will allow them to be selected in Settings > Drivers:
`libao-dev libopenal-dev'

GTK2 & GTK3

By default, GTK2 is used, but support for GTK3 is available. You will need to install the additional package libgtk-3-dev as well as specifying the command line option hiro=gtk3 at compile time.

SDL2 for input

If you would like to use SDL for input, you will need to install the following the libsdl2-dev and libsdl2-0.0 packages and perform a clean build of ares. You should then be able to select SDL for input in the Settings > Drivers menu.

Building with clang

clang++ is now the preferred compiler for ares. If it is detected, the build will default to building with clang. It is recommended to install the clang package. If you would like to manually specify a compiler, you can use the following option: compiler=[g++|clang++]


Windows building

To build on Windows, using MSYS2 is recommended which can be download here. Follow the instructions on this page to install and setup an appropriate MINGW64 environment. Running the command:

pacman -S --needed base-devel mingw-w64-x86_64-toolchain

from the MSYS2 MSYS terminal should setup everything you need to compile ares. Note that in order to compile, you will want to be in a MINGW64 terminal window after install and setup is complete.

Building with clang

clang is available through Visual Studio (or Build Tools for Visual Studio) through its installer and can be used to build ares. You will still need to supply GNU make in this instance. MSYS2 also offers a clang environment. You will want to make sure you select the clangw64 option during installation of MSYS2 which should provide and additional CLANG64 pre-configured environment. Install the clang toolchain package from the MSYS2 terminal:

pacman -S mingw-w64-clang-x86_64-toolchain

Once complete, open a CLANG64 terminal window and proceed with building ares.

Debug Symbols

When building with clang, by default symbols will be generated for debug builds using an MSVC compatible format (CodeView) for use with Windows debugging tools. In order to generate GDB compatible symbols, specify the following option:
symformat=gdb

Compilation

Check out the source code by running this command:

git clone https://github.com/ares-emulator/ares.git

From the root of the project directory run:

make -j4

-j# indicates number of parallel build processes, and shouldn't be set higher than N-1 cores on your processor. Specifying this option can significantly decrease the time to build this project. There are multiple build types available and it defaults to an 'optimized' build. Build types can be specified using: build=[debug|stable|release|minified|optimized]

Build options can be found in the following two make files: nall/GNUmakefile desktop-ui/GNUmakefile

To start compilation from the beginning, run the following prior to compiling:

make clean

Building specific cores

If you would like to build a subset of cores, you can specify the cores="core1 core2" option. Currently available cores:

a26 fc sfc n64 sg ms md ps1 pce ng msx cv gb gba ws ngp spec

Build Output

There is a single binary produced at the end of compilation which can be found in desktop-ui/out. On OS's besides Linux, the Database & Shader directories are copied over here as well. On Linux, running make install after compilation will copy these directories and binary into suitable locations (see desktop-ui/GNUmakefile for details). Alternatively, these directories can be copied from ares/Shaders/* and mia/Database/*.

Command-line options

When started from the command-line, ares accepts a few options.

Usage: ./ares [options] game

  --help                 Displays available options and exit
  --fullscreen           Start in full screen mode
  --system system        Specify the system name
  --shader shader        Specify GLSL shader name to load (requires OpenGL driver)

The --system option is useful when the system type cannot be auto-detected. --fullscreen will only have an effect if a game is also passed in argument.

Example: ares --system MSX examples.rom --fullscreen

High-level Components

  • ares: emulator cores and component implementations
  • desktop-ui: main GUI implementation for this project
  • hiro: cross-platform GUI toolkit that utilizes native APIs on supported platforms
  • nall: Near's alternative to the C++ standard library
  • ruby: interface between a hiro application and platform-specific APIs for emulator video, audio, and input
  • mia: internal ROM database and ROM/image loader
  • libco: cooperative multithreading library

Contributing

Please join our discord to chat with other ares developers: https://discord.com/invite/gz2quhk2kv