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#include "ball.hh"
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void Ball::resetBall(Render &r, Player &p) {
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p.player.x = (r.width / 2) - (p.player.w / 2);
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Ball::ball.y = p.player.y - (p.player.h * 4);
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Ball::yvelocity = Ball::ballspeed / 2;
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Ball::xvelocity = 0;
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Ball::ball.x = r.width / 2 - (Ball::size / 2);
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}
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