gamedev-benkyokai/2.brickbreaker/src/ball.cc

10 行
277 B
C++

#include "ball.hh"
void Ball::resetBall(Render &r, Player &p) {
p.player.x = (r.width / 2) - (p.player.w / 2);
Ball::ball.y = p.player.y - (p.player.h * 4);
Ball::yvelocity = Ball::ballspeed / 2;
Ball::xvelocity = 0;
Ball::ball.x = r.width / 2 - (Ball::size / 2);
}