mivfx/main.c

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9.1 KiB
C
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#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <stdio.h>
#include <stdbool.h>
#include <curl/curl.h>
#define DELAY_MS 50
SDL_Window* window = NULL;
SDL_Renderer* renderer = NULL;
SDL_Texture* texture = NULL;
bool quit = false;
float aspectRatio;
int imgWidth;
int imgHeight;
int screenWidth;
int screenHeight;
int init = 0;
SDL_Rect renderQuad;
float newWidth;
float newHeight;
// マウス
int mouseX = 10;
int mouseY = 10;
int drag = 0;
// ズーム
float zoom = 1.0f;
const char* sofname = "mivfx";
const char* version = "0.6.0";
bool dlfile(const char* url, const char* filename) {
CURL* curl = curl_easy_init();
if (!curl) {
return false;
}
FILE* file = fopen(filename, "wb");
if (!file) {
return false;
}
curl_easy_setopt(curl, CURLOPT_URL, url);
// Clownflareは面倒くさいわね・・・
curl_easy_setopt(
curl,
CURLOPT_USERAGENT,
"Mozilla/5.0 (Windows NT 10.0; rv:102.0) Gecko/20100101 Firefox/102.0"
);
// Pixivも結構面倒くさい
if (
strstr("s.pximg.net", url) == 0 ||
strstr("i.pximg.net", url) == 0
) {
curl_easy_setopt(curl, CURLOPT_REFERER, "https://www.pixiv.net/");
}
curl_easy_setopt(curl, CURLOPT_WRITEDATA, file);
CURLcode res = curl_easy_perform(curl);
fclose(file);
if (res != CURLE_OK) {
remove(filename);
return false;
}
return true;
}
void windowevent(SDL_Event e) {
int windowWidth, windowHeight;
SDL_GetWindowSize(window, &windowWidth, &windowHeight);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
if (e.type == SDL_QUIT) {
quit = true;
} else if (e.type == SDL_KEYDOWN) {
if (e.key.keysym.sym == SDLK_q) {
quit = true;
} else if (e.key.keysym.sym == SDLK_a) {
// GIFアニメーションの停止・続き、0.6.0から追加する予定
}
} else if (e.type == SDL_MOUSEBUTTONDOWN) {
if (e.button.button == SDL_BUTTON_LEFT) {
drag = 1;
SDL_GetMouseState(&mouseX, &mouseY);
}
} else if (e.type == SDL_MOUSEBUTTONUP) {
if (e.button.button == SDL_BUTTON_LEFT) {
drag = 0;
}
} else if (e.type == SDL_MOUSEMOTION) {
if (drag) {
int newMouseX, newMouseY;
SDL_GetMouseState(&newMouseX, &newMouseY);
SDL_RenderClear(renderer);
if (newWidth == 0.0f) renderQuad.w = imgWidth;
else renderQuad.w = (int)newWidth;
if (newHeight == 0.0f) renderQuad.h = imgHeight;
else renderQuad.h = (int)newHeight;
renderQuad.x = newMouseX - (renderQuad.w / 2);
renderQuad.y = newMouseY - (renderQuad.h / 2);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, &renderQuad);
SDL_RenderPresent(renderer);
}
} else if (e.type == SDL_MOUSEWHEEL) {
float zoomSpeed = 0.1f;
if (e.wheel.y > 0) {
zoom += zoomSpeed;
} else if (e.wheel.y < 0) {
zoom -= zoomSpeed;
}
if (zoom < 0.1f) {
zoom = 0.1f;
}
// 画像のサイズが変わった場合
newWidth = (float)imgWidth * zoom;
newHeight = (float)imgHeight * zoom;
float minLimit = 50.0f;
// 画像は50x50以下じゃ駄目
if (newWidth < minLimit || newHeight < minLimit) {
newWidth = minLimit;
newHeight = minLimit;
} else if (newWidth < minLimit && newHeight >= minLimit) {
newWidth = minLimit;
} else if (newWidth >= minLimit && newHeight < minLimit) {
newHeight = minLimit;
}
// テキスチャーのレンダーリングサイズの設定
SDL_RenderClear(renderer);
renderQuad.w = (int)newWidth;
renderQuad.h = (int)newHeight;
renderQuad.x = (windowWidth - renderQuad.w) / 2;
renderQuad.y = (windowHeight - renderQuad.h) / 2;
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, &renderQuad);
SDL_RenderPresent(renderer);
} else if (e.type == SDL_WINDOWEVENT && e.window.event == SDL_WINDOWEVENT_RESIZED) {
// ウィンドウのサイズが変わった場合
int newWidth = e.window.data1;
int newHeight = e.window.data2;
// 縦横比を変わらずに新しい大きさの算数
float newAspectRatio = (float)newWidth / newHeight;
int scaledWidth, scaledHeight;
if (newAspectRatio != aspectRatio) {
// 画像よりウィンドウの方が広い場合
scaledHeight = newHeight;
scaledWidth = (int)(scaledHeight * aspectRatio);
} else {
// 画像よりウィンドウの方が高い場合
scaledWidth = newWidth;
scaledHeight = newHeight;
}
// 画像は50x50以下じゃ駄目
int minWidth = 50;
int minHeight = 50;
if (scaledWidth < minWidth) scaledWidth = minWidth;
if (scaledHeight < minHeight) scaledHeight = minHeight;
// 大きすぎの場合もふざけんな
if (scaledWidth >= (screenWidth-20)) scaledWidth = screenWidth-20;
if (scaledHeight >= (screenHeight-20)) scaledHeight = screenHeight-20;
// テキスチャーのレンダーリングサイズの設定
renderQuad.x = imgWidth;
renderQuad.y = imgHeight;
renderQuad.w = scaledWidth;
renderQuad.h = scaledHeight;
SDL_SetWindowSize(window, scaledWidth, scaledHeight);
SDL_RenderCopy(renderer, texture, NULL, &renderQuad);
} else if (e.type == SDL_WINDOWEVENT && e.window.event == SDL_WINDOWEVENT_EXPOSED) {
SDL_Rect renderQuad = { imgWidth, imgHeight, imgWidth, imgHeight };
SDL_RenderClear(renderer);
renderQuad.w = (windowWidth - 20);
renderQuad.h = (windowHeight - 20);
renderQuad.x = (windowWidth - renderQuad.w) / 2;
renderQuad.y = (windowHeight - renderQuad.h) / 2;
if (
(imgWidth >= (screenWidth - 100)) &&
imgHeight >= (screenHeight - 100)
) {
imgWidth = (screenWidth - 100);
imgHeight = (screenHeight - 100);
} else if (
(imgWidth >= (screenWidth - 100)) &&
imgHeight <= (screenHeight - 100)
) {
imgWidth = (screenWidth - 100);
imgHeight = (imgWidth * aspectRatio);
} else if (
(imgWidth <= (screenWidth - 100)) &&
imgHeight >= (screenHeight - 100)
) {
imgHeight = (screenHeight - 100);
imgWidth = (imgHeight * aspectRatio);
}
SDL_RenderCopy(renderer, texture, NULL, &renderQuad);
if (init == 0) SDL_SetWindowSize(window, imgWidth + 20, imgHeight + 20);
init = 1;
SDL_RenderPresent(renderer);
}
}
int main(int argc, char* argv[]) {
if (argc < 2) {
printf("%s-%s\nusage: %s <file or url>\n", sofname, version, sofname);
return 1;
}
// SDL2とSDL2_imageの初期設定
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("SDLを初期設定出来なかった%s\n", SDL_GetError());
return 1;
}
if (!(IMG_Init(IMG_INIT_PNG) & IMG_INIT_PNG)) {
printf("SDL_imageを初期設定出来なかった%s\n", SDL_GetError());
SDL_Quit();
return 1;
}
const char* imgfile = argv[1];
// URLの場合、仮にダウンロードして
bool isurl = strncmp(imgfile, "http://", 7) == 0 ||
strncmp(imgfile, "https://", 8) == 0;
char tmpname[] = "/tmp/netimg.png";
if (isurl) {
if (!dlfile(imgfile, tmpname)) {
printf("画像をダウンロードに失敗。URL: %s\n", imgfile);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
imgfile = tmpname;
}
// 画像の読込
SDL_Surface* imgsurface = IMG_Load(imgfile);
if (imgsurface == NULL) {
printf("画像の読込に失敗:%s\n", IMG_GetError());
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
// 画像の大きさの受取
imgWidth = imgsurface->w;
imgHeight = imgsurface->h;
aspectRatio = (float)imgWidth / imgHeight;
// 画面の大きさの受取
SDL_DisplayMode DM;
SDL_GetCurrentDisplayMode(0, &DM);
screenWidth = DM.w;
screenHeight = DM.h;
// ウィンドウの大きさの設定
int windowWidth = (imgWidth >= (screenWidth-20)) ? screenWidth-20 : imgWidth;
int windowHeight = (imgHeight >= (screenHeight-20)) ? screenHeight-20 : imgHeight;
// ウィンドウの作成
SDL_SetHint(SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT, "1");
window = SDL_CreateWindow(
"mivfx",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
windowWidth,
windowHeight,
SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE
);
if (window == NULL) {
printf("ウィンドウの作成に失敗:%s\n", SDL_GetError());
SDL_Quit();
return 1;
}
// レンダーの作成
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer == NULL) {
printf("レンダーの作成に失敗:%s\n", SDL_GetError());
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
texture = SDL_CreateTextureFromSurface(renderer, imgsurface);
SDL_FreeSurface(imgsurface);
if (texture == NULL) {
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
// メインループ
SDL_Event e;
while (!quit) {
// イベント
while (SDL_PollEvent(&e) != 0) {
windowevent(e);
}
// 休ませる
SDL_Delay(DELAY_MS);
}
// 掃除
if (isurl) {
remove(tmpname);
}
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
IMG_Quit();
SDL_Quit();
return 0;
}