マンコ
このコミットが含まれているのは:
コミット
c73abb0bd7
|
@ -1,2 +1,4 @@
|
|||
sprite.tga
|
||||
pixed
|
||||
release
|
||||
dist
|
||||
|
|
19
Makefile
19
Makefile
|
@ -5,22 +5,35 @@ CC=cc
|
|||
FILES=main.c src/*.c
|
||||
CFLAGS=-Wall -Wextra -g
|
||||
LIBS=-lSDL2 -lSDL2_ttf -lm
|
||||
LDFLAGS=-L${PREFIX}/lib
|
||||
CPPFLAGS=-I${PREFIX}/include
|
||||
LDFLAGS=-L/usr/lib -L/usr/local/lib -L/usr/pkg/lib \
|
||||
-L/usr/X11R6/lib -L/usr/X11R7/lib
|
||||
CPPFLAGS=-I/usr/include -I/usr/local/include -I/usr/pkg/include \
|
||||
-I/usr/X11R6/include -I/usr/X11R7/include
|
||||
|
||||
all:
|
||||
${CC} ${CFLAGS} ${CPPFLAGS} -o ${NAME} ${FILES} ${LDFLAGS} ${LIBS}
|
||||
strip ${NAME}
|
||||
|
||||
clean:
|
||||
rm -f ${NAME}
|
||||
|
||||
dist: clean
|
||||
mkdir -p dist
|
||||
mkdir -p ${NAME}-${VERSION}
|
||||
cp -R LICENSE.txt Makefile README.md CHANGELOG.md\
|
||||
*.c src ${NAME}-${VERSION}
|
||||
tar zcfv ${NAME}-${VERSION}.tar.gz ${NAME}-${VERSION}
|
||||
tar zcfv dist/${NAME}-${VERSION}.tar.gz ${NAME}-${VERSION}
|
||||
rm -rf ${NAME}-${VERSION}
|
||||
|
||||
release-openbsd:
|
||||
mkdir -p release
|
||||
${CC} ${CFLAGS} ${CPPFLAGS} -o release/${NAME}-${VERSION}-openbsd-amd64 \
|
||||
${FILES} ${LDFLAGS} \
|
||||
-lSDL2 -lSDL2_ttf -lm -lc -liconv -lsndio -lsamplerate \
|
||||
-lX11 -lxcb -lXext -lXcursor -lXrender -lXfixes -lXi -lXrandr -lXss \
|
||||
-lusbhid -lpthread -lXau -lXdmcp
|
||||
strip release/${NAME}-${VERSION}-openbsd-amd64
|
||||
|
||||
install: all
|
||||
mkdir -p ${DESTDIR}${PREFIX}/bin
|
||||
cp -f ${NAME} ${DESTDIR}${PREFIX}/bin
|
||||
|
|
|
@ -9,7 +9,7 @@ void doDrawGrid(int x, int y) {
|
|||
PIXEL_SIZE,
|
||||
PIXEL_SIZE
|
||||
};
|
||||
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
||||
SDL_SetRenderDrawColor(renderer, 200, 200, 200, 255);
|
||||
|
||||
if (grid[x][y] == 0) {
|
||||
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
||||
|
@ -34,7 +34,7 @@ void drawPicker() {
|
|||
SCREEN_HEIGHT
|
||||
};
|
||||
|
||||
SDL_SetRenderDrawColor(renderer, 200, 200, 200, 255);
|
||||
SDL_SetRenderDrawColor(renderer, 100, 100, 100, 255);
|
||||
SDL_RenderFillRect(renderer, &pickerRect);
|
||||
|
||||
SDL_Rect colorRect = {
|
||||
|
|
読み込み中…
新しいイシューから参照