lazy but works
このコミットが含まれているのは:
コミット
1b427181a2
18
uttt.c
18
uttt.c
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@ -186,7 +186,17 @@ bool getpos(const struct ut_state *state, int *x, int *y) {
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}
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bool getpos_net(const struct ut_state *state, int conn, int *x, int *y) {
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//recv(conn, )
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char buf[4];
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int n = recv(conn, &buf, 4, 0); // lazy way but idc
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printf("bytes received: %d\n", n);
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printf("buf=%s\n", buf);
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*x = buf[0] - 0x30;
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*y = buf[2] - 0x30;
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printf("x=%d y=%d\n", *x, *y);
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if (buf[1] != ',' || buf[3] != '\n' || *x >= 9 || *y >= 9 || *x < 0 || *y < 0) {
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printf("protocol not followed perfectly by partner - exiting\n");
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exit(1);
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}
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}
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void finish(int sig)
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@ -230,12 +240,12 @@ void ut_host_game(struct ut_state *state, int conn, char host_player) {
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if (state->player == host_player) {
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bool ok = getpos(state, &x, &y);
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if (!ok) {continue;}
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int err = ut_move(state, state, x, y);
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if (err) {continue;}
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} else {
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printf("Waiting for game parter ...");
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printf("Waiting for game parter ...\n");
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getpos_net(state, conn, &x, &y);
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}
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int err = ut_move(state, state, x, y);
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if (err) {continue;}
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char w = ut_winner((char *)state->boards, 0, 3);
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if(w)
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{
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