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GLSLTester/shader/fragment.glsl
2026-04-28 17:17:33 +09:00

15 lines
289 B
GLSL

#version 450 core
in vec2 vUv;
out vec4 out_color;
uniform vec3 uColorA;
uniform vec3 uColorB;
uniform vec3 uColorC;
void main() {
vec3 temp = mix(uColorA, uColorB, vUv.x);
vec3 blendedColor = mix(temp, uColorC, vUv.y * 0.95);
out_color = vec4(blendedColor, 1.0);
}